Mewgenics Experimental Treatment Guide
Experimental Treatment in Mewgenics replaces your team’s passive level up choices with disorders. The reward is Disorder Decoder, which reduces spell cost by 1 mana for each disorder you have. While this can be strong for certain spell builds, it can completely destroy pet and summon focused runs if you are not careful.
If you are running Necromancer, Rotten set, or heavy familiar builds, Experimental Treatment can turn your own summons against you depending on the disorder you choose.
What Experimental Treatment Does
Experimental Treatment changes how passive level ups work.
Your team’s passive ability level ups offer disorders instead
Reward is Disorder Decoder
Disorder Decoder reduces spell cost by 1 mana for each disorder you have
Instead of improving passives, you stack disorders. Some disorders are powerful. Others can ruin specific builds.
Why Experimental Treatment Is Dangerous For Pet Builds
Pet and summon builds rely on stable behavior from familiars. When you introduce disorders, you add unpredictable effects.
Some disorders may:
Change movement behavior
Alter targeting logic
Cause automatic actions
Interfere with ally relationships
In certain cases, summons can become hostile or behave erratically. When your entire build depends on insects, flies, maggots, or other familiars, one bad disorder can collapse the run instantly.
If your Necromancer build is built around infinite summons, even one hostile interaction can wipe your team in a single turn.
Imposter Syndrome Warning
Imposter Syndrome does not clearly explain its full impact upfront. On pet heavy builds, it can cause severe disruption.
If you are running:
Necromancer
Rotten set insect builds
Heavy familiar scaling
Summon stacking strategies
Be extremely cautious before selecting unknown disorders.
Mystery does not always mean reward. Sometimes it means restart.
When Experimental Treatment Is Actually Good
Experimental Treatment works best in builds that:
Scale heavily with spell usage
Benefit from reduced mana costs
Do not rely on summon stability
Can tolerate chaotic behavior shifts
If your strategy revolves around direct spell damage, the Disorder Decoder reward can become extremely strong.
The more disorders you stack, the cheaper your spells become. That can spiral into powerful spell spam builds.
Should You Take Experimental Treatment
If you are running a clean spell caster with no pet reliance, it can be worth the risk.
If you are running a pet or summon build, especially insect heavy setups, Experimental Treatment can hard counter your entire strategy.
It is a high risk modifier. Know your build before committing.
Final Blurb
Experimental Treatment in Mewgenics replaces passive upgrades with disorders and rewards you with Disorder Decoder, which lowers spell costs based on how many disorders you have. While strong for certain spell builds, it can completely break pet and summon focused runs. If your strategy relies on stable familiars, approach this modifier carefully or skip it entirely.
FAQ
What does Experimental Treatment do in Mewgenics?
It replaces passive ability level ups with disorders and grants Disorder Decoder, which reduces spell cost by 1 mana per disorder.
Is Experimental Treatment good for pet builds?
No. It can disrupt or completely break summon based strategies.
What is the benefit of Disorder Decoder?
It reduces spell mana costs, making heavy spell builds more efficient as you stack disorders.

