Enshrouded 1.0 Base Locations Guide
Enshrouded 1.0 base locations are easier to choose when you start with a building plan instead of searching for one perfect spot. A farming settlement needs different ground than a sprawling custom village, and a scenic late-game home may be a poor place to keep your everyday crafting stations. Use these locations as purpose-built sites, and let each base solve a different problem.
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Quick Location Picks
Best Places to Build From Scratch
Best Working Settlement
Best Travel Base
Late-Game Building Sites
How to Plan Around 1.0 Building
The best Enshrouded 1.0 base locations depend on your build plan
For a first custom village, choose the Springlands clearing near the road and water by the Alchemist Tower map label. For a ready-made home that can support farming and NPCs, use Harvest Homestead. For a central home once you are exploring farther afield, build on a Nomad Highlands plateau. These sites cover different needs; the right choice depends on what you want to build and how often you want to travel.
Build a village from the ground up: Springlands clearing near the Alchemist Tower map label
Settle NPCs and farming quickly: Harvest Homestead
Build near a pond and mine: Blue Goblet Tavern
Make a central travel base: Nomad Highlands plateau
Build around a lake in the late game: Dragon Dream Lake
Best places to build from scratch
Springlands clearing for a first custom village
Look for the open ground beside a road near the Alchemist Tower map label in the Springlands. Water is close, and the clearing gives you room to place your own buildings rather than fitting a settlement into an existing floor plan.
It works well as a first main base because you can expand in stages. Put the workshop and essential crafting stations near your Flame Altar, then reserve the outer part of the clearing for NPC homes, storage, and fields. The nearby road gives the settlement a natural approach, so you can design a gate or central path before the space fills up.
Lake south of the Farmer’s Vault for a waterside layout
For a village organized around a lake, start at the Farmer’s Vault and follow the stone path south for about 200 meters. The open field beside the water sits north-northeast of Ferndale. The shoreline gives you a natural edge for the settlement, while the field leaves room for separate houses and work areas.
This site suits a spread-out village better than a compact workshop. Lay out paths and building plots first, and leave a buffer around the lake so later additions do not crowd the waterline.
Hill south of Low Meadows Spire for a terraced build
The large hill south of Low Meadows Spire is a good fit for a base that uses elevation as part of its design. Waterfalls and the slope give you a natural way to separate upper and lower sections, while the ground beneath the settlement can become an underground extension.
Before flattening anything, choose where your main path will climb. A planned route can connect the village, workshop, and lower rooms without cutting across the whole hillside.
Best locations for a working settlement
Harvest Homestead for farming, crafting, and NPC housing
Harvest Homestead is the practical choice when your starter house can no longer fit everything you use. The property already has a large home, extra structures, and fields, so you can assign different areas to crafting, NPC rooms, livestock, and crops without building every structure first.
Think of it as a working settlement rather than a blank canvas. Keep the central house for the jobs you visit most often and turn the surrounding buildings into specialized spaces. If you want a fully original village, use the property’s layout as a starting framework and build outward where you need more room.
Blue Goblet Tavern for a compact early-game hub
The Blue Goblet Tavern gives you an existing mountain home with a pond, a mine, and a spider cave nearby. That combination makes it convenient when you want useful destinations close to the base without committing to a large farmstead.
It is a better fit for players willing to adapt an existing building than for those who want to design every wall themselves. The nearby cave and mine also make it a useful early hub for gathering and exploration, while the pond adds room for fishing or a waterside extension.
Best location for a travel-focused base
Nomad Highlands plateau for a regional hub
A plateau in the Nomad Highlands makes a strong second base once your journeys regularly take you beyond the Springlands. Its elevated position gives you routes toward several regions, with the Springlands to the south and Revelwood to the west. From the plateau, gliding can also make descents into lower areas easier.
Use the high ground to give your base a clear footprint: place the central hub on the flatter section, then build homes or lookout structures along the edges. This location is more useful for travel and views than for a beginner who still needs to stay near early-game crafting and resources.
Late-game locations for terrain-led builds
Dragon Dream Lake for a large waterside settlement
Dragon Dream Lake in the Veilwater Basin combines a broad lakeshore, a central island, and open ground for a settlement that can spread across the landscape. It is a strong choice if you want the water and terrain to shape the layout instead of building on a flat, empty platform.
Plan the village in sections. The island can become a landmark or central feature, while the wider shore gives you room for separate homes and workshops. Because the lake is in a later region, it is better as an expansion site than as your first base.
Frozen lake near the Summit Spire for an alpine home
The frozen lake near the Summit Spire offers natural ice, water, and a high-altitude setting. A vent in the area can also become a feature of a tower or other vertical design. There is additional buildable ground on a nearby plateau if the lakeshore is not enough for the full project.
Expect to clear local enemies before settling in. This is a late-game site for a deliberate build, not a convenient stop for players who have not yet reached the region or upgraded their Flame Altar.
Waterfall mine northwest of the Revelwood Ancient Spire for an underground base
Northwest of the Revelwood Ancient Spire, a mining site behind a waterfall gives you an existing excavation to work with. You can build above it and use the mine as a basement, workshop, or hidden entrance instead of digging the entire underground space yourself.
Inspect the existing walls before placing your main structures. Keeping part of the excavation can save work and give the base a stronger connection to the terrain; removing more of it gives you room to shape the interior around your own floor plan.
How to plan an Enshrouded 1.0 base around building space
With 1.0 opening up more building possibilities around Shroud-affected areas, a site does not have to be a perfectly safe, perfectly flat field to support a larger project. Look for connected ground where your build can expand into a hillside, an existing ruin, or the edge of a clearing. A compact plot may work for a starter workshop but become restrictive once you add NPC homes, farms, and storage.
Before placing a Flame Altar, walk the whole area you intend to use. Check the slope, nearby paths, water access, existing structures, and the amount of connected space you can build across. Then decide whether you want to preserve the terrain, renovate it, or clear it for a new layout.
You do not need one base to serve the entire save. Keep an early settlement for routine crafting and farming, then add a travel hub or late-game home when you reach a region whose terrain suits your next project. That gives each location a clear role and lets your settlements grow with your progress.

