Schedule 1: Employees Guide – How to Hire, Assign, and Automate Your Game

employees walking around and working in the video game Schedule 1

Image Credits: TVGS, Schedule I

Note: This guide covers content from Schedule 1, a satirical video game set in a fictional world. All items, recipes, and references are entirely made up and exist only in the game. Please don’t try any of this in real life.


Once you hit mid-game in Schedule 1, managing plants, mixing, packaging, and trash all at once starts feeling like a group project—with no group. That’s where employees come in. This guide walks you through where to hire workers/employees, how to assign them, and which ones are actually worth your cash.

Read More: Schedule 1 Tips and Tricks

Where to Hire Employees in Schedule 1

You can only hire employees after 6 PM, and only from one specific spot:

  • Go to the Warehouse District, near Taco Tickler

  • Enter the building with vendors inside

  • Go upstairs and talk to Manny

  • Select “I want to hire employees” and choose from four types:

    • Cleaner ($100/day)

    • Botanist ($200/day)

    • Handler ($200/day)

    • Chemist ($300/day)

Each worker also has a signing fee when you hire them. You’ll assign them to a specific property, like your bungalow, barn, or docks.

How to Set Up an Employee

After hiring, go to the property where they work and equip your clipboard (press 9). Look at each worker and press E to open their assignment menu.

Cleaner employee from the video game schedule 1

Cleaner Employee

  • Assign them a bed

  • Assign nearby trash cans by clicking them

  • Pay their wage by placing cash in the briefcase at the end of their bed

  • They’ll automatically clean any trash in range of the assigned cans

botanist employees from the video game schedule 1

Botanist Employee

  • Assign a bed

  • Assign a supply shelf (must contain seeds and soil)

  • Assign up to 8 grow pods

  • On each pod, set the seed type and any additives

  • Choose a destination rack for finished product (or leave blank and they’ll choose)

Botanists don’t need tools—they come pre-equipped with clippers.

chemist employees from the game schedule 1

Chemist Employee

  • Assign a bed

  • Assign any chemistry sets and lab ovens

  • On each station, select a recipe and a destination (ex: chemistry set → oven)

  • On the oven, set the final output rack

If they stop working, it’s usually because the recipe got reset—just reassign it.

Handler employee from the video game schedule 1

Handler Employee

  • Assign a bed

  • Assign up to 3 packaging stations

  • Set routes from storage racks to packaging stations

  • Optionally set a second route from the packaging station to an output rack

Handlers are useful, but you’ll get more value just using the auto-packing machine manually. It wouldn’t hurt too badly if you skipped this employee entirely.

Paying Employees & Beds

Each worker requires a daily cash payment. Just interact with the briefcase at the foot of their bed and add bills. Give them enough for several days in advance to avoid daily micromanaging.

Final Blurb

If you're overwhelmed trying to juggle eight things at once, hiring employees is how you finally breathe. Start with a cleaner, then scale with a botanist and chemist once you’ve got grow setups and chemistry stations. As for the handler—unless you just love delegating, skip it. They’re more trouble than they’re worth.


Recommended | View all Schedule I

GamerBlurb Team

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Schedule 1 Warehouse Guide – Unlock, Vendors, Features, and Location