Mewgenics Open Wounds Guide

Mewgenics Open Wounds Guide

Open Wounds is a Cleric Active skill that deals more damage the lower the target’s HP percentage is. The less health the enemy has, the harder Open Wounds hits. It costs 8 Mana and works best as a finisher, not an opener.

Most players think Cleric equals pure healing. Open Wounds proves that is not always true.

What Open Wounds Actually Does

Open Wounds scales damage based on the target’s missing health.

That means:

  • High HP enemies take lower damage

  • Low HP enemies take significantly higher damage

  • It becomes stronger as the fight progresses

It is designed to secure kills once enemies are weakened.

If you cast it at full health targets, you are wasting Mana.

When To Use Open Wounds

Use Open Wounds when:

  • An enemy is below half HP

  • You need guaranteed finishing damage

  • A dangerous enemy must die before its next turn

It pairs well with:

  • Poison stacking builds

  • Bleed builds

  • Multi hit chip damage teams

Let other units soften targets. Let the Cleric execute.

Why It Is Strong On Cleric

Cleric normally spends Mana on:

  • Prayer

  • Healing Word

  • Adoubment

  • Revive

That makes Open Wounds a surprise burst option.

Enemies often ignore the Cleric, expecting pure healing. That is when Open Wounds deletes something at low HP.

It gives Cleric offensive relevance in longer fights.

Mana Management Tips

Open Wounds costs 8 Mana. That is expensive.

To use it efficiently:

  • Build Intelligence for better Mana regen

  • Avoid spamming heals when unnecessary

  • Save Mana for critical moments

If you drop to zero Mana too early, you lose both healing and finishing pressure.

Open Wounds Versus Other Cleric Skills

Prayer and Healing Word sustain your team.

Adoubment adds stat boosts and removes debuffs.

Revive and Awaken prevent death spirals.

Open Wounds ends fights faster.

The best Cleric builds balance sustain and execution.

Final Blurb

Open Wounds in Mewgenics is a Cleric Active skill that deals more damage the lower the target’s HP percentage. It costs 8 Mana and functions best as a finisher after enemies have been weakened. Used correctly, it turns your healer into a late fight executioner and helps end dangerous fights before they spiral out of control.

FAQ

How does Open Wounds scale?

It deals more damage based on how low the target’s HP percentage is.

Should you use Open Wounds early in a fight?

No. It is much stronger when the enemy is already weakened.

Is Open Wounds worth 8 Mana?

Yes, when used to secure a kill on a low HP target.

Can Cleric be offensive?

Yes. Open Wounds gives Cleric strong finishing potential.


GamerBlurb Team

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