Palworld 1.0 Flying Mounts List
Flying mounts are the single biggest travel upgrade in Palworld. Once you can leave the ground, the map stops feeling like a chain of cliffs, oceans, sanctuaries, and awkward detours, and starts feeling like something you can actually route with purpose. Palworld 1.0 expands that list with several new flyers, including Beakon Cryst, Dynamoff, Eidrolon, Panthalus, Roujay, and Shaolong, while older mounts like Nitewing, Faleris, Shadowbeak, Frostallion, and Jetragon still define the main progression curve.
The best flying mount depends on where you are in the game. Nitewing is still the early answer because it gets you airborne first. Faleris, Shadowbeak, and Selyne are much stronger mid-to-late travel options. Frostallion and Frostallion Noct remain elite all-around flyers. Jetragon is still the fastest mount by sprint speed, while Xenolord has become one of the strongest late-game alternatives thanks to its mix of speed and stamina. The new 1.0 mounts are not just extra names on the list either. Several of them bring powerful base utility, team-scaling partner skills, or special unlock requirements that make them more interesting than simple reskins.
For a better look at the strongest options across combat, base work, and traversal, see our Palworld 1.0 tier list.
All Flying Mounts in Palworld 1.0
There are now more than two dozen flying mounts in Palworld 1.0, and the list covers everything from basic early travel to endgame speed monsters. The table below is organized by Technology level where available, since that is usually the most useful way to understand when each mount becomes realistic for a normal playthrough.
| Flying Mount | Partner Skill | Tech Level | Run | Sprint | Stamina |
|---|---|---|---|---|---|
| Nitewing | Travel Companion | 15 | 600 | 750 | 100 |
| Elphidran | Amicable Holy Dragon | 20 | 700 | 1000 | 130 |
| Vanwyrm | Aerial Marauder | 21 | 700 | 850 | 150 |
| Elphidran Aqua | Amicable Water Dragon | 28 | 700 | 1000 | 130 |
| Vanwyrm Cryst | Aerial Marauder | 30 | 700 | 850 | 150 |
| Helzephyr | Wings of Death | 33 | 700 | 1100 | 170 |
| Beakon | Thunderous | 34 | 750 | 1200 | 160 |
| Quivern | Sky Dragon's Affection | 36 | 900 | 1400 | 220 |
| Ragnahawk | Flame Wing | 37 | 800 | 1300 | 150 |
| Faleris | Scorching Predator | 38 | 1000 | 1400 | 230 |
| Suzaku | Wings of Fire | 40 | 850 | 1100 | 350 |
| Suzaku Aqua | Wings of Water | 43 | 850 | 1100 | 350 |
| Astegon | Black Ankylosaur | 47 | 700 | 1100 | 300 |
| Shadowbeak | Modified DNA | 47 | 850 | 1600 | 250 |
| Frostallion | Ice Steed | 48 | 1200 | 1800 | 300 |
| Frostallion Noct | Black Steed | 48 | 1200 | 1800 | 300 |
| Quivern Botan | Grass Dragon Affection | 49 | 900 | 1400 | 220 |
| Jetragon | Aerial Missile | 50 | 1700 | 3300 | 100 |
| Helzephyr Lux | Wings of Thunder | 52 | 700 | 1100 | 170 |
| Selyne | Celestial Darkness | 53 | 1000 | 1600 | 300 |
| Faleris Aqua | Tidal Predator | 55 | 1000 | 1400 | 230 |
| Xenolord | Meteor Wings | 60 | 1700 | 2700 | 300 |
| Dynamoff | Electro-Massage Incubation | 66 | |||
| Eidrolon | Liberated Pterosaur | 68 | |||
| Beakon Cryst | Coldsnap | 71 | |||
| Roujay | Dark-Nester | 72 | |||
| Shaolong | Azure Sovereign | 77 | |||
| Eidrolon Ignis | Resentful Pterosaur | ||||
| Panthalus | Resonant Guardian |
The numbers tell only part of the story. Sprint speed is what most players notice first, but stamina decides how often you have to stop. Partner skills also matter more in 1.0 because several new mounts scale with party composition or provide real base value when they are not being ridden. A mount that is slightly slower but useful at your base may be the better long-term Pal than a flyer that only exists to move you from one fast travel statue to the next.
