Mewgenics Dack Boss Guide: How To Beat Dack In The Desert
Mewgenics Dack is a mini boss in Act 2, The Desert, with 60 HP and a Thief kit built around evasion, Coins, and Poison. He will dodge your first attack with Backflip, steal your Coins with Throwing Knife, and punish bad positioning with Poison Stab. To beat Dack, you must bait out his Backflip, deny his Coins, and punish him the moment his evasion is gone.
If you try to brute force him without understanding his gimmick, he will cartwheel all over your run.
Dack Boss Overview
Dack appears midway through Act 2 in The Desert. He has:
60 HP
High evasion through Backflip
Ranged pressure with Throwing Knife
Poison application with Poison Stab
His damage is not the scary part. His control of tempo is. If he keeps refreshing Backflip through Coins, you will waste turns and lose momentum fast.
Dack Abilities Explained
Throwing Knife
Dack can throw a knife in a straight line across multiple tiles. This deals damage and forces the target to drop a Coin on the ground.
That Coin is not just flavor. It is fuel for Dack.
If he reaches a dropped Coin, he restores a Backflip charge. That means more dodges and more frustration for you.
Backflip
Backflip lets Dack completely evade an incoming attack and reposition. If you attack him while he has Backflip available, expect your first hit to miss.
This is why random damage spam does not work. You must force him to spend it.
Poison Stab
When Dack is adjacent, he can use Poison Stab. This applies Poison, dealing damage at the start of the affected unit’s turn.
It is dangerous over time but manageable with healing. The real threat is letting him control spacing while your team slowly melts.
The Core Strategy To Beat Dack
Step 1, Bait The Backflip
Use a low value attack first. This can be a weaker ranged shot or a filler ability.
Dack will usually Backflip to avoid it. That is what you want.
Once Backflip is gone, unload your real damage.
Step 2, Deny The Coins
If Dack hits one of your cats with Throwing Knife, immediately prioritize picking up the dropped Coin.
If he gets to it first, he restores Backflip. If you collect it, he loses that resource.
No Coins means no easy evasion refresh.
Step 3, Punish After Evasion Is Gone
When Backflip is down and no Coins are available, Dack is just a 60 HP Thief standing in the open.
This is when you:
Commit burst damage
Use high impact abilities
Apply pressure without fear of full dodge
Track turn order carefully so you do not accidentally feed him value.
Recommended Team Setup
A balanced team handles Dack best:
Thief for baiting and repositioning
Hunter for ranged pressure
Tank to absorb Throwing Knife hits
Cleric to manage Poison
Your Tank can draw aggro and reduce incoming damage from Throwing Knife. Your Hunter can safely bait Backflip from range. Your Thief can reposition and strike after evasion is burned.
If your build has no burst and no crowd control, this fight becomes much harder.
Positioning Tips That Win The Fight
Spacing matters more than raw stats here.
Do not clump near dropped Coins
Do not waste high damage abilities into active Backflip
Save movement to adjust after he repositions
You can also bait him toward a Coin, then collect it before his turn if you control initiative correctly.
Patience wins this fight. Greed loses it.
Final Blurb
Dack is not unbeatable, but he punishes sloppy play. Bait the Backflip, deny the Coins, and strike when he is exposed. Once you understand the rhythm of his kit, the fight becomes controlled instead of chaotic. Just do not forget about those Coins… he certainly will not.
FAQ
How much HP does Dack have in Mewgenics?
Dack has 60 HP in Act 2, The Desert.
Why does Dack keep dodging my attacks?
He uses Backflip to evade attacks. If he collects dropped Coins, he restores Backflip charges.
How do I stop Dack from refreshing Backflip?
Pick up dropped Coins before he can reach them.
Is Poison Stab the biggest threat?
No, Backflip and Coin control are the real mechanics. Poison is manageable if you maintain healing and positioning.

