R.E.P.O. Shockwave Mine Item Guide

Image Credit: semiwork, R.E.P.O.

How to Use the Shockwave Mine in R.E.P.O.

The Shockwave Mine is one of the most reliable tools in R.E.P.O. if you like stopping monsters in their tracks while giving them a painful shock. It deals damage and completely freezes movement, making it a great tool for both offense and defense. If you’re tired of getting chased down while trying to do your job, this mine has your back.

How It Works

  • Place It Where Monsters Walk

    • The mine activates when an enemy steps on it, so don’t just drop it randomly.

    • Best spots include doorways, hallways, and anywhere you know creatures will come through.

  • Stun and Damage

    • When triggered, the Shockwave Mine deals a burst of damage and stuns the target, stopping them from moving for a few seconds.

    • This buys you time to reload, run, or take out the enemy while it’s frozen in place.

  • Combine for More Effect

    • If you like making things worse for monsters, pair the Shockwave Mine with Stun Mines or Shockwave Grenades.

    • This can stack effects, keeping enemies locked down longer and making them easier to finish off.

Best Times to Use the Shockwave Mine

  • When you need to control a crowd. Stops multiple enemies from swarming you at once.

  • When you’re low on ammo. Keeps enemies stuck while you find more bullets or another way to deal with them.

  • When setting up ambushes. Use it to trap aggressive monsters and take them out while they’re helpless.

Final Blurb

The Shockwave Mine is simple but effective. It hurts, stuns, and gives you time to think, which is more than can be said for most weapons. Whether you’re using it to stop an ambush or set one up, it’s one of the best tools for keeping monsters where they belong—on the ground.


Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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