Fastest Flying Mounts in Palworld 1.0
Jetragon is still the fastest flying mount in Palworld 1.0 by sprint speed, and it is not especially close. Its 3300 sprint speed puts it far ahead of every normal flyer, which is why it remains the mount players eventually chase when they want pure map-crossing speed.
| Rank | Flying Mount | Sprint Speed | Stamina | What It Is Best For |
|---|---|---|---|---|
| 1 | Jetragon | 3300 | 100 | Fastest raw travel speed |
| 2 | Xenolord | 2700 | 300 | High speed with much better stamina |
| 3 | Frostallion | 1800 | 300 | Elite speed and combat utility |
| 3 | Frostallion Noct | 1800 | 300 | Elite speed with Dark damage support |
| 5 | Shadowbeak | 1600 | 250 | Best fast non-legendary option |
| 5 | Selyne | 1600 | 300 | Strong late-game travel and base utility |
The more interesting comparison is Jetragon versus Xenolord. Jetragon is faster in a straight line, but Xenolord has triple the stamina, which makes it feel better for longer flights, exploration loops, and routes where you are not constantly landing or pulsing sprint in short bursts. If you only care about crossing distance as quickly as possible, Jetragon wins. If you want a late-game mount that feels powerful without being so stamina-starved, Xenolord has a real argument.
Best Flying Mounts by Game Stage
The cleanest flying mount progression is not to obsess over the endgame options immediately. You want a flyer for the stage you are actually in. Nitewing gets you airborne. Vanwyrm, Helzephyr, and Beakon make exploration less painful. Faleris, Shadowbeak, and Selyne feel like proper upgrades. Jetragon and Xenolord are the endgame flex picks.
Early Game: Nitewing is the first real target. It is not fast, but unlocking flight at all changes how you explore.
Mid Game: Beakon, Ragnahawk, Quivern, and Faleris are the mounts that start making travel feel efficient instead of merely possible.
Late Game: Shadowbeak, Frostallion, Frostallion Noct, Selyne, and Xenolord are where flying mounts become part of your combat, farming, and route planning.
Pure Speed: Jetragon remains the fastest mount, but its low stamina means it rewards sprint management more than relaxed flying.
If you are moving through a normal world, I would not rush straight from Nitewing to a legendary and ignore everything in between. Palworld 1.0 has enough resource layers, new regions, and late-game systems that a good “temporary” mount can carry you for a long time. A Faleris or Shadowbeak that you can actually obtain now is worth more than a Jetragon you are theoretically planning to catch someday while still walking up mountains like it is January 2024.
New Flying Mounts in Palworld 1.0
Palworld 1.0 adds several new flying mounts that are more specialized than the older travel-first options. Some are built around team scaling, some have major base utility, and some are tied to specific quest or boss content. That makes the new group less about replacing Jetragon and more about giving players different reasons to use a flyer beyond raw speed.
Beakon Cryst
Beakon Cryst is an Ice-type version of Beakon found at the Boreal Summit. Its Partner Skill, Coldsnap, enables mounting and converts your attacks to Ice damage while riding. Its movement speed also scales upward for each Ice-type Pal in your party, which makes it one of the more interesting team-based flyers in 1.0 rather than just a frozen Beakon with a new coat of paint.
At your base, Beakon Cryst brings Gathering Level 2, Cooling Level 5, and Transporting Level 5. That is a strong utility profile, especially if you need a Cooling specialist that can still contribute to item movement. Its saddle unlocks at Technology Level 71 and requires Leather, Cloth, Soralite Ingot, Ice Organs, and Paldium Fragments.
