OSRS Sailing Facilities | All Facilities and What They Do
© gamerblurb.com | Published on 11/20/2025 at 7:21 PM CST (USA)
Every boat upgrade opens new tools that change how your ship works, so this guide breaks down what each facility does and how to unlock them as you level.
How Facilities Work
Facilities are structures you build on facility hotspots inside the Shipyard. Each one needs specific Sailing and Construction levels plus the materials listed on the board. Once built, they stay on your boat until you swap them out.
Better boats unlock more hotspots and more advanced facility types. Rafts start small, while skiffs and sloops let you set up real setups for salvaging, trawling, combat, storage, and utility.
Facility Types Explained
Cannons
Cannons let your boat fight sea monsters. Each tier hits harder and needs higher Privateering to operate. Cannons require planks, nails, and bars that match their level.
| Cannon | Sailing Level | Construction Level | Materials |
|---|---|---|---|
| Bronze cannon | 28 | 21 | 4 planks, 16 bronze nails, 8 bronze bars |
| Iron cannon | 35 | 28 | 4 oak planks, 16 iron nails, 8 iron bars |
| Steel cannon | 47 | 39 | 4 teak planks, 16 steel nails, 8 steel bars |
| Mithril cannon | 57 | 50 | 4 mahogany planks, 16 mithril nails, 8 mithril bars |
| Adamant cannon | 69 | 61 | 4 camphor planks, 16 adamantite nails, 8 adamantite bars |
| Rune cannon | 80 | 76 | 4 ironwood planks, 16 rune nails, 8 runite bars |
| Dragon cannon | 92 | 84 | 4 rosewood planks, 16 dragon nails, 8 dragon sheets |
Salvaging Hooks
Hooks pull salvage from shipwrecks. Each upgrade makes salvaging faster and works on deeper wrecks.
| Hook | Sailing Level | Construction Level | Materials |
|---|---|---|---|
| Bronze hook | 15 | 1 | 4 planks, 16 bronze nails, 6 bronze bars, rope |
| Iron hook | 21 | 9 | 4 oak planks, 16 iron nails, 6 iron bars, rope |
| Steel hook | 27 | 18 | 4 teak planks, 16 steel nails, 6 steel bars, rope, 3 lead bars |
| Mithril hook | 44 | 30 | 4 mahogany planks, 16 mithril nails, 6 mithril bars, rope, 3 lead bars |
| Adamant hook | 59 | 52 | 4 camphor planks, 16 adamantite nails, 6 adamantite bars, rope, 3 lead bars |
| Rune hook | 74 | 66 | 6 ironwood planks, 16 rune nails, 6 runite bars, rope, 4 lead bars, 4 cupronickel bars |
| Dragon hook | 86 | 78 | 7 rosewood planks, 16 dragon nails, 6 dragon sheets, rope, 4 cupronickel bars, broken dragon hook |
Trawling Nets
Nets allow deep sea trawling for new fish types. Rafts cannot use them, but skiffs and sloops can.
| Net | Sailing Level | Construction Level | Materials |
|---|---|---|---|
| Rope trawling net | 56 | 45 | 7 ropes, 4 teak planks, 4 steel bars, 2 lead bars |
| Linen trawling net | 68 | 61 | 6 linen yarn, rope, 4 mahogany planks, 4 mithril bars, 2 lead bars |
| Hemp trawling net | 79 | 70 | 6 hemp yarn, rope, 4 camphor planks, 4 adamantite bars, 2 cupronickel bars, 4 ray barbs |
| Cotton trawling net | 84 | 73 | 6 cotton yarn, rope, 4 ironwood planks, 4 runite bars, 2 cupronickel bars, 8 ray barbs |
Cargo Holds
Cargo holds expand your storage for crates, salvage, fish, supplies, and repair kits. Higher tiers use stronger woods and metals.
