Mewgenics Disorders Guide: Full List And What Each One Does

Mewgenics Disorders Guide: Full List And What Each One Does

Disorders in Mewgenics are permanent modifiers that give a downside and an upside. They come in 2 types, Physical and Mental. Once a cat has a Disorder, it stays unless specifically removed by a rare effect.

Disorders can completely change how a cat plays. Some are minor stat shifts. Others can define an entire build.

What Disorders Are

Disorders are permanent afflictions that modify a cat’s stats or behavior. Unlike temporary Injuries, they do not wear off after a run.

Physical Disorders are acquired while adventuring and affect appearance. Mental Disorders can be inherited or gained during adventures and do not change appearance.

Each Disorder has a trade off. You gain power in one area and lose something in another.

Physical Disorders List

Bad Gas

Start each combat with a mega fart queued for the end of the round. At the start of your turn, it triggers, blasting units in a large area backwards and dealing 10 damage.

Strong early control and knockback, but can disrupt positioning.

Bird Flu

Start each battle in Mockingbird Form. 20 percent chance to recover after each battle. Contagious.

Forces form swapping and can spread between cats.

Gigachad

-5 Intelligence, +5 Charisma.

High Charisma builds benefit. Spell heavy builds suffer.

Infestation

At the start of your turn, 50 percent chance to spawn a Maggot Familiar and 15 percent chance to spawn an enemy Flea.

Can flood the board with bodies, but adds risk.

Kamikaze

When Downed, your body is destroyed and you explode for 5 damage with Knockback 1 in a 1 tile radius.

No revival possible, but strong final impact.

Kidney Stones

When ending your turn, chance to shoot a Rock behind you.

Free extra projectile, but directional and situational.

Rabies

Your attack becomes melee. At the end of each combat, lose 1 Intelligence and gain 1 Strength. At 0 Intelligence, you become AI controlled and gain Madness.

Scaling Strength over time, but permanent loss of control if Intelligence hits 0.

Mental Disorders List

ADHD

+2 Speed, +2 Intelligence. You have 5 seconds to make decisions or the cat acts on its own.

Strong stats, but high pressure play.

Autism

-2 Charisma, +2 Intelligence. Abilities you were born with cost 2 less mana. Other spells cost 1 more mana.

Great for focused builds built around innate abilities.

Bipolar Disorder

Start each battle with either +2 Intelligence, +2 Charisma, +2 Speed or all stats -2.

High variance. Strong upside, painful downside.

Depression

-1 all stats. Neighboring units get -2 all stats.

Team wide aura debuff. Can weaken enemies if positioned correctly.

Dwarfism

-2 Constitution, -2 Strength. +2 Dexterity, +2 Speed, +2 Luck and 10 percent Dodge Chance.

Fragile but evasive and fast.

Dyslexia

Reverses 3s and 5s, and flips 6s and 9s.

Alters number values in effects. Highly unpredictable.

Tourette's Syndrome

At the start of your turn, 33 percent chance to cast one of your spells at a random target for free.

Free casts with no control over target.

Schizophrenia

At the end of each turn, summon a random illusionary enemy with Madness. It acts immediately and vanishes.

Adds chaos and temporary threats every turn.

Triskaidekaphobia

Spells cost no mana. When you cast your 13th spell across all fights, you die and your body is destroyed.

Unlimited casting until a hard death trigger.

How To Use Disorders Effectively

Some Disorders are build defining. Autism works well with strong innate skills. Triskaidekaphobia supports burst spell builds if you plan around the 13 spell limit.

Physical Disorders like Gigachad or Dwarfism can push stat identities further. Rabies can turn a cat into a scaling melee bruiser, but requires management.

Others are high risk and better suited for challenge runs or specific synergy setups.

Final Blurb

Disorders in Mewgenics are permanent trade offs that can reshape a cat’s identity. Some offer strong stat boosts. Others introduce chaos or strict conditions.

Understanding the upside and planning around the downside is key. The right Disorder can carry a build. The wrong one can end it early.

FAQ

Are Disorders permanent?

Yes. Disorders are permanent modifiers unless removed by a specific rare effect.

Can Mental Disorders be inherited?

Yes. Mental Disorders can be inherited from parents or developed while adventuring.

Do Physical Disorders change appearance?

Yes. Physical Disorders affect a cat’s appearance.

Are Disorders always bad?

No. Every Disorder has an upside and a downside. Some are very strong if built around properly.


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