Best Spells in Tainted Grail: Fall of Avalon

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If you just want to know which spells are worth using and not waste 20 minutes reading spell descriptions that sound cooler than they actually are... here’s your list (according to us… So take that as you will).

These spells hit hard, scale well, or straight up carry fights. If you wanna summon friends or set things on fire, these are the best tools for the job.

Merlin’s Thorn

Big single-target damage with zero patience required.

  • Light Cast: Fires a homing projectile for 48–56 damage

  • Heavy Cast: Releases 7 projectiles in a row, over 150 total damage

  • Cost: 21 or 42 Mana

  • Needs: 9 Spirituality

This is for deleting a problem before it becomes one. You charge it, release, and the enemy forgets what it was doing.

Skeleton Army

Easy, cheap, and works with anything.

  • Summon: Calls in a skeleton to fight

  • Ray Cast: Directs it to attack

  • Cost: 30 Mana

  • Needs: None

There’s no cooldown, SO SPAM THEM NOW! They soak up damage and swarm enemies while you stay safe. It’s not fancy, just effective. Learn about summons here.

Thunderstorm

Covers the place in lightning and mayhem.

  • Light Cast: Tag up to 10 impact zones

  • Heavy Cast: Drops lightning on all targets

  • Cost: 45 Mana

  • Needs: 10 Spirituality

It’s perfect for pre-fight setups or large groups. Mark the ground, let the storm rip, and enjoy the results.

Just watch your mana regen... it takes a hit during the cast.

Blood Transfusion

Your emergency health potion... on loop.

  • Light Cast: Applies Bleed with a projectile

  • Heavy Cast: Channeled lifesteal

  • Cost: 5 or 7 Mana per second

  • Needs: None

A great spell for players who want sustain builds. Stick close, keep casting, and you’ll survive fights you probably shouldn’t.

Scorching Blaze

Classic fireball, but actually useful.

  • Light Cast: Large projectile with an explosion

  • Heavy Cast: Homing version, more damage

  • Cost: 48 or 76 Mana

  • Needs: 8 Spirituality

It’s simple: you throw a fireball, it hits something, and things explode. Perfect for aggressive ranged play or softening up packs before you go in.

Ghost of Broc Meala

One of, if not the, strongest summons in the game.

  • Summon: Brings out Broc Meala to fight

  • Ray Cast: Commands it to attack

  • Cost: 75 Mana

  • Needs: 10 Spirituality

This ghost doesn’t mess around. It hits hard, lasts a while, and pairs great with tanky or magic-heavy builds. The high mana cost makes it better for longer fights or planned setups. Learn about summons here.

Final Blurb & FAQ

You don’t need 10 spells on a bar to be powerful in Tainted Grail. Just two good ones can carry you through most of the game.

These picks give you control, damage, and survival. That’s all you really need... unless you’re trying to RP as a cheese wizard, in which case, good luck.

FAQ

Q: Can I use all these spells at once?

No, you can only equip 2 at a time. Plan around your build.

Q: Are summons good in this game?

Yes, especially Ghost of Broc Meala and Skeleton Army. They distract, tank, and do solid damage.

Q: What’s the best spell for boss fights?

Merlin’s Thorn is great for burst. Ghost of Broc also helps a ton if you have the mana for it.

Q: Is magic viable on its own?

Yes, but you’ll want to invest in mana regen and Spirituality to keep it going.

Q: Do spells scale with anything besides Spirituality?

Mostly Spirituality, though some effects are boosted by other stats or cube synergy.


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