Can 'Em All has 12 Steam achievements covering everything from your first kill to the factory's biggest production milestones. Four are hidden, with several requiring unusual interactions with the machinery. If you're aiming for 100% completion, it's worth knowing which achievements you can earn immediately and which ones depend on long-term progression.
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All 12 Achievements
Hidden Achievements
Collateral Damage
Feeding Achievements
Factory and Permanent Upgrades
Freedom at Last
Best Achievement Order
All Can 'Em All Achievements and How to Unlock Them
There are 12 achievements in Can 'Em All, including four hidden achievements. Here's the complete list and each unlock requirement.
| Achievement | Unlock Requirement |
|---|---|
| First Blood | Kill your first creature. |
| Feeding the Future | Feed 100 children. |
| Not a Can (Hidden) | Throw a creature's body into the transport tube instead of a can. |
| Collateral Damage | Kill 10 creatures at once with an explosive bullet. |
| Ending World Hunger | Feed 10,000 children. |
| Fresh Meat (Hidden) | Grind a creature while it's still alive. |
| Special Delivery (Hidden) | Throw yourself into the transport tube. |
| A Fresh Start | Sell your factory for the first time. |
| World's Greatest Humanitarian | Feed 100,000 children. |
| Human Meat (Hidden) | Grind yourself in the processor. |
| The Perfect Employee | Purchase every permanent upgrade. |
| Freedom at Last | Discover the game's ending. |
Most achievements involve regular factory progression, although the hidden challenges require specific actions you wouldn't normally perform while trying to earn money.
How to Unlock the Four Hidden Achievements
The hidden achievements revolve around two pieces of equipment: the transport tube and the Grinder. Each has a challenge involving a creature and another involving your own character.
Not a Can
Take a defeated creature's body to the large blue selling tube and throw it inside instead of processing it into cans.
Normally, you'd deliver the body to the Grinder. For this achievement, deliberately send it to the wrong destination.
You only need to perform this interaction once, so there's no reason to waste an entire batch of creatures attempting it.
Fresh Meat
This achievement requires a living creature to enter the Grinder and be processed.
The creature must still be alive when it's ground up. Crushing an ordinary corpse won't meet the requirement.
Save this challenge for a moment when you can safely experiment with getting a living creature into the machinery, rather than clearing every enemy immediately.
Special Delivery
For Special Delivery, your character must enter the transport tube instead of a can or creature.
Use the large circular tube normally reserved for finished products. The achievement concerns your character entering that destination, not the Grinder.
Human Meat
Human Meat is the counterpart to Special Delivery, except the destination is the processor.
You need to put your own character through the Grinder to satisfy its unlock condition.
The distinction between these two achievements is the machine involved. The transport tube is used for Special Delivery, while the processor is used for Human Meat.
How to Get Collateral Damage in Can 'Em All
Collateral Damage requires you to kill 10 creatures simultaneously with an explosive bullet.
You'll have a better opportunity once your factory can receive larger groups of enemies. Rather than eliminating each creature immediately, aim to have enough targets close together for a single explosive attack.
The requirement is specifically 10 kills at once, not 10 total explosive kills across several attacks.
I'd attempt this once you have access to the appropriate explosive ammunition and can comfortably manage larger creature groups.
One detail worth checking is the attack itself. The achievement specifies an explosive bullet, so don't assume every weapon with an explosive effect necessarily satisfies the condition.
How to Complete the Feeding Achievements Faster
Three achievements depend on the number of children fed through your factory's production.
- Feeding the Future: 100 children.
- Ending World Hunger: 10,000 children.
- World's Greatest Humanitarian: 100,000 children.
The first milestone comes early, while reaching 100,000 requires considerably more production.
Keep Finished Cans Moving
The factory's basic income cycle involves killing creatures, processing their bodies, and delivering the resulting cans.
For long-term production, equipment that prevents bodies or finished cans from accumulating can help you maintain a steadier output.
The Industrial Vacuum makes manual handling easier, while additional Grinders and connected conveyors can reduce the amount of work you need to perform yourself.
Automatic defenses can also free you to concentrate on production instead of repeatedly stopping to fight creatures.
Don't Confuse Money Earned With Children Fed
The achievement thresholds measure children fed, not the total amount of money your factory has earned.
That matters when choosing upgrades. Improving can value can increase your income, while increasing the quantity of completed production addresses a different goal.
Don't assume that doubling a can's price automatically doubles your progress toward these achievements.
For the larger feeding milestones, concentrate on keeping the complete production process running reliably rather than judging progress only by your cash balance.
Factory Sales and Permanent Upgrade Achievements
Two achievements are connected to the factory's longer-term progression system rather than individual production tasks.
A Fresh Start
To unlock A Fresh Start, sell your factory for the first time.
This refers to selling the factory itself through the game's progression system, not selling cans through the transport tube.
The factory sale is associated with the permanent-upgrade side of progression, making it an important milestone beyond the ordinary daily upgrade tree.
The Perfect Employee
The Perfect Employee requires purchasing every permanent upgrade.
Permanent upgrades are distinct from the regular improvements you buy to strengthen your current factory, such as weapon damage, Grinder capacity, or conveyor speed.
Because this achievement requires the entire permanent-upgrade collection, purchasing a few powerful upgrades won't be sufficient.
Plan for a longer-term progression goal rather than trying to finish it during your opening shifts.
How to Get Freedom at Last
Freedom at Last is awarded for discovering the game's ending.
Can 'Em All includes a Freedom objective associated with its late-game progression. This is a separate goal from simply completing your first factory sale.
If you're working toward all achievements, make sure you're progressing toward the ending rather than treating factory upgrades and sales as the entirety of the game.
The exact final sequence isn't established by the available gameplay details, so there isn't enough verified information to provide a reliable step-by-step ending walkthrough here.
Best Order for Getting All Achievements
You don't need to approach every achievement as a separate grind. Several fit naturally into the same factory progression, while others only require a quick detour.
- Start with First Blood. It unlocks naturally when you defeat your first creature.
- Complete the hidden factory interactions. Experiment with the transport tube and Grinder before the factory becomes too busy to manage comfortably.
- Reach the first feeding milestone. Concentrate on completing sales and establishing a reliable production routine.
- Attempt Collateral Damage when equipped. Wait until you have the appropriate explosive attack and enough creatures to attempt ten simultaneous kills.
- Continue building production. Work toward the 10,000 and 100,000 feeding milestones while improving machinery and transportation.
- Progress beyond ordinary factory upgrades. Complete your first factory sale, pursue permanent upgrades, and work toward the game's ending.
The larger production milestones can continue alongside your other goals, so there's little reason to stop progressing through the game solely to concentrate on them.
For the most efficient completion, I'd handle the unusual hidden interactions early, then let the feeding achievements accumulate while working through the factory's longer-term progression. That keeps achievement hunting from becoming a separate task every time you start another shift.

