R.E.P.O. Items List and What They Do
Image Credit: semiwork, R.E.P.O.
Money is everything in R.E.P.O., and if you want to survive, you need to spend it wisely. Every item in the game helps in some way—some keep you alive, some help you carry more loot, and some just cause total chaos. Here’s a simple guide to every item and what it actually does.
Throwables – Stuff You Throw to Make Life Harder for Others
Grenade ($3K) – Classic explosion. Toss it, watch it go boom, and try not to destroy your own loot.
Stun Grenade ($3K) – Stuns enemies. Also stuns teammates. And you. Use carefully.
Shockwave Grenade ($3K) – Like the Stun Grenade, but deals damage too. More effective, more dangerous.
Stun Mine ($3K) – Place it on the ground, and anything that steps on it gets stunned. Including you.
Shockwave Mine ($3K) – Slows down and damages enemies who step on it.
Explosive Mine ($3K) – Walk on this, and you’re done. Beeps before it activates, so listen closely.
Zero Gravity Orb ($44K-46K) – Creates a gravity-free zone. Good for trapping monsters or just floating for fun.
Drones – Fancy Tech That Might Save Your Life
Zero Gravity Drone ($24K) – Latches onto something and makes it float. Could be helpful, could be annoying.
Recharge Drone ($4K-5K) – Recharges electrical devices like trackers.
Feather Drone ($16K) – Makes you jump higher. Good for getting out of sticky situations.
Roll Drone ($10K) – Increases how far you roll. Great for dodging danger.
Indestructible Drone ($28K) – Makes an item unbreakable. Use on big, heavy objects or small valuables if you’re in trouble.
Miscellaneous – Random but Useful Stuff
Extraction Tracker ($5K-7K) – Tells you where to escape. Pretty important.
Valuable Tracker ($15K) – Helps you find high-value loot. Great if you want to make serious money.
Energy Crystal ($7K-9K) – Powers up electrical tools like trackers.
Rubber Duck ($16K) – Explosive device that bounces before it detonates. Dangerous and hilarious.
Pocket C.A.R.T. ($17K-18K) – A mini cart for carrying small valuable items. Good for quick extra cash.
C.A.R.T. ($41K-45K) – A full-sized cart to carry more loot. If you like hoarding, you need this.
Weapons – Because Sometimes You Need to Fight
Frying Pan ($24K-27K) – Smacks things. Gets the job done.
Gun ($46K) – Standard firearm. Aim, shoot, repeat. Don’t spam, or your aim goes wild.
Tranq Gun ($17K) – Puts monsters to sleep for a while. Non-lethal but useful.
Shotgun ($92K) – Unlimited ammo, high damage, huge recoil. Use wisely.
Sledge Hammer ($44K-48K) – Hits hard but swings slow. Best used for crowd control.
Baseball Bat ($24K-29K) – A balanced melee weapon. Easy to handle, good for smacking things.
Inflatable Hammer ($9K) – Annoying but weak. Pushes enemies back but doesn’t do much damage.
Sword ($25K-26K) – Slashes up close. No extended reach, so you need to get personal.
Upgrades – Because You Can Always Be Better
Small Health Pack ($3K-5K) – Restores 25HP. Barely enough, but better than nothing.
Medium Health Pack ($6K-10K) – Restores 50HP. A solid mid-range option.
Large Health Pack ($9K-12K) – Restores 100HP. If you’re in bad shape, this is your best bet.
Stamina Upgrade ($2K) – Adds 10 points to stamina. Run longer, panic slower.
Sprint Speed Upgrade ($6K-8K) – Makes you faster. Good for chases or quick escapes.
Strength Upgrade ($6K-8K) – Lets you carry bigger, heavier stuff without slowing down.
Range Upgrade ($6K-8K) – Increases how far you can grab items. Less work, more efficiency.
Tumble Launch Upgrade ($4K-5K) – Increases your dodge roll distance. Good for getting away.
Final Blurb
Every item in R.E.P.O. has a use, but your money is limited, so spend wisely. Some things will save your life, others will help you get rich, and a few—like the Rubber Duck—are just for causing problems. Pick what fits your playstyle, don’t waste cash, and try not to blow yourself up.