No I’m Not a Human All Endings Explained Guide
No I’m Not a Human has ten endings, each shaped by who you let in, who you keep out, and how you handle the Visitors. Some are linked to specific characters like the Intruder or the Neighbor’s Daughter, while others depend on your choices across all five days. Below is a list of all endings in the game.
Survived To The End Ending (Good Ending)
The standard survival outcome. If only humans remain in your home by the end of Day 5, you survive together. The in-game text describes barricading the house with your allies, praying for the nightmare to end, and still clinging to a fragile sense of hope.
The Death Ending (Bad Ending)
Equivalent to the “Bad” Ending. If three or more Guests are inside by the end of Day 5, you are overwhelmed. The anthology text describes your body being mutilated by the Guests, closing the run in the worst possible way.
Intruder Ending
This is the Intruder’s path. If you are alone, or admit to being alone when questioned, he takes you away. The house is left empty and avoided by others. The anthology text describes it as your “terrible disappearance,” with no one knowing what happened when the last Visitor came.
Impostors Ending
A variation of survival, but compromised. If Guests remain inside your home at the end of Day 5, you reach this ending. Earlier builds describe it as realizing the house is no longer safe, since impostors made it through, leaving you to live alongside them.
Fatal Child Ending
This outcome is tied to the Neighbor’s Daughter. Under certain conditions, bringing her inside leads to her death. The details on exact requirements are unclear (we will update when we figure it out), but it stands as one of the game’s darker endings, forcing you to face the consequences of failing to protect her.
Cultists Ending
Unlocked by following the Fortune Teller. Choosing her path reveals a secret ending where you are pulled into the Guests’ cult. Earlier notes confirm it as one of the hidden outcomes, but the complete dialogue and triggers are not fully detailed yet.
FEMA Ending
This ending leads to being taken by FEMA. Instead of barricading the house or falling to the Visitors, you are removed from your home and relocated.
Murderer Ending (Killer Ending)
Also referred to as the Killer Ending by some. This occurs if you kill too many visitors inside your house. Instead of Guests being the threat, you become the danger.
Vigilante’s Feast Ending (Massacre Ending)
If you shoot two or more people during a single day, this is triggered. Survivors turn on you, driving you out of the house as too dangerous to live with.
Mushroom Ending (Secret Ending)
We need to gather more information on this one and reach this ending ourselves. Will update later.
Final Blurb
Every ending in No I’m Not a Human reinforces the tension between paranoia and misplaced trust. Some reward careful play, like Survived To The End, while others punish extremes, like Vigilante’s Feast or Entering The Death. The stranger paths… Cultists, Mushroom, and FEMA… can give you hidden lore beyond simple survival. Together, the ten endings show every possible fate for a world overrun by Visitors.
FAQ
How many endings are in No I’m Not a Human?
There are ten: Super Gets To You, Survived To The End, Survived With The Impostors, The Fatal Child, Cultists, Welcome To FEMA, Murderer, Mushroom, Vigilante’s Feast, and Entering The Death.
Which ending is considered the normal survival?
Survived To The End, where only humans remain inside by Day 5.
Can you survive with impostors inside?
Yes, that unlocks the Survived With The Impostors ending.
How is Vigilante’s Feast triggered?
By killing two or more people inside during a single day.
Which ending is the darkest?
Entering The Death is the bleakest, describing the protagonist being mutilated by Guests.

