Find The Needle Achievements Guide

Find The Needle features 60 Steam achievements covering needle discoveries, factory production, construction, and full-game challenges. Some unlock naturally through progression, while others require specific actions or completing the game under restrictions. This guide covers every achievement, including the requirements worth planning for early.

All 60 Find The Needle Achievements and How to Unlock Them

There are 60 achievements in Find The Needle. Most are earned by completing orders, discovering needles, operating machinery, building structures, or reaching specific progression milestones. The complete list is below, with eight achievements whose unlock requirements aren't specified in the available achievement data.

Achievement Unlock Requirement
First HandfulDig your first handful of hay.
Needle in a HaystackFind your first needle.
First DeliveryFinish your first order.
The DairyFinish the big order for The Dairy.
The Garden CentreFinish the big order for The Garden Centre.
The Paper MerchantFinish the big order for The Paper Merchant.
The Builders' MerchantFinish the big order for The Builders' Merchant.
The Engineering WorksFinish the big order for The Engineering Works.
Book ClosedFinish all 20 orders.
Every Last NeedleFind all 24 needles and press the button.
Pin CushionFill the cabinet's row of pins and sewing needles.
All Threaded UpFill the cabinet's row of threading tools.
Odds and EndsFill the cabinet's third row, from the splinter to the compass.
Ouch!Fill the cabinet's last row, from the cactus to the gold.
The Golden NeedleFind the Golden Needle.
Quick EyeFind a needle within the first 2 minutes of a new game.
Bale of FunMake your first bale.
That's a WrapMake your first wrapped bale.
Hot off the PressPress your first straw panel.
Melting PotMelt your first ingot.
Cog in the MachineMake your first part.
Paper TrailRoll your first paper roll.
Sweet HayCook your first sugar sack.
Plastic FantasticMake your first bioplastic sheet.
Black BeltBake your first carbon fibre.
Big DiggerBuy the Hay Excavator.
UpstairsBuild a second floor.
Busy BuilderBuild 500 things.
Turn It UpSpeed a machine up past 100%.
Copy and PasteLay down a blueprint you made.
Fresh CoatPaint a machine.
BoingGet thrown by a Jump Pad.
Hello ThereUse your first emote.
Strike a PoseUse 5 different emotes.
Night ShiftKeep working through a whole night.
HaymakerDig 1,000,000 hay.
Mountain MoverDig 100,000,000 hay.
First MillionEarn $1,000,000 in total.
Hay TycoonHave $1,000,000 at once.
On a RollSell 50 times in a row without a break.
Long ShiftPlay for 10 hours.
Go BigFinish the game on a Big pile.
Going UpFinish the game on a Huge pile.
Mountain ClimberFinish the game on The Mountain.
Hay 10, Bubba 0Fall from too high 10 times.
Nice CatchCatch a coin from the till in the air.
Hose LaunchThrow something with the Vac Hose while airborne.
Rocket FarmerFly the jetpack.
PicassoDraw on the yard whiteboard.
New LookChange Bubba's outfit.
Old SchoolFind all 24 needles without building a belt.
Haste Makes HayFinish a Standard pile in under 3 hours.
OopsRequirement not specified.
Too Hot to HandleRequirement not specified.
Wrecking CrewRequirement not specified.
In the RedRequirement not specified.
Gravity WinsRequirement not specified.
Nature CallsRequirement not specified.
Bad MannersRequirement not specified.
What Is That Smell?Requirement not specified.

How to Get the Needle and Completion Achievements

Several achievements are tied to finishing the main objective, completing orders, and filling the collection cabinet. These are worth tracking separately because they have different requirements.

Every Last Needle and Cabinet Collections

Every Last Needle requires finding all 24 needles and pressing the button. Discovering the needles alone isn't the entire requirement.

The collection cabinet also has four row-specific achievements: Pin Cushion, All Threaded Up, Odds and Ends, and Ouch! Each requires filling its corresponding row.

I'd recommend checking which cabinet rows remain incomplete as you progress, rather than treating every needle discovery as the same objective.

The Golden Needle is another separate achievement, awarded specifically for discovering that item.

Book Closed and the Five Big Orders

Book Closed requires completing all 20 orders. Five other achievements are awarded for finishing the big orders associated with The Dairy, The Garden Centre, The Paper Merchant, The Builders' Merchant, and The Engineering Works.

Completing these orders gives you clear milestones to pursue alongside your search for needles.

Hardest Find The Needle Achievements and Tips

A few achievements deserve special attention because their requirements can influence your entire playthrough.

Old School: Find 24 Needles Without Belts

Old School requires finding all 24 needles without building a belt.

This is one of the most important achievements to plan ahead for. Building a belt would conflict with its stated requirement, so don't begin placing conveyors if you're attempting it.

It's best approached as a deliberate no-belt challenge rather than something to remember after building an automated setup.

Haste Makes Hay: Finish in Under 3 Hours

Haste Makes Hay requires finishing a Standard pile in under three hours.

Unlike achievements that reward total digging or long playtime, this one places a strict time limit on completion.

I recommend becoming familiar with the game's production and digging systems before attempting it. Avoid unnecessary construction, experiments, or distractions during the timed attempt.

Quick Eye: Find a Needle Within 2 Minutes

Quick Eye requires finding a needle within the first two minutes of a new game.

Because the requirement explicitly specifies a new game, this should be planned around a fresh start rather than attempted halfway through an established playthrough.

The supplied achievement information doesn't establish a guaranteed starting needle location, so there's no verified shortcut that guarantees the unlock.

Big, Huge, and Mountain Completions

Three achievements require finishing the game on particular pile sizes:

  • Go Big: Complete a Big pile.
  • Going Up: Complete a Huge pile.
  • Mountain Climber: Complete The Mountain.

These are distinct completion objectives. If you're aiming for every achievement, plan to finish each required pile type rather than assuming that completing the largest pile automatically satisfies the smaller ones.

Mountain Mover and Hay Tycoon

Mountain Mover requires digging 100,000,000 hay, making it a substantial long-term milestone compared with Haymaker's 1,000,000.

The two money achievements also have an important difference. First Million tracks $1,000,000 earned in total, while Hay Tycoon requires holding $1,000,000 at once.

For Hay Tycoon, you'll need to preserve enough money to reach that balance instead of immediately reinvesting everything into machinery.

Don't Overlook Small Interaction Achievements

Several achievements involve simple actions that are easy to neglect while focusing on the haystack. These include using five different emotes for Strike a Pose, painting a machine for Fresh Coat, drawing on the yard whiteboard for Picasso, and changing Bubba's outfit for New Look.

Copy and Paste also requires placing a blueprint you've created, while Turn It Up requires speeding a machine beyond 100%.

Completing these deliberate interactions during normal progression can reduce the number of small objectives left over after finishing the larger challenges.

Achievements With Unknown Unlock Requirements

Eight achievements appear in the supplied Find The Needle achievement list without published unlock descriptions:

  • Oops
  • Too Hot to Handle
  • Wrecking Crew
  • In the Red
  • Gravity Wins
  • Nature Calls
  • Bad Manners
  • What Is That Smell?

The names may suggest possible interactions, but they don't establish the actual unlock conditions. Until those requirements are confirmed, there isn't a reliable method to provide for obtaining them.

For now, the most practical achievement strategy is to complete the documented progression and production milestones while planning separately for Old School, Quick Eye, Haste Makes Hay, and the different pile-size completions. Those have explicit requirements that are easy to overlook during an ordinary playthrough.


GamerBlurb Team

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