| Cargo Hold | Sailing Level | Construction Level | Materials |
|---|---|---|---|
| Basic cargo hold | 1 | 1 | 8 planks, 32 bronze nails |
| Oak cargo hold | 18 | 11 | 8 oak planks, 32 iron nails |
| Teak cargo hold | 29 | 21 | 8 teak planks, 32 steel nails, 3 lead bars |
| Mahogany cargo hold | 46 | 41 | 8 mahogany planks, 32 mithril nails, 3 lead bars |
| Camphor cargo hold | 60 | 53 | 8 camphor planks, 32 adamantite nails, 3 lead bars |
| Ironwood cargo hold | 80 | 77 | 8 ironwood planks, 32 rune nails, 3 cupronickel bars |
| Rosewood cargo hold | 89 | 84 | 8 rosewood planks, 32 dragon nails, 3 cupronickel bars |
Work Stations
Stations give your boat more utility. Some support crafting, some support sorting salvage, and others boost trawling.
| Station | Sailing Level | Construction Level | Materials |
|---|---|---|---|
| Range | 16 | 6 | 4 steel bars, 2 charcoal, tinderbox |
| Keg | 33 | 25 | 5 oak planks, 20 iron nails, barrel stand |
| Innoculation station | 40 | 37 | 8 teak planks, 32 steel nails, 6 relicym's balm |
| Salvaging station | 42 | 34 | 4 teak planks, 16 steel nails |
| Chum station | 56 | 45 | 10 mahogany planks, 40 mithril nails, 2 steel bars, 1000 fishing bait, knife |
| Advanced chum station | 68 | 61 | 10 camphor planks, 40 adamantite nails, 2 steel bars, 1000 fishing bait, knife |
Wind Tools
Wind facilities boost how many wind motes you can use and how fast you build speed from trimming.
| Wind Tool | Sailing Level | Construction Level | Materials |
|---|---|---|---|
| Wind catcher | 53 | 47 | 4 teak planks, 16 steel nails, 8 steel bars, 4 lead bars, 10000 air runes, captured wind mote |
| Gale catcher | 79 | 70 | 4 camphor planks, 16 adamantite nails, 8 adamantite bars, 4 cupronickel bars, 25000 air runes, captured wind mote, 5 swift albatross feathers |
| Crystal extractor | 73 | 67 | 6 ironwood planks, 5 cupronickel bars, 2 magic stones, heart of ithell |
Misc Facilities
These give teleport options, depth control, anchors, and other utility.
| Facility | Sailing Level | Construction Level | Materials |
|---|---|---|---|
| Anchor | 37 | 29 | 8 steel bars, 6 lead bars, rope |
| Teleport focus | 55 | 49 | 8 mahogany planks, 32 mithril nails, 4 lead bars, magic stone |
| Fathom stone | 70 | 62 | 10 camphor planks, 40 adamantite nails, 4 molten glass, 2 cupronickel bars |
| Greater teleport focus | 75 | 69 | 8 ironwood planks, 32 rune nails, 4 cupronickel bars, 2 magic stones, bottled storm |
| Chum spreader | 82 | 74 | 10 ironwood planks, 40 rune nails, 5 cupronickel bars, 10000 fishing bait, narwhal horn knife |
| Fathom pearl | 91 | 83 | 10 rosewood planks, 40 dragon nails, 2 dragon sheets, echo pearl |
What You Should Build First
Early levels need storage and hooks. Mid levels need salvaging stations and better cannons. Late levels use nets and wind tools to push XP faster.
Here is a clean order that feels smooth
Build a basic cargo hold at level 1
Build a bronze salvaging hook at level 15
Build a range or keg for early tasks
Swap to teak cargo hold around 29
Build steel or mithril cannon once unlocked
Move into trawling nets after 56
Add wind catcher at 53 for trim gains
Use facilities that match the content you are doing
Final Blurb
Facilities decide what your boat can actually do at sea, so upgrade them often and match your setup to your goals. Salvaging, trawling, and sea combat all rely on the right builds, and the Shipyard lets you switch everything as you grow.
FAQ
How do I add a facility
Talk to a shipwright, enter the Shipyard, and build on an open hotspot.
Can rafts use every facility
No, some facilities like trawling nets need larger boats.
Do facilities give Construction XP
Yes, every build gives Construction experience.
Can I remove a facility later
Yes, swap it at the Shipyard any time.
Which facility gives the most early value
Cargo holds and salvaging hooks give the best start and make early Sailing smoother.
Note: Some gameplay data on crewmate stats adapted from the OSRS Wiki, used under CC BY-NC-SA 3.0.
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