Mewgenics Kinetic Spikes Guide: What They Do And How To Play Around Them
Kinetic Spikes are a battlefield hazard that deal damage when units move into them. They appear during certain Weather effects like Strange Spikes and on specific spawned objects like punching bags during Training Day. If you ignore them, they will chip your team down fast.
They punish careless movement.
What Kinetic Spikes Actually Do
Kinetic Spikes deal damage when a unit moves onto their tile.
The damage triggers from movement, not from ending a turn. If you are pushed, pulled, or forced into the tile, the effect still activates.
They do not require an action to trigger. Movement alone is enough.
Where Kinetic Spikes Appear
You will most commonly see Kinetic Spikes from:
Strange Spikes weather, spikes spawn every round
Training Day, punching bags with Kinetic Spikes spawn
Certain map objects or events
In Strange Spikes weather, the board gradually fills with hazards. Movement becomes more restricted each round.
How To Play Around Kinetic Spikes
Control your positioning carefully.
Avoid unnecessary movement. If you can attack without stepping forward, do it.
Be cautious with knockback effects. If you push enemies, make sure you are not pushing yourself into spikes on the counter turn.
When wind based Weather is active at the same time, random forced movement can push units into spikes. This makes positioning even more important.
Using Kinetic Spikes To Your Advantage
Spikes hurt enemies too.
If you have knockback, pulls, or forced movement, you can push enemies into spike tiles for extra damage.
This works especially well in tight maps or during Strange Spikes weather when the field is cluttered.
Frontline Tanks can body block safe paths while forcing enemies to step through spikes.
Kinetic Spikes And Weather Synergy
Certain Weather combinations increase chaos.
Windy, Blizzard, or Hurricane can push units randomly. If spikes are present, that random movement can trigger spike damage.
Low Gravity increases projectile range and ignores blocks, but does not protect against spike movement damage.
Strange Spikes is the main Weather that guarantees repeated spike generation.
Is Kinetic Spikes Strong Or Just Annoying
Kinetic Spikes are more of a positioning tax than a direct threat on their own.
In isolation, they deal manageable chip damage. Combined with forced movement or crowded maps, they become dangerous.
They reward slow, deliberate play.
Final Blurb
Kinetic Spikes punish reckless movement and reward map awareness. Step on them and you take damage. Get pushed into them and you still take damage.
Respect their tiles, use knockback smartly, and turn the hazard against your enemies instead of yourself.
FAQ
Do Kinetic Spikes trigger at end of turn?
No. They trigger when a unit moves onto their tile.
Can enemies trigger Kinetic Spikes?
Yes. Any unit that moves into the tile takes the damage.
Do forced movement effects trigger them?
Yes. Pushes and pulls still count as movement.
What Weather spawns spikes every round?
Strange Spikes spawns Kinetic Spikes every round.

