Deltarune Chapter 5 Climbing Minigame Rewards
Spoilers for Deltarune Chapter 5’s climbing minigame ahead. The main Chapter 5 climbing minigame reward appears to be a trophy for finishing the wall climb at around 17 seconds or faster. Slower clears can show different character results, including Starwalker or Ralsei-related scenes, but the big reward players are grinding for is the fast-time trophy.
If you are stuck around 18.5 seconds, you are close, but probably not quite at the trophy cutoff yet. Player reports point to 17.0 seconds or better as the important target. The reward does not appear to be a major item, weapon, Pink Coin, or recruit. It is mostly a completion trophy and a challenge reward.
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All Climbing Minigame Rewards
The Chapter 5 climbing minigame rewards are mostly time-based scenes and a fast-clear trophy.
| Result | Reward / Outcome | Worth Chasing? |
|---|---|---|
| Normal clear | Clears the wall climb and shows a result scene. | Yes, if you just want to finish. |
| Around 18 seconds | Can still give Starwalker or other character results. | Not enough for the main trophy. |
| 17.0 seconds or faster | Fast-clear trophy reward. | Yes, this is the main grind target. |
| Very fast clears | No confirmed major extra item yet. | Only if you enjoy speed challenges. |
The important thing is that the wall climb reward is not a major gameplay item. It is not like a secret boss reward, Pink Coin, or powerful piece of gear. The reason to grind it is completion, the trophy, and seeing the different result scenes.
17 Second Wall Climb Reward
The main Chapter 5 wall climb reward appears to unlock at 17.0 seconds or faster.
Some players describe the goal as “under 17 seconds,” while others report getting the trophy when they hit exactly 17.0. Because of that, the safest target is 17.0 or below. If you are at 17.1, 17.3, or 18.5, keep shaving time.
The reward is an actual trophy, not a combat item. It appears to be placed with the other climb-related trophy rewards, which is why players are also talking about the empty space beside it.
So if your question is “what do I get for maxing out the climbing minigame?” the answer is simple: the main known reward is a trophy for a fast clear, with 17 seconds being the target.
What Happens Around 18 Seconds?
Around 18 seconds is good, but it does not seem to be enough for the main fast-clear trophy.
Players have reported times like 18.2 or 18.3 and still getting Starwalker instead of the trophy. That means the 18-second range is probably a character-result tier, not the true reward cutoff.
If you are stuck around 18.5, you are not doing badly. You are close enough that the route is probably correct, but you are losing time in small places. The last second and a half matters a lot.
Do not keep repeating 18-second clears expecting the trophy to randomly appear. You likely need to get down to about 17.0 or faster.
Starwalker And Ralsei Results
The climbing minigame can show different character results, including Starwalker and Ralsei-related scenes.
This is where the reward discussion gets confusing. Some players are not only chasing the trophy. They are also trying to see a specific Ralsei result, while others keep getting Starwalker instead.
If Starwalker keeps appearing, that may be tied to your earlier Starwalker state or the game prioritizing his result scene. Right now, the cleanest thing to say is that Starwalker can appear from the climbing result, and that can make it feel like you are being blocked from seeing the Ralsei scene.
The trophy is the clearer reward to chase. The character-result scenes are more conditional and still being sorted out by players.
How To Get Under 17 Seconds
To get under 17 seconds in the Chapter 5 climbing minigame, focus on keeping momentum instead of playing safely.
The timer does not start until you jump off the starting diamond, so charge your first jump fully before leaving. That gives you a cleaner start without wasting timer time.
After that, the biggest rule is to release jumps as soon as they are ready. You do not want to sit still charging longer than needed. Every extra pause adds up quickly.
Use these tips:
- Fully charge the first jump before the timer starts.
- Do not stop unless the route forces you to.
- Release jumps as soon as possible.
- Use small speed-boost jumps on wider sections.
- Only do extra jumps when you are losing speed.
- Near the final waterfall section, practice jumping over the waterfall instead of waiting on it.
The hardest part is that going faster can make you undercut yourself. If you boost while you are already moving well, you can ruin the angle and lose more time than you gain. Use speed jumps when your momentum starts dying, not every time you see a wide section.
What The Empty Trophy Space Means
The empty space near the Chapter 5 climbing trophy may be for the Chapter 4 climbing trophy.
That matters because some players see the empty slot and assume Chapter 5 has another impossible reward tier. Based on player discussion, the nearby empty space is likely connected to the Chapter 4 climb challenge, not a second Chapter 5 wall climb reward that requires something absurd like 16 seconds.
If you are missing that space, you may need to return to Chapter 4 and complete its climbing-related trophy instead of grinding Chapter 5 forever.
That is good news. It means the Chapter 5 climb challenge probably does not require some impossible extra time beyond the 17-second trophy target just to fill the display.
Is The Climbing Minigame Worth Grinding?
The Chapter 5 climbing minigame is worth grinding only if you care about completion trophies or seeing the character result scenes.
If you are expecting a Pink Coin, recruit, weapon, armor, or major secret route reward, this does not appear to be that kind of challenge. The main reward is the trophy for a fast clear.
If you are already at 18 seconds and getting frustrated, take a break and come back later. You are close, but the final second is usually where these challenges get miserable. The best improvement will come from cleaning up your route, not mashing harder.
My advice is simple: finish the climb normally if you just want to progress, aim for 17.0 or faster if you want the trophy, and do not torture yourself unless you actually care about the completion reward.
Looking for more? Browse our complete Deltarune guides hub for every walkthrough, route, and secret in one place.

