Game Review | Wild Assault
Image Credits: Combat Cat Studio, Wild Assault
Okay, I’ll just say it: Wild Assault is surprisingly good. I bought it expecting a meme-worthy furry Battlefield knockoff, and instead I’ve spent hours gleefully dive-rolling around as a skunk, blasting enemies with poison clouds and yelling at bots that can’t aim. If that sounds dumb, that’s because it is. And it rules.
It’s Battlefield, But With Claws
This is a 20v20 third-person shooter where everyone’s an animal-person with guns and unique powers. You’ve got classes—Assault, Scout, Expert, Support—and every character (called a Valiant) plays totally differently. Some brawl up close, some throw barrels of gas, and one literally digs underground to let teammates respawn.
The gunplay? Surprisingly crisp. Movement feels light and responsive, abilities are flashy but not overwhelming, and the game strikes that weird sweet spot between chaotic and tactical. No vehicles. No killstreaks. Just good old-fashioned carnage with a side of rabbit medics and shotgun bears.
Monetization Isn’t That Bad (Really)
So, the game costs $15. There’s a battle pass, and yes, you can pay $10 for the premium track. But it’s just cosmetics. All gameplay content—characters, weapons, perks—is unlocked by playing. Even the “battle pass character” is on the free track and unlockable in a couple hours.
There’s also a supporter pack, but that just gives you a skin and early access to one Valiant. You can still unlock that Valiant normally without paying a cent more.
No loot boxes. No pay-to-win. No storefront. I actually forgot the premium currency even existed until I dug through the menus.
Yes, There Are Bots. Lots of Them.
You’ll notice it. Some matches are full of real players. Some... not so much. Bots have pretty realistic names and decent aim, but they also get confused by stairs and tend to rubberband into walls. I’m not really all that mad about it—it means queue times are instant—but yeah, it’s a thing.
What’s Great
Character variety is awesome – 10 unique playstyles with solid ability kits
Maps are compact but fun – Good cover and lots of flank routes
No P2W garbage – Everything that affects gameplay is unlocked through play
Fast matchmaking – Even if bots are doing half the matchmaking
Devs are listening – They removed the Battle Pass XP cap after one day of complaints
What Needs Work
Bots need brains – Or at least better pathing
Balance is shaky – Some Valiants and weapons hit like freight trains
More maps please – Only three right now
Menu lag – Gets worse the longer you’re in the game
No server for Aussies – Sorry, mates
Final Blurb
Wild Assault is dumb in all the right ways. It’s cheap, it’s fun, it’s full of charm and chaos, and somehow manages to blend Battlefield tactics with Overwatch-style flair without feeling like a knockoff. If you’re looking for something lighthearted, low-cost, and weirdly addictive, give it a shot.
Just don’t be surprised if you log in “just for a match” and lose three hours unlocking a bunny with a healing grenade. It happens.
GamerBlurb Rating: 7/10
Review by Andrew Hamel