Mewgenics How To Unlock Classes
Unlocking classes in Mewgenics is simple. Clear specific zones for the first time, return home, and talk to Butch on the world map. That is it. There are no hidden stat requirements, no secret triggers, and no RNG checks.
If you are progressing into new areas, you are naturally unlocking more collars.
Here is how it breaks down by progression.
Starting Classes
You begin the game with four collars immediately available.
Hunter, Fighter, Mage, and Tank are all unlocked from the start. You do not need to complete anything to access them. They are your foundation classes for early runs.
Act 1 Unlockable Classes
Your first unlocks come from Act 1 progression.
Cleric becomes available once you reach The Sewers for the first time. After returning to the map, speak to Butch and the collar unlocks.
Thief unlocks after completing The Sewers once. Finish the run, return home, talk to Butch, and it will appear.
Necromancer unlocks after clearing The Boneyard for the first time. Again, you must speak to Butch after the clear.
The key detail here is that the unlock does not happen automatically mid run. The conversation with Butch is required.
Act 2 Unlockable Classes
Act 2 continues the exact same structure. First time clears unlock collars.
Druid unlocks after clearing The Crater once.
Tinkerer unlocks after clearing The Bunker once.
Butcher unlocks after clearing The Core once.
Psychic unlocks after clearing The Moon once.
Each one requires a successful clear and then speaking to Butch afterward.
Common Mistake Players Make
Many players clear a zone and assume the class should be unlocked immediately. It will not be.
You must return home and talk to Butch. If you skip that step, the collar remains locked even though you met the requirement.
Always check in with him after clearing new content.
Fastest Way To Unlock Everything
If you want to unlock every class quickly, stop farming early zones and focus on first clears. You only need one successful clear per required zone. Your build does not need to be perfect. You just need to survive once.
Push forward instead of grinding.
Final Blurb
Every class in Mewgenics unlocks through natural zone progression. Clear the required area once, return home, and speak to Butch. Starting collars are available immediately, Act 1 collars unlock through Sewers and Boneyard, and Act 2 collars unlock through Crater, Bunker, Core, and Moon.
Advance into new territory and remember to talk to Butch.
FAQ
Do I need to beat an entire Act to unlock a class?
No. You only need to clear the specific zone tied to that collar once.
Why didn’t my class unlock after clearing the area?
You likely need to speak to Butch on the map after finishing the run.
Are any classes permanently missable?
No. All collars unlock through progression and can be obtained in later runs.
Can I unlock every class in one single run?
No. Unlocks are tied to multiple different zone clears across separate runs.

