Resident Evil Requiem: Best Graphics Settings on PC
Resident Evil Requiem runs well on PC, but some settings hit both FPS and VRAM much harder than they first appear. If you want stable frame times without blowing past your GPU memory limit, you need to prioritize correctly. Path Tracing looks impressive, but it comes with serious hardware demands.
Here is how to optimize the game properly, based on real performance impact.
Note: You can see more Resident Evil Requiem here
The Biggest Performance Killers
These are the settings that matter most.
Path Tracing
Ray Tracing
Screen Space Reflections
Shadow Quality
Texture Quality
Path Tracing requires frame generation for stable frame rates. The game automatically enables ray reconstruction with it. Even at upscaled 1080p, RT and PT can push VRAM usage over 12 GB. If you have an 8 GB GPU, do not use Path Tracing.
Screen Space Reflections are the heaviest raster effect. They can cost up to 20% performance. If you need quick FPS gains without killing visuals, start here.
Hair Strands And Mesh Quality
Hair Strands improves hair lighting noticeably. The FPS cost is around 5%, but VRAM usage increases by roughly 1 GB.
On 8 GB GPUs, you may need to disable Hair Strands for stability.
Mesh Quality can be lowered to Low for around a 5% FPS gain. Visual loss depends on how closely you examine objects. In dark environments it is harder to notice, but in well lit areas geometry downgrade can stand out. If you value close inspection detail, keep Mesh at Standard.
Shadow And Ambient Occlusion Settings
If you are not using Ray Tracing, Shadows and Ambient Occlusion should stay at High.
The maximum Shadow setting increases VRAM usage by around 1 to 1.5 GB. High only uses roughly 300 to 500 MB more than lower settings and looks nearly identical to Max.
Even when Path Tracing is enabled, the Shadow setting still affects VRAM usage. It likely controls distant shadow rendering. High is the safest choice.
For 8 GB GPUs:
Use High Shadows, not Max
Lower Texture Quality if needed
Disable Hair Strands
Recommended Settings By GPU Class
8 GB GPUs
Examples include RTX 3060, RTX 4060, RX 6600 XT, RX 5700.
Path Tracing: Off
Ray Tracing: Off or Low
Texture Quality: Normal or Low
Shadows: High
Hair Strands: Off
Screen Space Reflections: Off or On depending on headroom
Upscaling: DLSS or FSR Quality
If using Frame Generation, you may need to reduce Texture, Hair, and Shadows to Low to stabilize frame times.
12 GB Or Higher GPUs
Examples include RTX 4070 Super, RX 6800.
Path Tracing: Optional at 1080p with upscaling and FG
Ray Tracing: On
Texture Quality: High
Shadows: High
Hair Strands: On if VRAM allows
Screen Space Reflections: On
A 4070 Super can handle Path Tracing at 1440p with upscaling and frame generation in most scenes, but some heavy areas may dip into the 40s or 50s.
Upscaling And Frame Generation
If using Path Tracing:
DLSS or FSR is mandatory
Frame Generation should be enabled for smooth gameplay
If not using Path Tracing:
DLSS or FSR on Quality gives the best balance
Frame Generation is optional
Ray Reconstruction is automatically enabled with Path Tracing and cannot be toggled separately.
Practical Optimization Order
If your FPS is unstable, adjust settings in this order:
Disable Path Tracing
Lower Screen Space Reflections
Reduce Texture Quality
Disable Hair Strands
Lower Mesh Quality
This keeps visual quality high while targeting the real performance hogs.
Final Blurb
Resident Evil Requiem scales well, but VRAM usage can spiral quickly with Path Tracing, max Shadows, and high Textures combined. For 8 GB GPUs, stick to raster lighting, High Shadows, and Normal Textures.
If you have 12 GB or more, you can experiment with Path Tracing and Hair Strands, but stable frame times matter more than marginal lighting gains. Optimize for smooth gameplay first, then layer visuals back in carefully.
FAQ
Does Resident Evil Requiem require frame generation for Path Tracing?
Yes. Path Tracing requires upscaling and works best with Frame Generation enabled for stable performance.
Is Path Tracing usable on 8 GB GPUs?
No, VRAM usage exceeds 12 GB in many scenes. 8 GB users should stick to raster lighting.
Which setting impacts VRAM the most?
Path Tracing, max Shadow Quality, high Texture Quality, and Hair Strands all significantly increase VRAM usage.
Are max Shadows worth it?
No. High looks nearly identical and uses much less VRAM.

