R.E.P.O. vs Lethal Company: Which Should You Play?

Image Credit: semiwork, R.E.P.O.

So, you’re looking for a co-op horror game that lets you and your friends bumble through terrifying situations while making questionable financial decisions? Great news! You’ve got two solid choices: R.E.P.O. and Lethal Company.

Both games involve collecting valuables while avoiding horrors that want to ruin your day, but they do things in their own chaotic ways. Let’s break down the differences between the two and give you a good look into the differences between R.E.P.O. vs Lethal Company and which you should play.

The Premise: Same Job, Different Nightmares

  • Lethal Company: You’re a minimum-wage employee scavenging abandoned facilities for scrap. Your employer doesn’t care if you live or die, only that you make quota. Every building is crawling with horrors that vary from unsettling to “I’m uninstalling this game.”

  • R.E.P.O.: You’re a weird little creature working for a shady company that repossesses valuable objects from haunted locations. There’s an actual store, a truck, and even a tax system (because nothing is scarier than financial responsibility). Monsters? Oh yeah, plenty of those too.

Winner: Lethal Company for making corporate horror feel a little too real. R.E.P.O. gets bonus points for making you feel like a sentient minion stuck in a horror show.

Gameplay: Panic vs. Precision

  • Lethal Company: Movement is janky, physics are unpredictable, and the monsters are always watching. The only way to survive is through careful teamwork (which, let’s be honest, is a challenge when your friends are panicking and screaming).

  • R.E.P.O.: Has actual inventory management, more structured goals, and physics-based disasters waiting to happen. Drop an item? It loses value. Move too fast? You might break something expensive. Oh, and did we mention the duck? Never touch the duck.

Winner: R.E.P.O. if you like a little strategy with your chaos. Lethal Company if you prefer full-blown, unhinged panic.

The Monsters: Which Game Wants You Dead More?

  • Lethal Company: Has a variety of terrifying creatures, each with unique behaviors. Some stalk you, some hunt based on sound, and others just exist to mess with your brain. Death is usually quick, dramatic, and embarrassing.

  • R.E.P.O.: Also has monsters, but they feel more... playful? That is, until they suddenly aren’t. You’ll run into things that seem harmless, like a small duck, only to realize it’s planning your demise. Also, the game isn’t afraid to drop way too many enemies on you at once.

Winner: Lethal Company for sheer terror. R.E.P.O. for making you question every inanimate object you see.

Co-Op Shenanigans: Which Game Will Destroy Friendships Faster?

  • Lethal Company: Your survival depends entirely on your friends not being idiots. Spoiler: they will be idiots. Someone will forget to check the quota, someone will scream and get everyone killed, and someone will close the exit door at the worst possible time.

  • R.E.P.O.: Less about survival, more about precision teamwork gone horribly wrong. Someone will drop a priceless artifact, someone will waste all your money, and someone will touch the duck. And that someone will probably be you.

Winner: Tie. Both games will have you questioning why you ever trusted your friends.

Our Verdict:

  • Want pure horror and tension? Go with Lethal Company.

  • Want a mix of horror, teamwork, and slapstick disaster? R.E.P.O. is your game.

  • Want to lose money, sanity, and friends? Play both.

No matter which you choose, expect lots of screaming, plenty of laughter, and at least one friend rage-quitting when everything inevitably falls apart. Happy hunting!


Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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