All Astral Anomalies List & Locations | Two Point Museum

Image Credit: Two Point Studios, Two Point Museum

Astral Anomalies are powerful exhibits in Two Point Museum that provide special effects for guests. To activate them, you need Celestial Cells and sometimes other Anomalies. Below is a simple list of all known Anomalies and how to get them working.

Solar System Anomalies

  • Galactic Bulb (Cybegonia Flower)

    • Location: Two Point Orbit

    • Needs: 2 Triangle Cells, 1 Circle Cell

    • Effect: Prevents guests from losing Environment Happiness.

  • Table of Cosmos (Theoretical Extrapolator)

    • Location: The Moon

    • Needs: 1 Circle Cell, 1 Square Cell, 1 Cybegonia Flower

    • Effect: Gives 1 extra Knowledge to Info Stands.

Cheesemoonger System Anomalies

  • Space Ball (Anatomic Fabricator)

    • Location: Motherboard

    • Needs: 2 Square Cells, 1 Triangle Cell

    • Effect: Creates unique Space Decorations over time.

  • Orbit Totem (Therasonic Amplifier)

    • Location: Blue Cheese Moon

    • Needs: 1 Triangle Cell, 1 Circle Cell, 1 Anatomic Fabricator

    • Effect: Increases Happiness of nearby guests and staff.

Space Gibbon Moons Anomalies

  • Blending Gears (Culinary Compounder)

    • Location: Gibbon Moon One

    • Needs: 2 Circle Cells, 1 Square Cell

    • Effect: Guests can use it to get Food and Drink.

  • Pressure Pod (Lavatory Laboratory)

    • Location: Gibbon Moon Two

    • Needs: 1 Square Cell, 1 Triangle Cell, 1 Culinary Compounder

    • Effect: Functions as a toilet that never needs maintenance.

  • Moon Junk (Aligner Recliner)

    • Location: Gibbon Moon Three

    • Needs: 1 Square Cell, 1 Anatomic Fabricator, 1 Therasonic Amplifier

    • Effect: Guests can sit to recover Energy.

Frogborne System Anomalies

  • Ballistic Antennae (Universal Grasper)

    • Location: Satelilly Pade

    • Needs: 1 Circle Cell, 1 Culinary Compounder, 1 Lavatory Laboratory

    • Effect: Increases Entertainment of guests who interact with it.

  • Stellar Sting (Buzz Pollinator)

    • Location: Hyperway Services

    • Needs: 1 Culinary Compounder, 1 Lavatory Laboratory, 1 Universal Grasper

    • Effect: Guests walking by get 10% more Buzz from all Exhibits.

Anomalonian System Anomalies

  • Star Cannon (Publicity Ray)

    • Location: Hayley’s Comet

    • Needs: 1 Triangle Cell, 1 Cybegonia Flower, 1 Theoretical Extrapolator

    • Effect: Increases guests' Desire to Stay.

  • Drop Platform (Pedi-Pond)

    • Location: Hayley’s Comet

    • Needs: 1 Anatomic Fabricator, 1 Therasonic Amplifier, 1 Aligner Recliner

    • Effect: Gives guests a temporary boost to movement speed.

  • Podium of Pain (Astral Archway)

    • Location: Anomalonian Archives

    • Needs: 1 Cybegonia Flower, 1 Theoretical Extrapolator, 1 Publicity Ray

    • Effect: Gives guests a Happiness boost.

  • Puzzle Piece (Perception Desk)

    • Location: Anomalonian Archives

    • Needs: 1 Buzz Pollinator, 1 Pedi-Pond, 1 Astral Archway

    • Effect: Increases Buzz, Knowledge, and Happiness of guests.

Final Blurb

  • Celestial Cells (Triangle, Circle, Square) are needed to activate most Anomalies.

  • Some advanced Anomalies require other active Anomalies nearby to work.

  • Activating Anomalies boosts guest engagement, making them great for guided tours and donation stands.

Set them up right, and your museum will be buzzing with excitement (literally)!


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Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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How to Get the Anatomic Fabricator in Two Point Museum

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Two Point Museum Anomaly Guide: How to Activate Anomalies