List of New Weapons in Lies of P Overture DLC

New Weapons in Lies of P Overture

Written by Andrew Hammel

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The Lies of P: Overture DLC doesn't just expand the story, it adds a full lineup of new weapons, including entirely new types like bows and claws.

These weapons come with fresh Fable Arts, unique effects, and in some cases, throw your old moveset completely out the window.

Here’s a breakdown of 14 new weapons in the Overture DLC that we’ve found so far. First up a quick table, then more info on each weapon below.

Weapon Name Type Notes
Arche’s Guardian Heavy / Motivity Defensive, stagger-focused, slower swings with solid reach
Death’s Talons Claws / Technique Fast multi-hit attacks, Rampage buff, great for aggressive play
Flame Lance Spear / Motivity Stamina-based flamethrower attack, high AoE damage
La Vendetta Sword / Technique Fast and sharp, clean moveset, strong scaling
Lantern Thrust / Hybrid Quick stabs and dash-style flame burst, great mobility tool
Lorenzini Bolt Electric / Technique Redesigned shock weapon, best with electric Fable Arts
Maniac’s Pinwheel Heavy / Motivity Two spinning blades, high damage with 4-hit combo Fable Art
Monad’s Rose Sword Special / Technique Unique full weapon, strong synergy and fast performance
Pale Knight Gunblade / Hybrid Shotgun-style burst + follow-up lunge, high risk/reward
Royal Blade Sword / Balanced Chain-linked design, decent all-around but quickly outclassed
Royal Horn Bow Bow / Technique First true ranged weapon, unlimited ammo, strong Fable Arts
Silent Evangelists’ Mace Blunt / Motivity Acid spray Fable Art, heavy swings, great for tanky builds
The Bludgeon Blunt / Motivity Basic two-hander, slow with no standout features
Welder (Puppet of the Future) Blunt / Motivity Boss drop, hits hard, slow and situational

Arche’s Guardian

A heavy weapon with solid stagger potential and defensive reach. Its swings are slow but reliable, making it a good pick for Motivity builds that like to play it safe and punish openings.

Death’s Talons

Fast, claw-based attacks that let you stay up close and tear enemies apart. Rampage boosts your damage, and Link Slash keeps the pressure going. Great for Technique users who like being aggressive.

Flame Lance

A spear-like weapon with a fire-spewing heavy attack. The flames cost stamina, not Fable Arts, so you can spam it as long as your bar holds. Good for AoE or pressure, but it’s stamina-hungry.

La Vendetta

A sharp, stylish weapon that leans into clean swings and fast strikes. Technique-scaling, with a crisp moveset that feels polished and fast without being too flashy.

Lantern

A mobile weapon with a quick thrust light attack and a flame-propelled dash for the heavy. You can use it to reposition or close gaps mid-combat. Fun to use and great for dodging and poking.

Lorenzini Bolt

A reworked version of a base game favorite, this weapon adds electric flair and good Technique scaling. Works best with shock setups or when paired with lightning Fable Arts.

Maniac’s Pinwheel

Two red spiked wheels fused into a brutal heavy weapon. It’s slow, but when it hits, it chunks health bars. One Fable Art gives it a rapid four-strike combo, making it more versatile than it looks.

Monad’s Rose Sword

A unique special weapon with no modular parts. Fast, elegant, and hits harder than you’d expect. It scales well, has great Fable Art synergy, and feels like a DLC reward done right.

Pale Knight

A gunblade hybrid. Fires a shotgun blast with the first heavy attack, then launches you toward enemies with a second. Strong when timed well, and a standout for anyone who likes style and power.

Royal Blade

Chain-linked and futuristic, this one looks cooler than it plays. It’s a balanced weapon that’s usable early in the DLC, but gets outclassed later by more creative picks.

Royal Horn Bow

The game’s first true bow, and it works great. No ammo needed. Charge your shots or fire while dodging. Ranged players finally get something real to work with.

Silent Evangelists’ Mace

A chunky blunt weapon with an acid-spraying Fable Art and high base damage. Great for Motivity, especially if you liked the Pipe Wrench in the original game.

The Bludgeon

A slow, no-frills weapon that hits hard but lacks finesse. If you just want raw power and a simple swing pattern, it’ll do the job... but don’t expect anything flashy.

Welder (Puppet of the Future)

Based on a boss drop, this one’s all about force. The animations are heavy, and it suits tanky Motivity builds best. It’s got the power, but not much speed or flexibility.

Final Blurb

The Overture DLC packs in more than just story—it completely reshapes combat. From bows to claws to explosive gunblades, every new weapon adds something fresh. Some are fast, some burn stamina like a furnace, but all of them offer new ways to crush Krat’s nightmares. Just be ready to experiment... or to get burned while figuring it out.

FAQ

Q: Can you use these weapons in the base game content?

Yes, once unlocked in Overture, you can use them anywhere in the main game.

Q: Which weapons are best for Technique builds?

The Royal Horn Bow, Death’s Talons, La Vendetta, and Monad’s Rose all favor Technique.

Q: Do these new weapons separate into blade and handle?

Most do, but some (like Death’s Talons, Royal Horn Bow, and Monad’s Rose) are full weapons and can’t be split.

Q: How do you unlock these weapons?

Most are found in chests, boss fights, or story events throughout the DLC.

Q: Is the bow actually good?

Yes. It deals solid damage, has great Fable Arts, and finally gives ranged players a real option.


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