All Properties in Schedule 1

Image Credit: TVGS, Schedule I

Note: This guide covers content from Schedule 1, a satirical video game set in a fictional world. All items, recipes, and references are entirely made up and exist only in the game. Please don’t try any of this in real life!


In Schedule 1, real estate isn’t quite just for flexing. It’s for stashing your operation, expanding your crew, and avoiding getting caught with 200 jars of banana-laced product in a Motel nightstand. Ray’s Realty handles all your shady property needs—and yes, he only accepts card.

Here’s a breakdown of every property you can buy, what it costs, and why it’s worth (or not worth) your money.

Bungalow

  • Price: $6,000

  • Loading Bays: 1

  • Employee Limit: 5

  • Location: Suburbs, near the Motel

This is the budget starter option. You get a little house with room to make product, store gear, and hire a small crew. It’s perfect if you’re just transitioning from Motel life and want something slightly less sad. One loading bay means deliveries can be a bit slow, and you’ll outgrow the five-employee limit fast—but hey, it’s cheap.

The Barn

  • Price: $25,000

  • Loading Bays: 2

  • Employee Limit: 10

  • Location: Rural area, outside main city

The Barn is where mid-game players go when they’re tired of bumping into furniture every time they turn around. Double the loading bays makes deliveries smoother, and 10 employee slots let you scale up in a big way. You’ll have room for trimmers, packagers, botanists, and a few slackers who just stand around.

Bonus: It looks like a literal barn. Nobody suspects the guy with hay bales.

The Docks Warehouse

  • Price: $50,000

  • Loading Bays: 2

  • Employee Limit: 10

  • Location: Industrial zone by the water

This is the endgame spot. Huge floor space, secure location, and serious volume potential. Perfect for large-scale operations—like if you’re mixing 20 bricks of Gorilla Gloop and need a place to keep the cops guessing. Same employee cap as the Barn, but with more street cred and a better layout.

Drawback? No sink inside. You’ll need external water or switch to automated setups.

Final Blurb

Each property in Schedule 1 is a step up in size, price, and usefulness. The Bungalow gets your feet wet. The Barn lets you scale. And the Docks Warehouse turns you into a full-blown kingpin. Just remember—real estate is a money sink. Don’t buy big if you’re still broke. Start small, get the mix right, then move up.

Geraldine didn’t get rich buying houses she couldn’t fill. Neither should you.


Recommended | View all Schedule I

Recommended | View all Schedule I

GamerBlurb Team

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Schedule 1 Post Office Guide

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Schedule 1 Optimization Guide