Dynamoff
Dynamoff is an Electric-type Pal found in Sunreach, and it is one of the more practical new flyers because its value is not limited to travel. Its Partner Skill, Electro-Massage Incubation, enables mounting and reduces egg incubation time at your base by 20% when assigned there.
That gives Dynamoff a clear role for players leaning into breeding. You can use it as a flyer, then assign it to the base when you are hatching eggs in bulk. Its work suitability includes Generating Electricity Level 6, Gathering Level 3, and Transporting Level 3, which makes it much more than a novelty mount. Its saddle unlocks at Technology Level 66.
Eidrolon
Eidrolon is a Dragon and Dark-type flying mount found as a field boss on the southwest island of Sunreach. Its Partner Skill, Liberated Pterosaur, enables mounting and increases both its Attack and Movement Speed by 2% for each Dragon or Dark-type Pal in your party.
That scaling makes Eidrolon one of the new mounts with the most obvious team-building hook. If your party already leans Dragon or Dark, Eidrolon gets stronger and faster just by fitting into that lineup. At base, it provides Transporting Level 6, which is extremely high and gives it a second life as a serious logistics Pal when you are not riding it. Its saddle unlocks at Technology Level 68.
Panthalus
Panthalus is a Water-type mount with a very different unlock path from most flyers. It does not roam the world normally. To get it, you need to complete a quest chain tied to the Deserted Islet encounter after defeating the tower boss Auri.
The process involves collecting four bones from whale skeleton markers, crafting the Echoing Flute at the Ancient Workshop, and using it at the tablet on the Deserted Islet to summon Panthalus. Once the fight begins, you have a 10-minute window to bring it down and catch it. Its Partner Skill, Resonant Guardian, enables mounting and also lets it function as an aerial base defender, patrolling and bombarding intruders from above. Only one Panthalus can be active at a base at a time, which makes it feel more like a special defensive asset than a normal flyer.
Roujay
Roujay is a Dark-type flying mount found in the World Tree area. Its Partner Skill, Dark-Nester, enables mounting and boosts damage dealt to Blinded enemies by 50% for both the player and active Pals.
The reason Roujay is interesting is that it naturally supports its own gimmick. Since its kit can apply Blind buildup, the damage bonus is not just a passive number you have to force through another Pal. At base, Roujay offers Gathering Level 5 and Transporting Level 5, giving it strong utility even when it is not part of your active combat setup. Its saddle unlocks at Technology Level 72.
Shaolong
Shaolong is a Water and Dragon-type flying mount found in the World Tree area. Its Partner Skill, Azure Sovereign, enables mounting and scales Shaolong’s Attack by 4% for each Dragon-type Pal in your party.
This makes Shaolong one of the more obvious Dragon-party mounts in 1.0. It is not just a way to fly; it is a mount that wants you to build around it. At your base, Shaolong offers Watering Level 8 and Gathering Level 5, which gives it one of the strongest Watering roles available. Its saddle unlocks at Technology Level 77, and it can be found in the World Tree area or hatched from a Huge Dragon Egg. For breeding, Shaolong appears to require Shaolong + Shaolong.
How to Ride Flying Mounts
To ride a flying mount in Palworld, you need to catch the Pal, unlock its specific saddle in the Technology tree, craft that saddle at a Pal Gear Workbench, place the Pal in your party, summon it, and use the ride prompt.
