Mewgenics Cryogenic Time Chamber Guide and Quest Req
Cryogenic Time Chamber is a Quest trinket in Mewgenics that must be equipped during combat to advance its quest line. While active, all non boss enemy bodies revive at the end of every round. The base version revives them at 30 percent health and grants a random pill after each battle.
There is also a Throbbing version that upgrades the revive effect and adds Health Regen.
This item directly changes how every fight plays out while you are progressing the quest.
Item Classification
Cryogenic Time Chamber
Rarity, Quest
Slot, Trinket
Special Type, Quest
Cryogenic Time Chamber Throbbing
Rarity, Quest
Slot, Trinket
Special Type, Quest
The Throbbing version is used on the time machine in the Lab and upgrades the original item.
Base Version Effects
When Cryogenic Time Chamber is equipped:
All non boss enemy bodies revive at the end of each round
Revived enemies return at 30 percent health
You find a random pill at the end of each battle
Revives occur every round, not just once. If an enemy dies during a round, it will stand back up when the round ends unless combat has fully concluded.
Bosses are excluded from this revive effect.
The random pill reward is granted after battle completion, not per round.
Throbbing Version Effects
Cryogenic Time Chamber Throbbing modifies the revive behavior.
All non boss enemy bodies revive at the end of each round
Revived enemies return at full health
Grants +2 Health Regen
Health Regen restores health during combat. The revive behavior becomes significantly more punishing since enemies return at full strength each round.
Bosses still do not revive.
How The Quest Requirement Works
To progress the Cryogenic Time Chamber quest:
One of your cats must have the trinket equipped during all combats
You can swap the trinket between cats mid run
It does not need to stay on a single cat permanently
The item is not cursed, which means you are free to move it between cats. However, removing it entirely during quest progression will prevent advancement.
Most side quest items in Mewgenics require being equipped to count toward progression. Cryogenic Time Chamber follows this rule.
How Combat Changes With It Equipped
Because enemy bodies revive every round, you cannot rely on permanently clearing smaller enemies early in a fight.
With the base version:
Enemies return weakened at 30 percent health
You can repeatedly clear them if you maintain pressure
With the Throbbing version:
Enemies return at full health
You must control positioning and damage output consistently each round
Fights become longer. You must account for enemies standing back up in their previous positions.
The revive occurs at the end of the round, so timing kills near round end does not prevent revival.
Risk And Reward Structure
The base version adds long term value through random pill rewards after each battle.
The Throbbing version increases sustain with +2 Health Regen but raises combat difficulty by restoring enemies to full health every round.
This trinket increases encounter difficulty in exchange for long term progression rewards tied to the quest and item upgrades.
Final Blurb
Cryogenic Time Chamber is a Quest trinket that forces all non boss enemies to revive at the end of every round while equipped. The base version revives them at 30 percent health and grants a random pill after battle. The Throbbing version restores enemies to full health each round and adds +2 Health Regen. One cat must keep it equipped during combats to advance the quest, but it can be swapped between cats mid run. Expect longer fights and constant board pressure while this item is active.
FAQ
Do enemies revive every round?
Yes. All non boss enemy bodies revive at the end of each round while the trinket is equipped.
Do bosses revive with Cryogenic Time Chamber?
No. Bosses are excluded from the revive effect.
Does it have to stay on one cat?
No. One cat must have it equipped during combats, but you can swap it between cats during the run.
What is the difference between the base and Throbbing version?
The base version revives enemies at 30 percent health and grants a random pill after battle. The Throbbing version revives enemies at full health each round and grants +2 Health Regen.

