Godzilla: Destroy All Monsters Melee Remastered brings together some of the franchise's most recognizable kaiju, but choosing a monster involves more than picking your favorite design. Each fighter approaches combat differently, with advantages in speed, grappling, ranged attacks, defense, or raw power. Some can dominate from a distance but struggle when opponents get close, while others need to fight aggressively to make the most of their abilities. Understanding those tradeoffs can help you find a monster that suits how you want to play.
Full 12-Character Roster
Which Monster Should You Choose?
Balanced Monsters
Fast and Aggressive Monsters
Ranged and Heavy-Hitting Monsters
Grapplers and Defensive Monsters
Energy and Fighting Style Comparison
How to Unlock Characters
All 12 Characters in Godzilla: Destroy All Monsters Melee Remastered
Godzilla: Destroy All Monsters Melee Remastered features 12 playable monsters. The complete roster includes Godzilla, Godzilla 2000, Anguirus, Destoroyah, Gigan, King Ghidorah, Kiryu, Mecha-King Ghidorah, Mechagodzilla, Megalon, Orga, and Rodan.
Each monster has a different combination of attacks, movement capabilities, and defensive options. Here's how the complete roster compares.
| Monster | Fighting Style | Main Weakness |
|---|---|---|
| Anguirus | Defensive counterattacks and grappling | Limited ranged options |
| Destoroyah | Powerful physical and energy attacks | Very slow and energy dependent |
| Gigan | Aggressive melee and teleportation | Vulnerable to energy attacks |
| Godzilla (Heisei) | Balanced melee and ranged combat | Slow projectiles and energy pulse startup |
| Godzilla 2000 | Faster, balanced combat | Less powerful than Heisei Godzilla |
| King Ghidorah | Long-range zoning and flight | Poor close-range fighting |
| Kiryu | Balanced mechanical weapons | Energy-intensive abilities |
| Mecha-King Ghidorah | Ranged weapons and grappling | Slow movement and energy reliance |
| Mechagodzilla | Heavy ranged firepower and defense | Weak melee when energy is depleted |
| Megalon | Burrowing, surprise grabs, and hit-and-run attacks | Below-average durability |
| Orga | Long-reach grappling and close-range control | Slow opponents can be easier to catch than fast ones |
| Rodan | Extreme speed, flight, and quick attacks | Lowest defense on the roster |
The roster largely preserves the original game's Xbox character selection, although some names and designs have changed. Mechagodzilla now uses its 1975 design, and the original Godzilla 90's character is identified as Godzilla, also referred to as Heisei Godzilla.
Which Godzilla Remastered Character Should You Choose?
A useful way to choose a character is to consider what happens when your preferred attack stops working.
A monster that specializes in projectiles needs an answer when the opponent approaches. A grappler needs a way to reach its target, while a speed-focused monster must avoid taking unnecessary damage.
Instead of choosing entirely by attack power, consider these starting recommendations.
| If You Prefer... | Try This Monster |
|---|---|
| Learning the basics without an extreme weakness | Heisei Godzilla |
| A slightly faster all-rounder | Godzilla 2000 |
| Keeping opponents at a distance | King Ghidorah |
| Fast movement and evasive attacks | Rodan or Gigan |
| Grabbing opponents at close range | Orga |
| Punishing opponents who attack you | Anguirus |
| Heavy firepower and defensive strength | Mechagodzilla |
| Overwhelming attacks at the right moment | Destoroyah |
These are recommendations based on the documented abilities, not competitive win-rate rankings. The best choice will also depend on how well you manage each monster's weaknesses.
Best Balanced Characters: Godzilla, Godzilla 2000, and Kiryu
Heisei Godzilla
Heisei Godzilla is an excellent starting point because he combines strong health, effective melee attacks, and ranged options without relying entirely on one specialized mechanic.
His tail provides a useful response when recovering from a knockdown, while his claws support relatively quick melee combinations.
His energy pulse is powerful but takes time to charge, making it risky when an opponent is already close enough to interrupt or punish him.
For beginners, I'd focus on learning his regular attacks and defensive options before relying heavily on slower special moves.
Once you're comfortable identifying safe openings, his stronger abilities become more attractive.
Godzilla 2000
Godzilla 2000 provides a similar all-round fighting style, but trades some of Heisei Godzilla's strength for additional speed.
That makes him an interesting option for players who like Godzilla's overall moveset but prefer a more responsive character.
The choice between the two isn't simply about which version is stronger.
If you frequently find yourself wishing Heisei Godzilla could reposition faster, Godzilla 2000 may feel more comfortable. If you prefer stronger individual attacks and greater durability, the original version has advantages.
Kiryu
Kiryu offers a more equipment-focused alternative to both Godzillas, combining mechanical weaponry with comparatively balanced attributes.
