Mina the Hollower: How To Dodge
Mina the Hollower handles dodging differently from most action games, which is why the movement can feel strange early on. There is no simple separate dodge roll button. Mina dodges by using the jump and burrow system together, and learning the timing is one of the biggest early skill checks in the game.
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How To Dodge In Mina The Hollower
To dodge in Mina the Hollower, jump and hold the button as Mina lands so she burrows underground, which lets her avoid most attacks while repositioning.
Mina does not dodge like a normal soulslike character. There is no clean roll button that instantly gives a short burst of invulnerability the moment an enemy swings. The dodge system is built into Mina’s burrow movement, so the timing has to start earlier than a standard dodge roll.
The basic input is simple. Press the jump button, keep holding it as Mina lands, and she will burrow underground. While burrowed, Mina can move quickly and avoid most attacks. The catch is that the burrow has startup because Mina needs to jump and land first. That makes it more of a preemptive dodge than a last second panic button.
The faster that clicks, the better the game feels. Mina the Hollower rewards planning the dodge before the hit arrives, not reacting at the final frame and expecting the game to be nice about it. It is not nice about it.
How Jump, Burrow, And Dodge Work Together
Jump, burrow, and dodge are all connected to the same core movement action in Mina the Hollower.
That is the main reason the controls feel awkward at first. The same button can handle multiple actions depending on timing and context. A normal press can jump. Holding the button as Mina lands can send her into a burrow. That burrow is the closest thing Mina has to a main dodge tool.
This means dodging is not just about pressing a button when danger appears. Mina needs enough time to leave the ground, land, and enter the burrow state. If an enemy attack is already hitting, pressing the button at that moment is usually too late.
Think of the burrow as a setup dodge. Mina uses it to avoid attacks by being underground before the hit connects, then comes back up in a better position. It is less about perfect reaction timing and more about reading what the enemy is about to do.
Because burrow timing affects survival, it also affects how safely Mina can keep Bones between checkpoints. The Mina the Hollower how to save guide explains how checkpoint burrows, the Underlab, Bones, and Bonestone work together.
Best Burrow Timing For Dodging Attacks
The best burrow timing is to start the dodge before the enemy attack reaches Mina, not at the exact moment the hit lands.
This is the adjustment that fixes most early dodge problems. If the game feels like Mina keeps getting hit during the burrow startup, the input is probably happening too late. The burrow is strong once Mina is underground, but it does not behave like an instant invincible roll from a faster action game.
For slow enemy attacks, jump and hold before the swing or stomp comes down. For enemies that rush forward, start the burrow as they begin moving, not after they are already touching Mina. For projectiles, burrow early enough to move under or away from the path before the projectile reaches the spot.
| Attack Type | Best Dodge Timing |
|---|---|
| Slow melee swing | Jump and hold as the enemy starts the attack. |
| Stomp attack | Move away early, then burrow if the stomp is about to catch Mina. |
| Charging enemy | Burrow before the enemy reaches Mina’s tile. |
| Projectile | Burrow early and reposition before it reaches Mina. |
| Fast contact damage | Use spacing first, then burrow before the enemy closes in. |
I think the biggest mistake is trying to use burrow like a panic roll. It works much better when Mina dodges before the danger is on top of her. Once that timing changes, the controls start feeling less like a fight against the game and more like a weird little mole escape system. Still weird, just less rude.
Why Dodging Feels Weird At First
Dodging feels weird in Mina the Hollower because the burrow has startup, the dodge is connected to jump timing, and the game rewards positioning more than last second reactions.
In many action games, dodging is a quick button press that solves danger immediately. Mina the Hollower is stricter. If Mina is too close, badly angled, or stuck in an attack recovery, burrow timing will feel late even when the button press was technically correct.
The game also uses top down spacing, enemy contact damage, pits, and limited attack directions. That makes positioning a bigger part of survival. Dodging through everything at the last second is not the main plan. The better plan is to stand where Mina has room to jump, burrow, and come up safely.
This is why the system can feel clunky before it feels useful. It asks for a different habit. Instead of waiting for the attack to hit, start moving before the enemy commits. Instead of dodging through the enemy every time, use burrow to leave the danger zone and reset the fight.
Weapon choice can make that learning curve better or worse. A safer reach weapon gives more space to read attacks, while short range weapons force tighter burrow timing. The Mina the Hollower best starting weapon guide breaks down which starter is easiest to learn around.
How To Dodge Stomp Attacks
To dodge stomp attacks in Mina the Hollower, back away before the stomp lands, then use burrow early if Mina needs extra space to escape the hit.
Stomp attacks punish standing close too long. They are usually not meant to be beaten by attacking until the last possible moment and then trying to dodge instantly. The safer answer is to bait the stomp, create distance, and punish after the enemy finishes the animation.
Move in, land a hit if there is time, then back out before the stomp comes down. If the enemy starts the stomp while Mina is still close, jump and hold early so the burrow starts before the hit lands. Once the stomp misses, come back up and attack during the recovery.
Weapons with range make this easier. Nightstar can poke from a safer distance, so Mina does not need to stand directly inside the stomp range as often. Short range weapons still work, but they require cleaner timing because Mina has to leave danger sooner.
Is There A Separate Dodge Option?
Mina does not start with a normal dedicated dodge roll, but there is a sidearm that gives an iframe dodge option later.
The core game still expects burrowing to be the main movement skill. Getting that timing down is important because it is used for combat, traversal, and escaping bad positions. The sidearm option can help players who want a more familiar dodge tool, but it does not remove the need to understand burrow movement.
The important takeaway is that early dodging is meant to feel different from a standard roll. Mina’s default dodge is connected to jumping and burrowing. Later tools can make movement more flexible, but the main combat language is still built around planning, spacing, and burrow timing.
As weapon upgrades open up, some weapons also become easier to use around movement mistakes because they add range, stronger approach tools, or better control. The Mina the Hollower all weapon upgrades guide covers every upgrade and what each one adds.
Best Tips For Dodging Better
The best way to dodge better in Mina the Hollower is to use burrow early, keep space around Mina, and stop treating it like an instant roll.
Once the timing changes, most fights become more manageable. Mina needs room to move. Fighting near pits, walls, and enemy clusters makes the dodge feel worse because there is nowhere useful to go after burrowing.
| Dodge Problem | Better Habit |
|---|---|
| Getting hit before burrowing | Start the jump and hold earlier. |
| Burrowing into another enemy | Move toward open space, not deeper into the crowd. |
| Falling into pits after attacks | Fight away from edges when using short range weapons. |
| Missing punish windows | Burrow away first, then attack after the enemy finishes. |
| Trying to dodge at the last second | Read the attack early and reposition before it lands. |
The best simple habit is to dodge for position first and damage second. Burrow out, get to a safer angle, then punish. Mina is not built to stand still and roll through every hit like a tiny gothic tire. She survives by being in the right spot before the hit arrives.
For more route, combat, saving, and recovery help, the main Mina the Hollower guide hub keeps every current GamerBlurb guide for the game in one place.
Final Blurb
Dodging in Mina the Hollower means using the jump and burrow system, not pressing a normal separate dodge roll button. Hold the jump button as Mina lands to burrow underground, then use that underground movement to avoid most attacks and reposition.
The system feels strange because it is preemptive. Mina has to start dodging earlier than in a standard action game, and good positioning is just as important as timing. Once burrow is treated like a setup tool instead of a panic roll, dodging gets much cleaner. Still a little odd, but at least the mole math starts making sense.

