Mewgenics Exhaustion Explained: Turn 10 Penalty And How To Avoid It

Mewgenics Exhaustion Explained: Turn 10 Penalty And How To Avoid It

In Mewgenics, Exhaustion begins at Turn 10 in a fight. Once it starts, your cats take increasing unblockable damage every turn, gain less mana and health, and lose combat regeneration. It cannot be removed. If fights drag too long, Exhaustion will slowly kill your team.

That means finishing fights early is not just optimal for rewards, it is survival.

What Exhaustion Actually Does

Starting on Turn 10:

  • Each cat takes 1 unblockable damage at the start of its turn

  • That damage increases by 1 every turn

  • Health and mana gains are reduced by 1

  • Combat regeneration is disabled

  • It cannot be cleansed or removed

If a fight reaches Turn 15 or beyond, Exhaustion becomes brutal.

The game is telling you to end it.

Why You Should Finish Fights Early

Earlier clears usually mean:

  • Better average rewards

  • Less risk

  • No Exhaustion pressure

If you are low on items or coins, you can sometimes extend a fight for extra loot. Just be careful not to hit Turn 10 unprepared.

Dragging fights without a plan leads to slow deaths.

Know When To Make Sacrifices

Sometimes you cannot save everyone.

Prioritize:

  • A cat with revive or major healing

  • A cat holding a quest item

  • Your highest damage dealer in late fight situations

It is better to lose one injured cat than wipe the entire team. Also remember that if a cat holding a quest item dies, other cats cannot pick it up.

Protect key roles at all costs.

Focus Down Enemies Efficiently

Ending fights before Turn 10 depends on clean damage sequencing.

General rules:

  • Remove enemy units from the board quickly

  • Do not tunnel one high HP enemy while small threats stack

  • Stack Poison, Bleed, or Burn on high HP targets

  • Avoid wasting large damage on enemies that could die to small hits

  • Assign roles clearly, AoE handles groups, single target handles threats

Faster kills mean safer fights.

Play Around Summons

Familiars and event allies are more valuable than they look.

They:

  • Absorb aggro

  • Block tiles

  • Disrupt enemy movement

  • Add action economy

Even low damage summons can buy you turns. Just do not let them clog melee paths.

Make Every Turn Count

Idle turns are dangerous in long fights.

Unless you are saving mana for a big spell, every turn should:

  • Remove threats

  • Apply pressure

  • Improve positioning

Turn 10 is closer than it feels.

House And Breeding Phase Impact

Strong base stats and good breeding shorten fights.

Higher STR, INT, and SPD mean:

  • Faster kills

  • Better damage scaling

  • Less exposure to Exhaustion

Investing in breeding and house upgrades indirectly reduces Exhaustion risk by making your team stronger earlier in fights.

Final Blurb

Exhaustion in Mewgenics is a hard timer that starts at Turn 10 and gets worse every round. It deals scaling unblockable damage and reduces recovery. It cannot be removed.

If fights are lasting past Turn 10 consistently, your builds or damage sequencing need improvement. End fights fast, protect key cats, and use summons wisely. Exhaustion is not meant to be survived, it is meant to end the battle.

FAQ

When does Exhaustion start in Mewgenics?

It begins at Turn 10 in combat.

Can Exhaustion be removed?

No. It cannot be cleansed or prevented once triggered.

Does Exhaustion scale?

Yes. It increases damage taken by 1 each turn after it begins.

How do I avoid Exhaustion?

End fights before Turn 10 by focusing targets efficiently and maximizing damage output.


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