Mewgenics What Counts As A Spell: Spell Rules Explained
In Mewgenics, a spell is any active ability that has a mana cost, even if that cost is 0. It does not matter if it deals Magic damage, Physical damage, or no damage at all. If you press it, it costs mana, and it is not your Basic Attack, it counts as a spell for items and passives that track spell usage. Yes, the wording is a little misleading.
This matters a lot for items that say things like after every third spell you cast or if you end your turn without casting a spell. If you are building around those effects, you need to know exactly what triggers them.
Clear Spell Definition
A spell in Mewgenics is:
Any active ability
That has a mana cost, including 0 mana
Not your Basic Attack
That is it. It is not tied to the Mage class. It is not tied to Magic damage. It is not tied to collars only.
If it costs mana, even 0 mana, it counts as a spell.
What Does Not Count As A Spell
Your Basic Attack does not count as a spell.
Everything else depends on whether it has a mana cost. If it does, it counts. Even movement abilities that cost mana will count as spells for item triggers. The name spell makes it sound like fireballs only, but that is not how the game tracks it.
Damage type does not matter. You can cast an ability that deals Physical damage, and it will still count as a spell if it uses mana.
Examples That Count
Mage active abilities with mana cost
Thief or Hunter abilities that cost mana
Movement abilities that cost mana
0 mana active abilities
If you are activating a passive that triggers after every third spell, these all add to the counter.
Why This Matters For Builds
Some items reward you for not casting spells during your turn. Others reward you after casting multiple spells. If you accidentally use a 0 mana ability thinking it does not count, you can break your setup.
If you are running something like a passive that triggers after every third spell, quick cheap abilities can help you stack it fast. If you are trying to avoid casting spells for a turn bonus, you may need to rely only on Basic Attacks and positioning.
The system is simple once you know the rule. Mana cost equals spell, Basic Attack does not.
Final Blurb
Spell tracking in Mewgenics is mechanical, not thematic. It does not care about magic damage, robes, or wizard vibes. It cares about mana. If you see a blue mana cost on an active ability, it is a spell for the purpose of item triggers. Plan around that, and your builds will behave the way you expect instead of exploding at the worst time.
FAQ
Do 0 mana abilities count as spells
Yes, if an active ability has a mana cost listed as 0, it still counts as a spell.
Does Basic Attack count as a spell
No, Basic Attack does not count as a spell.
Do movement abilities count as spells
If they cost mana, they count as spells even if they are only movement abilities.
Does damage type affect spell status
No, it does not matter if the ability deals Magic or Physical damage. If it costs mana, it counts as a spell.