The Pal Gear Workbench is the starting point for every mount. You build it with 30 Wood, 10 Paldium Fragments, and 2 Cloth. After that, each flying Pal has its own saddle recipe, required Technology level, and material cost. Catching a flyer is not enough by itself. Until the saddle is crafted, the Pal is just standing there with wings and no respect for your travel plans.
| Step | What to Do |
|---|---|
| 1 | Catch or hatch a flying mount Pal |
| 2 | Unlock that Pal’s saddle in the Technology tree |
| 3 | Build a Pal Gear Workbench |
| 4 | Craft the correct saddle |
| 5 | Put the Pal in your party and summon it |
| 6 | Use the ride prompt to mount and fly |
Flying uses the Pal’s stamina, so sprinting everywhere is not always the best habit. If you are crossing a huge area, cruise normally and sprint when you need speed, elevation, or danger avoidance. Managing stamina well is especially important on Jetragon, which is absurdly fast but has much less stamina than the other endgame flyers.
Flying Mount Locations and Saddles
The section below covers the main flying mounts, where they fit into progression, and what makes each one worth using. Some mounts are mainly travel upgrades, while others are better understood as base workers, combat tools, or specialty Pals that happen to fly.
Nitewing
Nitewing is usually the first flying mount most players should care about. It unlocks at Technology Level 15, has 600 run speed, 750 sprint speed, and 100 stamina. Those numbers are weak compared to later flyers, but early flight matters more than raw speed. Nitewing lets you cross cliffs, scout locations, and reach areas that would otherwise be miserable on foot.
Its saddle requires Leather, Fiber, Ingot, Paldium Fragments, and Cloth. Nitewing is not a mount you keep forever because it is secretly amazing. You keep it until the game gives you something faster, then thank it for its service and let it enjoy retirement as the Pal that made cliffs stop being your enemy.
Elphidran and Elphidran Aqua
Elphidran is a Dragon-type flyer with 700 run speed, 1000 sprint speed, and 130 stamina. It unlocks at Technology Level 20 and is a meaningful upgrade over Nitewing if you want a smoother early-to-mid flight option. Its Partner Skill increases item drops from Dark Pals while active, which gives it some farming value beyond travel.
Elphidran Aqua unlocks later at Technology Level 28 and keeps the same flight stats while shifting into Water and Dragon. It boosts Fire Pal item drops while active and adds Watering utility at base. Since Elphidran Aqua is not normally found in the wild and is obtained through breeding or Huge Dragon Eggs, it is more of a planned upgrade than a casual early catch.
Vanwyrm and Vanwyrm Cryst
Vanwyrm is a Fire and Dark flying mount with 700 run speed, 850 sprint speed, and 150 stamina. It unlocks at Technology Level 21 and is not as fast as Elphidran, but it has better stamina and a combat-friendly Partner Skill. Aerial Marauder increases weak-point damage while mounted, which gives it more bite during mounted fights.
Vanwyrm Cryst unlocks at Technology Level 30 and keeps the same movement profile while shifting into Ice and Dark. It is a night-focused variant found in the Sacred Mountain Cavern dungeon around Level 45 and also brings Cooling utility at base. If you care mostly about flying speed, neither Vanwyrm is the long-term answer. If you want a mount that can also work and fight decently, they make more sense.
Helzephyr and Helzephyr Lux
Helzephyr is a Dark flying mount with 700 run speed, 1100 sprint speed, and 170 stamina. It unlocks at Technology Level 33 and is a clean step up from the earlier flyers, especially because Wings of Death converts your attacks to Dark damage while mounted.
Helzephyr Lux arrives much later at Technology Level 52 and keeps the same movement stats while shifting into Electric and Dark. Its value is stronger at base than in the air, since it provides Generating Electricity Level 3 and Transporting Level 3. That makes it a good pick if you want a Pal that can fly when needed but spend most of its life powering a developed base.
Beakon and Beakon Cryst
Beakon is one of the first flying mounts that really starts to feel quick. It has 750 run speed, 1200 sprint speed, and 160 stamina, with a saddle at Technology Level 34. Its Partner Skill, Thunderous, converts your attacks to Electric damage while mounted and makes it useful for mounted combat as well as travel.