Unlike the more specialized Mechagodzilla, Kiryu isn't built entirely around dominating from range.
His Absolute Zero Cannon also gives him a powerful rage attack, although his weapons and special abilities require careful energy management.
Kiryu is worth considering if you like the versatility of a balanced monster but want access to a larger assortment of technological attacks.
Fastest and Most Aggressive Monsters: Rodan, Gigan, and Megalon
These three monsters share an important advantage: they don't need to approach every encounter through straightforward exchanges of attacks.
However, their movement abilities work differently, creating distinct risks.
Rodan
Rodan is the fastest fighter in the roster and has exceptional aerial mobility.
His speed, breath attack, and quick melee options make him well suited to approaching, attacking, and moving away before committing to another exchange.
However, he also has the weakest defense of all 12 characters.
That creates a major tradeoff. Rodan can move more freely than many opponents, but getting caught in a prolonged exchange is especially dangerous.
I'd recommend him to players who enjoy constantly repositioning rather than relying on durability to survive mistakes.
Gigan
Gigan takes a more aggressive approach, combining fast melee attacks with teleportation.
His hook-based attacks make close-range pressure appealing, while teleportation provides additional ways to reposition and avoid predictable approaches.
Unlike Rodan, his mobility isn't defined by dominating the air.
Instead, teleportation offers opportunities to change positioning and attack from unexpected situations.
His vulnerability to energy attacks is worth remembering, particularly against monsters built around projectiles.
Gigan is a strong option if you want an aggressive character whose movement tools help create openings rather than simply escape.
Megalon
Megalon uses tunneling to avoid attacks and emerge with opportunities to grab an opponent.
His electricity attacks give him additional offensive options, but his below-average defense makes extended exchanges risky.
Tunneling also consumes energy, so using it constantly can create another problem: running short of the resource needed for your evasive approach.
Rather than burrowing every time an opponent approaches, consider saving the ability for situations where avoiding an attack or creating an opening would provide a clear advantage.
Megalon is an interesting alternative to Gigan for players who prefer surprise attacks over direct offensive pressure.
Best Ranged and Heavy-Hitting Monsters
King Ghidorah
King Ghidorah is a dedicated ranged fighter whose gravity beams and other projectiles allow him to threaten opponents from a distance.
His flight provides another positioning option, with an airborne lightning attack that doesn't require charging.
However, flight consumes energy, and his physical design makes close-range fighting particularly awkward.
This creates a useful rule for King Ghidorah: maintaining distance matters more than winning every individual exchange.
If an opponent repeatedly closes in, relying on his projectiles alone may not be enough.
Choose him if you enjoy making opponents approach through ranged pressure rather than pursuing them aggressively yourself.
Mechagodzilla
Mechagodzilla combines strong defensive attributes with an extensive ranged arsenal, including lasers, missiles, and a plasma cannon.
His weapons make him an appealing choice for controlling engagements from a distance.
The major weakness is his dependence on energy.
Flying and using multiple ranged attacks can drain his resources, leaving him with slower melee options and relatively weak grabs.
For that reason, I'd avoid treating every available projectile as something that should be used immediately.
Mechagodzilla works best as a character whose ranged attacks serve a specific purpose, whether that's preventing an approach or punishing an opponent who has created distance.
Destoroyah
Destoroyah is one of the roster's most intimidating heavy hitters, with powerful physical attacks and energy abilities that can deal significant damage.
Some of his energy attacks are also unblockable, making them particularly threatening when opponents are positioned poorly.
The drawback is substantial energy consumption combined with extremely slow movement.
That means a missed opportunity can be especially expensive.
Instead of throwing out powerful attacks whenever they're available, I would focus on recognizing moments when an opponent is unlikely to escape or punish the attempt.
Destoroyah suits players willing to sacrifice speed for greater offensive threat when the timing is right.
Best Grapplers and Defensive Monsters
Orga
Orga's unusually long arms give him a major advantage when attempting to grab opponents.
His reach makes him especially dangerous at close and intermediate distances, where other monsters may struggle to contest his grappling range.
However, Orga isn't particularly fast, and highly mobile opponents can make those grabs difficult to land.
His paralyzing goo provides another control option, but its energy cost creates a risk when it misses.
Orga is our preferred choice for players who want to build their approach around grabs rather than ranged attacks or rapid combinations.
Just remember that having longer reach doesn't automatically guarantee you can catch a faster opponent.
Anguirus
Anguirus is a defensive specialist whose body creates an unusual advantage: blocking can damage an attacking opponent through the spikes on his back.
He also has strong defensive attributes and solid grappling capabilities.
However, his block can be slow because of the turning animation, and he lacks meaningful long-range attacks.
That makes positioning particularly important.
