Mewgenics Injuries Guide: Full List Of All Permanent Stat Penalties

Mewgenics Injuries Guide: Full List Of All Permanent Stat Penalties

In Mewgenics, injuries are permanent stat penalties that your cat gains after being downed or through specific events. Each injury lowers a stat like STR, DEX, or LCK, and they do not go away on their own. Some effects can convert, block, or interact with injuries, but once you have one, that stat drop is sticking around.

If you plan to push deep runs or build long term bloodlines, you need to understand exactly what each injury does. A single point might not look scary, but stack a few and your powerhouse turns into a housecat real fast.

What Injuries Do In Mewgenics

Injuries permanently reduce stats. Most are gained when a cat is downed, which applies a random Basic Injury. Others come from unique events and are classified as Special Injuries.

There are also a few injuries referenced in data that are not fully implemented yet. Those behave differently or default to existing injury types.

Direct Answer: All Injuries And Their Stat Effects

Here is the full list of known injuries and exactly what they reduce.

Standard Random Injuries

These can be applied by any event that selects a random injury, including being downed.

  • Broken Paw, -1 STR

  • Torn Tendon, -1 DEX

  • Broken Rib, -1 CON

  • Concussion, -1 INT

  • Disfigured, -1 CHA

  • Broken Leg, -1 SPD

  • Jinxed, -1 LCK

Each of these lowers a single core stat by 1. They are simple, clean, and painful.

Event Locked Special Injuries

These cannot be rolled randomly. They only come from specific events.

  • Burned, -1 CHA, -1 LCK

  • Exsanguinated, -1 STR, -1 DEX

  • Poisoned, -1 CON, -1 INT

  • Cursed, -1 LCK

  • Radiated, -1 CON

  • Fade, no stat change

Burned, Exsanguinated, and Poisoned each reduce 2 stats, which makes them more dangerous than Basic Injuries. Fade does not actually change stats and exists as a technical placeholder tied to a specific death animation.

Unimplemented Or Placeholder Injuries

These are referenced in data comments but do not currently function as unique injury types.

  • Cracked Tooth, intended -1 melee damage, currently applies -1 STR instead

  • Broken Jaw, intended -1 damage and cannot eat food, currently applies Disfigured

Right now, these do not exist as separate injury categories. They default into existing stat penalties.

How Injuries Affect Builds

Stat losses hit different builds in different ways.

STR and DEX reductions hurt physical damage dealers. INT loss weakens spell builds. SPD loss makes positioning harder, which is brutal in tight maps. LCK loss affects crits and other luck based interactions.

A single -1 is manageable. Multiple injuries across core stats can quietly wreck a run, especially on cats you planned to breed or invest in long term.

Some effects in the game can grant immunity to certain injuries, convert all injuries into one type, or trigger bonuses based on how many injuries you have. That creates niche strategies, but most of the time you want to avoid getting downed in the first place.

Final Blurb

Injuries in Mewgenics are permanent stat drops tied to death and specific events. Basic Injuries reduce 1 stat, Special Injuries can reduce 2, and a few placeholder types exist in the data but are not fully active. If you want strong bloodlines and stable builds, keeping your cats upright is priority number 1.

FAQ

Do injuries ever go away in Mewgenics?

No, injuries are permanent unless a specific effect overrides or converts them. There is no natural recovery over time.

How do cats get random injuries?

Random Basic Injuries are usually applied when a cat is downed. The game selects one from the Basic Injury pool.

Are Special Injuries worse than Basic Injuries?

Some are. Burned, Exsanguinated, and Poisoned reduce 2 stats instead of 1, which makes them more punishing.

Is Fade a real injury?

No, Fade does not change stats. It exists in the data as a technical flag tied to a specific death animation.


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