Beakon Cryst is the 1.0 Ice variant and unlocks much later at Technology Level 71. Its Coldsnap skill converts attacks to Ice while mounted and can scale its movement speed based on the number of Ice-type Pals in your party. If normal Beakon is the straightforward mid-game Electric flyer, Beakon Cryst is the team-synergy version for players building around Ice.
Quivern and Quivern Botan
Quivern is a Dragon flyer with 900 run speed, 1400 sprint speed, and 220 stamina, unlocked at Technology Level 36. This is where flying starts feeling comfortable rather than merely functional. It can be found at the No. 2 Wildlife Sanctuary and as a Level 23 Field Alpha Boss at the Sealed Realm of the Winged Tyrant.
Quivern Botan unlocks at Technology Level 49 and keeps the same flight stats while shifting into Grass and Dragon. Its base value is excellent because it covers Planting, Handiwork, Gathering, Mining, and Transporting. If you want a flyer that can sit in your base and contribute to several jobs, Quivern Botan is much easier to justify than a mount that only looks impressive in the party screen.
Ragnahawk
Ragnahawk has 800 run speed, 1300 sprint speed, and 150 stamina, with its saddle unlocked at Technology Level 37. It is a Fire flyer built around mounted combat, since Flame Wing converts your attacks to Fire damage and boosts Fire damage while riding.
Its base profile is also strong thanks to Kindling Level 3 and Transporting Level 3. That makes Ragnahawk one of the better “always useful” flyers in the middle of the game. Even when you eventually replace it for travel, it still has a clear job at the base.
Faleris and Faleris Aqua
Faleris is one of the best pre-legendary flying mounts. It has 1000 run speed, 1400 sprint speed, and 230 stamina, with a saddle at Technology Level 38. It is fast, has good stamina, and brings Scorching Predator, which increases item drops from Ice Pals while active.
Faleris Aqua unlocks at Technology Level 55 and keeps the same flight profile as the original while shifting into Water. Its Tidal Predator skill increases item drops from Fire Pals when fighting alongside it. Both Faleris versions are strong because they are not awkward compromises. They fly well, they farm well, and they work well enough at base to stay relevant after the first novelty wears off.
Suzaku and Suzaku Aqua
Suzaku has 850 run speed, 1100 sprint speed, and 350 stamina, with its saddle unlocking at Technology Level 40. It is not the fastest mount in its range, but the stamina is enormous, which makes it excellent for long flights where you do not want to keep landing.
Suzaku Aqua unlocks at Technology Level 43 and shares the same movement stats while shifting into Water. It is obtained through breeding or the Sacred Mountain Cavern dungeon rather than normal wild spawns. These mounts are for players who value flight time more than raw sprint speed. They are not the flashiest, but they are very comfortable to use.
Astegon
Astegon is a Dark and Dragon flyer with 700 run speed, 1100 sprint speed, and 300 stamina, unlocked at Technology Level 47. As a pure travel mount, it is slower than the best options around this stage. As a utility Pal, it is much more interesting.
Black Ankylosaur improves mining efficiency and doubles ore drops from nodes, which makes Astegon one of the best resource farming Pals in the game. You use Astegon because it flies and makes mining better, not because it wins a speed race. That distinction matters. Some mounts move you around. Astegon moves you around while quietly making your resource economy less painful.
Shadowbeak
Shadowbeak is a Dark flyer with 850 run speed, 1600 sprint speed, and 250 stamina, unlocked at Technology Level 47. It is one of the best non-legendary flying mounts because it has a high sprint speed without the extreme acquisition curve of Jetragon or Frostallion.
Its Modified DNA Partner Skill boosts Dark damage while mounted and converts your attacks to Dark. Shadowbeak is the mount I would look at if you want a fast late-game flyer before fully committing to legendary hunting. It is clean, fast, and combat-capable without demanding the same setup as the very top options.
Frostallion and Frostallion Noct
Frostallion and Frostallion Noct both have 1200 run speed, 1800 sprint speed, and 300 stamina, with saddles at Technology Level 48. They are not as fast as Jetragon, but they are much more balanced, and that makes them feel excellent in actual play.
