Gears of War Reloaded All Difficulty Achievements
The toughest achievements in Gears of War Reloaded are tied to beating the game on different difficulty levels. Each step rewards you with Gamerscore, and the real challenge begins once you push into Hardcore and Insane.
All Difficulty Achievements
Mercenary – Complete all acts on Casual Difficulty
Classic Mercenary – Complete all acts on Normal Difficulty
Soldier – Complete all acts on Hardcore Difficulty
Commando – Complete all acts on Insane Difficulty
Brothers to the End – Defeat General RAAM in co-op on Insane without either player being DBNO
Tips for Casual and Normal Difficulty
Playthrough is forgiving, enemies deal less damage
Great way to practice mechanics and learn the story
Work on COG tag collection and active reload achievements at the same time
Tips for Hardcore Difficulty
Cover becomes essential, stay behind walls and barriers
Prioritize long-range weapons like the Lancer and Hammerburst
Manage ammo carefully, drops are less frequent
Co-op makes Hardcore much smoother, as revives save time
Tips for Insane Difficulty
Unlocks after finishing the campaign once
Enemies kill in just a few hits
Every fight should be treated like a boss encounter
Use Torque Bow and Boomshot for tougher enemies
Save grenades for choke points
Co-op strongly recommended, since a partner can revive you
For Brothers to the End, coordinate carefully on General RAAM, clear Kryll with explosives, and never overextend
Final Blurb
Difficulty achievements in Gears of War Reloaded demand patience and strategy. Start with Casual to learn, push through Hardcore to refine your skills, then take on Insane with a co-op partner for the ultimate test.
FAQ
Do I need to beat the game multiple times for all difficulty achievements?
Yes, unless you start directly on a higher difficulty. Beating on Insane also unlocks the easier ones.
Can you unlock Insane without finishing the game first?
No, you must complete the campaign once on any difficulty.
What is the hardest achievement?
Brothers to the End, since it requires beating RAAM on Insane co-op without either player going DBNO.

