A Few Quick Matches Review - The New Stick Fighting Game
A Few Quick Matches is a fast-paced platform fighter built for quick sessions and creative combos. It delivers flashy movement, a flexible combo system, and a simple yet charming art style… All while being only $5 right now (on sale… $6.99 normally).
While it has plenty of potential, it also shows signs of being an early release that needs more polish.
Gameplay
The combat is fast and fluid, with every successful hit cancelable into an air dash. This system opens up a lot of creative combo routes and gives you room to experiment. Landing a clean string of attacks feels rewarding, and the hit effects have satisfying impact.
Movement is snappy but takes time to adjust to. Dashes cover a lot of ground, and jumps are fast, which keeps fights exciting but can feel twitchy at first. There are no defensive shields or grabs, making offense the clear focus.
Once you adapt to the mechanics, the skill expression is impressive for such a small game.
Controls
Controls work well enough but need refinement. There is no native D-Pad support for controllers, and inputs occasionally reset or fail when switching from local play to online matches.
The lack of a proper tutorial or move list makes learning each character harder than it should be. Keyboard works fine for basic play, but menu navigation and profile switching feel awkward.
Content
At launch, the game has three characters and a handful of stages. Each character is unique and has creative combo potential, but the small roster limits variety in longer play sessions.
There is no single-player story content or challenges, leaving quickplay and lobbies as the main modes. The developers have confirmed Steam Workshop support and additional characters, which will add replay value in the future.
Online Play
Rollback netcode keeps matches responsive and lag-free when both players have good connections. Quickplay is fast to join, but lobbies can be buggy, and controller profiles sometimes break when entering online matches.
Despite this, online play is stable enough for casual sessions and shows promise for competitive play if matchmaking improves.
Ratings
Gameplay – 8/10
Creative combo mechanics and high-speed movement make fights exciting and skill-based.
Controls – 6/10
The basic input works, but no D-Pad support, awkward menus, and no tutorials hold it back.
Content – 6/10
Only three characters and a few stages, with more content promised but not yet available.
Online – 7/10
Rollback netcode is strong, but matchmaking and lobby issues need fixing.
Overall – 7/10
A Few Quick Matches is fun and unique, especially for its low price, but it feels unfinished in key areas. It is worth picking up if you enjoy platform fighters and want something fast and creative, but expect to see it evolve over time.
Final Blurb
A Few Quick Matches is a creative and chaotic platform fighter with flashy combos and smooth netcode. It lacks content and has control quirks, but its foundation is strong and full of potential.
If you want quick matches with room to grow into something bigger, this is worth keeping an eye on and giving a go.
FAQ
Is A Few Quick Matches beginner-friendly?
Not entirely. It has no tutorials, so players need to experiment and learn by playing.
How many characters are in the game?
There are three characters at launch, with more planned for future updates and mod support.
Does the game have good online play?
Yes, rollback netcode keeps matches smooth, though matchmaking can be buggy.
Is it worth buying now?
If you want fast and creative gameplay at a low price, yes. If you want a polished experience with more content, it may be better to wait for updates.
Review by Andrew Hammel