Frostallion converts your attacks to Ice and boosts Ice damage, while Frostallion Noct does the same for Dark. Frostallion is found as a Level 60 Field Alpha Boss near the Land of Absolute Zero in the snowy mountain region. Frostallion Noct shares the same flight performance and shifts the role toward Dark damage. If you want elite movement without Jetragon’s low stamina tradeoff, these are still some of the best flyers in the game.
Jetragon
Jetragon is the fastest flying mount in Palworld 1.0, with 1700 run speed, 3300 sprint speed, and 100 stamina. Its saddle unlocks at Technology Level 50, and it is found as a Level 60 Legendary Field Alpha Boss north of the Beach of Everlasting Summer teleport point.
The stamina looks bad on paper because it is bad on paper. The reason Jetragon still dominates travel is that its speed is so absurd that even short sprint windows cover huge distance. You do need to manage its stamina more carefully than mounts like Frostallion or Xenolord, but if the question is “what gets me there fastest,” Jetragon remains the answer.
Selyne
Selyne is a Dark and Neutral flying mount with 1000 run speed, 1600 sprint speed, and 300 stamina, unlocked at Technology Level 53. It can only be caught during a Meteorite Event in Sakurajima, which makes it more conditional than most standard flyers.
The payoff is strong. Selyne has excellent stamina, strong sprint speed, and one of the better base profiles among flying mounts with Handiwork Level 4, Medicine Production Level 3, and Transporting Level 3. Celestial Darkness boosts Fire and Dark attacks while mounted, giving it combat value as well. It is not just a travel Pal. It is a productive worker that also happens to fly very well.
Xenolord
Xenolord is a Dark and Dragon flying mount with 1700 run speed, 2700 sprint speed, and 300 stamina. Its saddle unlocks at Technology Level 60, and it cannot be found in the wild. You obtain it by defeating the Xenolord Raid Boss, summoned with Xenolord’s Slab at a Summoning Altar.
In 1.0, Xenolord sits in one of the most interesting mount spots. It is slower than Jetragon, but far less stamina-limited, and it brings the feel of a true raid-tier reward. If Jetragon is the fastest possible option, Xenolord is the late-game flyer that feels more complete for long-distance travel, combat presence, and general endgame use.
Eidrolon Ignis
Eidrolon Ignis is listed as a 1.0 flying mount with the Partner Skill Resentful Pterosaur. Details are still thinner than the other new flyers, but based on its connection to Eidrolon, it is likely meant to serve as the Fire-leaning version of the Dragon mount line rather than a basic standalone flyer.
Until more consistent location and saddle information is available, treat Eidrolon Ignis as a mount to track rather than one to build your immediate route around. Eidrolon itself is the clearer target first because its location, field boss status, saddle level, and party-scaling Partner Skill are already easier to plan around.
Best Flying Mounts to Use in Palworld 1.0
If you only want the simplest progression path, start with Nitewing, move into Beakon or Ragnahawk, upgrade to Faleris or Shadowbeak, then chase Frostallion, Jetragon, or Xenolord once you are ready for endgame content. That route gives you meaningful upgrades without forcing you to wait forever for the perfect mount.
For pure speed, Jetragon still wins. For long-distance comfort, Xenolord, Frostallion, Frostallion Noct, Selyne, and Suzaku are easier to live with because they have stronger stamina. For base value, Dynamoff, Shaolong, Selyne, Quivern Botan, Beakon Cryst, and Roujay are the new names I would pay attention to because they do more than simply move you through the air.
That is the real shift in 1.0. Flying mounts are no longer just a ladder where every new saddle replaces the last one. The best mount now depends on whether you care about speed, stamina, mounted damage, base work, breeding support, or team synergy. Jetragon still owns the sky for raw speed, but Palworld 1.0 gives you far more reasons to keep other flyers in rotation.

