How to Set Up Auto Turrets in Rust
Auto turrets are great for keeping your base safe when you're offline or busy. Here’s a guide on how to set them up properly while using power in an efficient way.
What You’ll Need:
One Large Battery (provides the main power source).
One Large Windmill (charges the battery).
Auto Turrets (we’ll set up four in this guide).
Electrical Components:
Splitters or Branches
Step 1: Connect the Power
Run power from your Large Battery to the first branch.
This system will start with 100 watts of power. Auto turrets each use 10 watts, so you’ll need at least 40 watts for four turrets.
Step 2: Set Up the Branch
Attach the branch to the power output.
Important Note: A branch loses 1 watt of power when splitting. To compensate:
Set the branch output to 41 watts (40 for the turrets and 1 for the loss).
Run the 41-watt output to the next branch.
Step 3: Split the Power
Use the second branch to divide the 40 watts into two outputs:
Set one output to 20 watts.
Set the second output to 20 watts.
These will power the individual turrets.
Step 4: Compensate for Power Loss
Each split loses 1 watt, so adjust the power output of the first branch to 43 watts (to cover losses and ensure all turrets get the needed 10 watts).
Step 5: Connect the Turrets
Run the wires from the two outputs (20 watts each) to your auto turrets.
Hook up two turrets to each 20-watt line.
Once connected, all four turrets should have enough power and turn on.
Step 6: Organize Your Wiring (Optional)
For better appearance and safety, run wires above ground or along walls to hide them.
This makes your base look tidy and protects wires from damage.
Extra Power
After setting up the turrets, you’ll have extra power left over (in this case, 56 watts).
You can use this for other things, like lights or additional turrets.
Tips:
If you’re playing solo, you can simplify the setup and run everything directly without extra switches or branches.
Always make sure your windmill generates enough power to recharge the battery and run your systems.