Revive Mechanics Explained: Heroes of Hammerwatch 2

Image Credits: Crackshell, Heroes of Hammerwatch II

In Heroes of Hammerwatch 2, reviving a fallen teammate comes with a cost: you lose some of your own health. It might seem like a small price to pay, but the more you revive, the more your health drops. And if you’re helping out a player who keeps dying, you’ll find yourself in a bad situation. You’ll lose health every time you revive them, and eventually, you’ll be too weak to fight.

Here’s how it works: when you revive someone, your max health goes down. This can be frustrating, especially if you’re trying to help weaker players or someone who joined your run mid-game. The problem is that if you keep reviving over and over, your health keeps dropping, making it harder to stay alive, and it doesn’t feel like you're really helping anymore.

This system might seem like it punishes players who just want to help and make the game harder for them. One idea is to make it so that if you’re a high-level player reviving a low-level player, the penalty for you would be smaller. That way, you don’t feel like you’re just making things worse by trying to help.

Other players suggest that the penalty could be removed at a well or fountain, which would make it easier to recover. There are also calls to bring back the old "soul link" system from the first game, where if one player died, both players died. This made reviving feel like a bigger deal and made the game more intense, but likely will not happen.

In the end, it’s clear that reviving in Heroes of Hammerwatch 2 can be tough. The current system makes it feel like you’re punished for being a good teammate. Some people like the challenge, but others think it just makes the game more frustrating. The best advice? Don’t join a run late, or at least be ready for the consequences if you do!


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Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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