Schedule 1 Effects List & Guide

Image Credit: TVGS, Schedule I

If you want to grow your operation and please your customers in Schedule 1, you’ll need to craft strains with specific effects using ingredients from the Gas Mart. Here's a simple, no-fluff guide on how to unlock all the effects, what ingredients you need, and how mixing actually works.

Read More: Schedule 1 Employees Guide

How Mixing Works

To mix strains:

  1. Put your strain in the left side of the mixing station.

  2. Drop a mixable ingredient on the right side.

  3. Hit the Begin button.

  4. Depending on what’s in there, you’ll either add a new effect or replace an existing one.

Some effects only need one ingredient. Others need the weed to already have a certain effect before they’ll work. Pay attention to the order—sometimes that’s what makes or breaks the result.

Basic Effects (One Ingredient)

These are added directly to your strain, no effect requirements:

  • Athletic – Energy Drink

  • Balding – Mouthwash

  • Bright-Eyed – Battery

  • Calorie-Dense – Donut

  • Energizing – Cucumber

  • Foggy – Mega Bean

  • Gingeritis – Banana

  • Jennerising – Iodine

  • Long-Faced – Horsemen

  • Sedating – Flu Medicine

  • Slippery – Motor Oil

  • Sneaky – Paracetamol

  • Spicy – Chili

  • Thought-Provoking – Ady

  • Toxic – Gasoline

  • Tropic Thunder – The V. pill

Bonus Effects (Replace Existing Effects)

These don’t just add, but instead they overwrite. You need to mix these into a strain that already has a specific effect:

  • Anti-Gravity – Banana + something with Smelly

  • Calming – Paracetamol + something with Munchies

  • Cyclopean – Mega Bean + something with Thought-Provoking or Energizing

  • Disorienting – Energy Drink + something with Glowing

  • Electrifying – Gasoline + something with Focused

  • Euphoric – Ady + something with Long-Faced

  • Explosive – Battery + something with Electrifying

  • Focused – Banana + something with Disorienting

  • Glowing – The V. pill + something with Disorienting

  • Jennerising – Iodine + something with Calorie-Dense

  • Laxative – Gasoline + something with Energizing

  • Munchies – Flu Medicine + something with Euphoric

  • Paranoia – Cucumber + something with Sneaky

  • Refreshing – Ady + something with Glowing

  • Schizophrenic – Motor Oil + something with Energizing or Munchies

  • Shake-Inducing – Banana + something with Focused

  • Shrinking – Energy Drink + something with Euphoric

  • Zombifying – Battery + something with Munchies

Final Blurb

There’s no shortcut to mastering the mix table in Schedule 1, but now you’ve got all the ingredients and effects in one place. Start with basic effects, stack the right replacements, and don’t forget to test before selling. You don’t want to accidentally drop a shake-Inducing special on your chill customers… unless you do.


Recommended | View all Schedule I

GamerBlurb Team

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