If you're constantly reacting at the last possible moment, his defensive tools may feel less comfortable than expected.
I'd recommend Anguirus to players who enjoy anticipating an opponent's actions and forcing them to consider the consequences of attacking.
Mecha-King Ghidorah
Mecha-King Ghidorah combines ranged weaponry with surprisingly strong grappling options.
Compared with King Ghidorah, the mechanical version offers a broader collection of tools, including shielding and projectile abilities with draining effects.
However, he remains slow, and several of his strongest defensive and offensive options depend on energy.
This makes him an interesting hybrid rather than a straightforward replacement for King Ghidorah.
If you prefer controlling distance through projectiles, King Ghidorah offers a more specialized approach.
If you want ranged pressure alongside more varied grappling and defensive tools, Mecha-King Ghidorah may be more appealing.
The Most Important Roster Difference: What Happens When Energy Runs Low?
Several monsters have abilities that can drastically change how they fight, but those abilities depend on having enough energy available.
This matters when choosing a character because the strongest version of a monster isn't necessarily the version you'll be controlling throughout an entire match.
Consider the following situations.
| Monster | Energy-Dependent Option | What to Consider |
|---|---|---|
| Megalon | Tunneling | Save burrowing for useful evasive or grabbing opportunities. |
| King Ghidorah | Flight | Use aerial movement when repositioning provides an advantage. |
| Mechagodzilla | Flight and ranged weapons | Avoid depleting energy when close-range options are weak. |
| Mecha-King Ghidorah | Shield and special weapons | Balance offensive pressure against defensive resource needs. |
| Orga | Paralyzing goo | A missed control attack can consume substantial energy. |
| Destoroyah | High-damage energy attacks | Avoid spending heavily on attacks without a promising opening. |
The broader lesson is that choosing a fighter based entirely on its strongest special attack can be misleading.
A monster with exceptional projectiles may have a difficult time recovering when those attacks are unavailable. Meanwhile, a character with effective ordinary melee attacks may remain more comfortable during resource shortages.
When experimenting with different monsters, pay attention to how they feel when you're relying on regular movement, attacks, and defense rather than special abilities.
That can reveal more about whether a fighter suits you than simply watching its most impressive attack.
How to Unlock Characters in Godzilla: Destroy All Monsters Melee Remastered
Godzilla: Destroy All Monsters Melee Remastered changes the original game's character unlock system.
Instead of tying character unlocks to completing campaign runs, the remaster uses an in-game currency system that allows characters to be unlocked in any order.
This means you can prioritize the monsters you actually want to play rather than following a fixed campaign-based unlock sequence.
The supplied information doesn't establish the individual currency costs for each character, so we won't assign unverified prices or claim a specific farming method is the fastest.
Which Characters Should You Unlock First?
Since the unlock order is flexible, I recommend using your early selections to experiment with distinctly different fighting styles.
Starting with Godzilla gives you a balanced reference point.
From there, three particularly useful alternatives are:
- Rodan, to explore how extreme movement speed changes your approach.
- Orga, to experience the importance of reach and grappling.
- Mechagodzilla, to learn a more specialized ranged and energy-dependent style.
This is a suggested learning order, not a requirement or a claim that these are the strongest competitive characters.
The benefit is that the monsters emphasize noticeably different skills. After experimenting with them, it becomes easier to determine whether you prefer speed, grappling, balanced combat, or ranged pressure.
You can then spend future unlock currency on characters that better match your preferred style.
Are Mothra and Other Monsters Playable?
Mothra appears in the game's documented monster appearances but isn't part of the 12-character playable roster.
The launch roster is based on the original Xbox version, with the notable change to Mechagodzilla's design and some updated character naming.
There is no basis in the supplied roster information for treating additional kaiju as playable characters.
What Is the Difference Between Mechagodzilla and Kiryu?
Both are robotic Godzilla-inspired fighters, but they occupy separate roster slots and have different combat priorities.
Mechagodzilla uses its 1975 design and focuses more heavily on specialized ranged weapons and strong defense.
Kiryu offers a more balanced collection of attacks, with additional mechanical weaponry and the Absolute Zero Cannon rage ability.
If you primarily want a ranged specialist, Mechagodzilla is worth considering. If you prefer a more adaptable mechanical fighter, Kiryu may be a better fit.
Ultimately, the roster gives you several ways to approach the same fight. Godzilla offers a balanced introduction, Rodan and Gigan emphasize movement, Orga and Anguirus reward close-range decision-making, while King Ghidorah and Mechagodzilla provide more specialized ranged options.
The best starting point is the monster whose ordinary attacks and movement you enjoy, not necessarily the one with the most dramatic special ability. Once you're comfortable with that foundation, the more specialized fighters become easier to evaluate and master.

