Mewgenics Forbidden Fulmination Guide: How It Works

Mewgenics Forbidden Fulmination Guide: How It Works

Forbidden Fulmination is a Mage active ability in Mewgenics that strikes all enemies with Electric lightning, deals 6 magic damage, and inflicts 1 turn of Stun, or 2 turns if upgraded. It costs 0 Mana and can normally be cast once per battle, but it gives the user a random Mental Disorder as a permanent consequence. This spell is powerful for control and tempo, but it comes with a real cost that can affect your cat long term.

Here is exactly how Forbidden Fulmination works and when you should use it.

What Forbidden Fulmination Does

Forbidden Fulmination is an Active Magic ability tied to the Mage class. When cast, it zaps every enemy on the battlefield with Electric damage.

The base version deals 6 magic damage to all enemies and applies 1 turn of Stun. The upgraded version increases the Stun duration to 2 turns.

It costs 0 Mana, which makes it extremely efficient in terms of action economy. However, it can only be cast once per battle under normal conditions.

The Permanent Consequence

Every time you cast Forbidden Fulmination, the user gains a random Mental Disorder.

This is not a temporary effect. It permanently alters that cat. Mental Disorders can impact performance and long term viability, so the decision to cast this spell should not be taken lightly.

You are trading immediate battlefield control for a lasting drawback. That is the core design of the ability.

Direct Explanation Of The Ability

Forbidden Fulmination is a 0 Mana Mage ability that:

  • Deals 6 Magic damage to all enemies

  • Inflicts 1 turn of Stun, 2 turns if upgraded

  • Can be cast once per battle

  • Grants the caster a random Mental Disorder

The Electric element determines how it interacts with resistances and other elemental effects. The damage type is Magic, not melee or physical.

Unrestricted Synergy

The ability Unrestricted changes how Forbidden Fulmination behaves.

Instead of being limited to once per battle, it becomes castable once per turn. This dramatically increases its potential power, especially in longer fights.

However, each cast still gives a random Mental Disorder. Spamming it can quickly stack permanent drawbacks on your cat.

This synergy turns it from a clutch panic button into a dangerous but explosive strategy.

When To Use Forbidden Fulmination

Forbidden Fulmination shines in fights where controlling multiple enemies is critical.

The full team Stun can stop incoming damage, interrupt abilities, and give your squad breathing room. Against groups or high pressure encounters, it can completely shift momentum.

You should think carefully before using it early in a run if you value long term breeding potential. In late game or desperate situations, the trade can be worth it.

Sometimes stunning the entire board is better than preserving a clean mental state. Your cat might disagree, but survival comes first.

Final Blurb

Forbidden Fulmination is a high impact Mage ability that deals 6 Electric Magic damage to all enemies and applies Stun, all for 0 Mana. The catch is the permanent random Mental Disorder applied to the caster, and the once per battle restriction unless paired with Unrestricted.

It is one of the strongest control tools available, but it demands a real sacrifice. Use it when the board state justifies the cost, not just because lightning looks cool.

FAQ

How much damage does Forbidden Fulmination deal

It deals 6 Magic damage to all enemies and applies 1 turn of Stun, or 2 turns if upgraded.

Does Forbidden Fulmination cost Mana

No. It costs 0 Mana.

What is the downside of Forbidden Fulmination

Each time it is cast, the user gains a random Mental Disorder permanently.

Can you cast Forbidden Fulmination more than once per battle

Normally it is limited to once per battle. With the Unrestricted ability, it becomes castable once per turn instead.


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