Gramophone Guide – Two Point Museum
Image Credit: Two Point Studios, Two Point Museum
The Gramophone is an entertainment item used primarily in Polterguest Rooms to help keep Free Spirits happy. It plays old-time music, which certain ghosts love, while others might find it unbearable. Placing a Gramophone in the right room can increase a ghost’s Peace meter and prevent hauntings, making it a useful tool in Two Point Museum.
How to Use the Gramophone
Place it in a Polterguest Room – The Gramophone is best suited for Industrial Age ghosts who enjoy period-appropriate entertainment.
Check the ghost’s preferences – Before placing a Gramophone, look at the Polterguest’s info tab. If they enjoy music, the Gramophone will increase Entertainment and Peace levels. If they dislike noise, it will stress them out.
Combine with other period items – Using fireplaces, washbasins, and antique furniture alongside the Gramophone enhances Immersion, making the ghost more comfortable.
Works as an Exhibit Boost – Since guests can observe Polterguest Rooms, adding the right entertainment objects increases Buzz and donations.
When Not to Use a Gramophone
If a ghost dislikes music – Some spirits prefer a quiet environment. Placing a Gramophone in their room will reduce their Peace meter faster.
In rooms with clashing personalities – If one ghost loves music and another hates it, they won’t coexist well. Either remove the Gramophone or separate the ghosts into different rooms.
Final Thoughts
The Gramophone is a simple but effective way to entertain ghosts, keeping them content and preventing them from breaking loose. Always check ghost preferences before placing one, and use it alongside themed decorations to maximize its effect. When used correctly, it helps maintain a peaceful and profitable supernatural museum.