Mewgenics Blood Frenzy Guide: What It Does And How To Use It
Blood Frenzy gives your cat an extra turn after killing a unit, but you gain Madness each time it triggers. Every kill during your turn can immediately grant another full turn. The effect continues as long as you keep securing kills.
What Blood Frenzy Does In Simple Terms
Blood Frenzy has one core effect. When you kill a unit, you gain an extra turn.
That extra turn functions like a full action. You can move, attack, cast, or use abilities again. If you kill another unit during that bonus turn, Blood Frenzy triggers again.
The downside is Madness. Each activation adds Madness, which can cause unpredictable behavior and hostile interactions on the board.
Why Blood Frenzy Is So Strong
Turn economy decides fights in Mewgenics. Getting even one extra turn is huge.
Blood Frenzy does not limit how many times it can trigger in a round. If you chain kills, you can take multiple turns back to back. In mob heavy fights, this can wipe the board before enemies respond.
It works best on classes that can secure consistent kills. Fighter, Hunter, Mage, and certain Necromancer builds can all abuse it with the right drafts.
The Madness Trade Off
Madness is not just flavor text. It changes behavior and can create chaos on the field.
Summons created during Madness can become hostile. Units may act unpredictably. The more Blood Frenzy triggers, the higher the Madness stacks.
If you do not end the fight quickly, the downside can hurt your own team. Blood Frenzy is strongest when it ends encounters fast.
Best Situations To Draft Blood Frenzy
Blood Frenzy shines in fights with multiple weaker enemies. More bodies means more chances to trigger extra turns.
It is less impressive in boss fights without adds. If there is only one target and you cannot kill it in one chain, you gain little value.
Draft it when you already have strong burst damage. Draft it when your cat can reliably last hit enemies. Avoid it if your build struggles to finish targets.
Who Uses Blood Frenzy Best
Fighter benefits from mobility and multi hit skills like Spin and Side Slash. Hunter can trigger it from range if accuracy is consistent. Mage can chain kills with area damage spells.
Necromancer can use it in kill loop setups, especially if minions are available to farm. Just be aware that Madness can complicate summon heavy boards.
Final Blurb
Blood Frenzy is a high risk, high reward ability that turns kills into momentum. Every takedown becomes another full turn, and that can decide a fight instantly.
It rewards aggressive play and clean execution. If you draft it with strong damage and clear targets in mind, it feels amazing. If you draft it without a plan, Madness will remind you who is really in control.
FAQ
Does Blood Frenzy have a limit per turn?
No set limit. It triggers every time you kill a unit, as long as something dies.
Does it work on summons and minions?
Yes, any unit kill can trigger it unless restricted by specific effects.
Is Madness permanent?
Madness lasts during the fight and stacks as you trigger Blood Frenzy. The more it stacks, the more unpredictable things get.
Should every damage build take Blood Frenzy?
Not always. It is best when you can secure kills reliably. Without consistent kills, it gives little value.

