Best Weapons in Tainted Grail: Fall of Avalon

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Tainted Grail throws a lot of weapons at you, but most of them just end up in your stash. This list cuts through the junk and highlights the early to mid-game weapons that are actually worth using.

These picks hit hard, have real effects, and can carry you through tougher fights without needing perfect builds.

Here, in our opinion, are the best weapons in Tainted Grail: The Fall of Avalon

Read More: Best Spells in Tainted Grail: The Fall of Avalon

Best One-Handed Weapons

Oldsteel Sword
Location: Castaways' Cave (on a crate near a broken rowboat)

  • +10% Attack Speed

  • +5% Critical Chance
    Fast, light, and hits harder than most others this early. Works with pretty much any melee setup.

Blood Oath
Location: Horns of the South (impaled in a corpse by a small island)

  • Deals double damage if the target is under 15% health
    Perfect for finishing enemies off fast. Great for aggressive playstyles.

Cursed Bloodblade
Location: Blood Cave (dropped by Blood Abomination)

  • +2% Lifesteal
    Not flashy, but very useful for surviving longer fights, especially if you pair it with regen gear or healing effects.

Shadow Blade
Location: East Gate (loot from Fingerless Colm)

  • Doubles Sneak Attack damage
    This is your go-to for stealth builds. Avoid direct fights... backstab and run.

Arcanist’s Sword
Location: Chest on a wooden platform

  • +10% Spell Power
    A great pick for casters who want to mix in some melee. Low weight and a good bonus to all spell builds.

Best Two-Handed Weapons

Big Bonk
Location: Horns of the South (dig spot near the Tomb of the Great Druid)

  • Heavy attacks create a shockwave that knocks enemies back
    Huge damage and strong crowd control. Just be ready for the slow swings.

Doombringer
Location: Wreck of Andraste (floating in shipwreck)

  • Double damage to staggered enemies
    One of the strongest early heavy weapons. Great for shield-breaking and combos.

Giant’s Sword
Location: Abandoned Village (loot from Senán the Giant)

  • Heavy attacks deal double damage
    Big sword, big numbers. Not subtle, but it works.

Trial of Death
Location: Horns of the South (reward from Fearghas during quest)

  • Killing enemies stacks +20% damage for 5 seconds
    If you stay on the move and keep attacking, this thing ramps up fast.

Best Bows

Spiteful Arch

Location: Smuggler’s Bay (crate inside ruined gatehouse)

  • Sneak attacks blind enemies for 5 seconds
    Perfect for sneak builds. Pairs well with poison or bleed arrows too.

Thunderous Greatbow

Location: Sunken Village (body on elevated platform)

  • Uses mana to deal AOE on hit
    A little mana goes a long way. Great for crowd clearing at range.

Cascade Deluge
Location: Tomb of the Good Druid (locked chest)

  • Each shot deals +1 more damage if fired consecutively
    Simple but powerful when you’re using fast draw speed and spam shooting.

Best Wands and Staves

Silent Weaver

Location: Horns of the South (buried near a Druidic Shrine)

  • Reduces mana cost by 15%
    Huge early-game bonus for casters. One of the easiest power spikes for any spell user.

Essence Channele

Location: Forgotten Cemetery Crypt (inside a casket)

  • Blocking restores mana

  • Attacks regenerate a small amount of mana
    Great for battlemage builds who are up close and casting often.

Wand of Festering Ro

Location: Forgotten Cemetery Crypt (loot from Yorath)

  • Increases all poison damage
    If you’re using poison spells or weapons, this wand stacks it fast.

Final Blurb & FAQ

You don’t need to search forever to find strong weapons in Tainted Grail. These are all rare drops or guaranteed finds that can carry you through most of the game’s toughest early areas.

Build smart, loot carefully, and swing first… ALWAYS!

FAQ

Q: Can I get these in any order?

Yes. Most are in open areas or tied to side quests. Just be careful of high-level enemies.

Q: Do I need specific stats for these?

Yes, most require some Strength, Dexterity, or Spirituality. Plan your build to match.

Q: Best melee weapon for early game?

Oldsteel Sword or Big Bonk, depending on whether you go one-handed or two-handed.

Q: Best ranged option?

Spiteful Arch for stealth, Thunderous Greatbow for splash damage.

Q: Can I use magic weapons with physical builds?

You can, but it’s better to commit to at least a hybrid setup if you’re going that route.


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