All Room Requirements Simple Guide: Two Point Museum

Image Credit: Two Point Studios, Two Point Museum

Every museum in Two Point Museum needs key rooms to function properly. Some rooms are for staff, others for guests, and some are specific to exhibits. Here’s a breakdown of all the essential rooms and their requirements.

Note: You can click each name to jump to that section

Table of Contents

Basic Guest Facilities

Gift Shop

  • Purpose: Sells merchandise to visitors for extra income.

  • Minimum Size: 4x3

  • Required Items:

    • Gift Shop Door

    • Checkout Counter

    • Trinket Stand

  • Required Staff: 1 Assistant per Checkout Counter

  • Tip: Add extra displays (books, plush toys) and theme them to match your museum type for more sales.

Cafeteria

  • Purpose: Serves food and drink to visitors.

  • Minimum Size: 4x3

  • Required Items:

    • Cafe Archway

    • Serving Station

    • Cafeteria Table

    • Tray Bin

  • Required Staff: 1 Assistant per Serving Station

  • Tip: If lines get too long, add extra Serving Stations and more Assistants.

Bathrooms

  • Purpose: Provides toilet access for guests and staff.

  • Minimum Size: 2x1

  • Required Items:

    • Door

    • Toilet Cubicle

  • Tip: Place multiple stalls in high-traffic areas. Staff-only bathrooms can help keep them from waiting in lines with visitors.

Staff Support Rooms

Staff Room

  • Purpose: Allows staff to rest and recover from expeditions.

  • Minimum Size: 3x2

  • Required Items:

    • Staff Door

    • Staff Sofa

    • Bandage Box

  • Tip: Place vending machines or a food table inside to boost staff happiness.

Workshop

  • Purpose: Builds interactive exhibits.

  • Minimum Size: 4x4

  • Required Items:

    • Airlock Door

    • Workstation

  • Required Staff: 1 Janitor with Workshop qualifications

  • Tip: Assign a dedicated staff member to workshops so others can focus on expeditions.

Training Room

  • Purpose: Improves staff skills.

  • Minimum Size: 3x2

  • Required Items:

    • Door

    • Training Library

    • Training Desk

    • Book Return Box

  • Tip: Staff can only train once they unlock new skill slots through experience.

Camera Room

  • Purpose: Monitors security cameras and deters thieves.

  • Minimum Size: 3x2

  • Required Items:

    • Security Door

    • Camera Booth

    • Security Alarm

  • Required Staff: 1 Security Guard with Camera Room qualifications

  • Tip: More cameras = better security. Place them in high-value exhibit areas.

Marketing Office

  • Purpose: Runs campaigns to attract visitors.

  • Minimum Size: 2x2

  • Required Items:

    • Door

    • Marketing Desk

    • Drawing Board

  • Required Staff: 1 Assistant with Marketing qualifications

  • Tip: Longer campaigns cost more but bring in more visitors.

Exhibit-Specific Rooms

Polterguest Room

  • Purpose: Houses supernatural exhibits (ghosts).

  • Minimum Size: 3x2

  • Required Items:

    • Polterguest Door

  • Required Staff: 1 Expert in the Supernatural (to find ghosts)

  • Tip: Decorate rooms based on ghost preferences, or they may cause problems.

Aquarium

  • Purpose: Houses live sea creatures.

  • Minimum Size: 4x3

  • Required Items:

    • Airlock Door

    • Water Filter

  • Required Staff: 1 Expert in Marine Life

  • Tip: Make sure you place the right temperature control (Heater or Coldwater Cooler) based on the fish type.

Museum Expansion

New Buildings

  • Purpose: Expands museum space for additional rooms.

  • Minimum Size: 5x5

  • Required Items:

    • Entrance

  • Tip: You can customize pathways and walls inside new buildings to create better guest flow.

Final Blurb

  • Staff rooms, bathrooms, and cafeterias should be placed near work areas so staff don’t waste time walking.

  • Security cameras and guards help protect exhibits from thieves.

  • Expanding your museum layout carefully will keep guest flow smooth and prevent overcrowding.

Setting up your museum with the right rooms will increase guest satisfaction, improve staff efficiency, and maximize donations.


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Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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