R.E.P.O. New Map: The Museum

Image Credit: semiwork, R.E.P.O.

R.E.P.O.’s next update is bringing a brand-new level: The Museum. Based on what we’ve seen so far, this place is shaping up to be a mix of high-stakes looting, precarious parkour, and enemies that have no respect for priceless artifacts. Here’s everything we know so far about the new map.

Read More: R.E.P.O. Everything Coming in New Update

The Museum – What to Expect

1. A Vertical Nightmare

If you’re afraid of heights, well… tough luck. The Museum is stacked with thin walkways, upper levels, and gaps big enough to test your faith in the jump button.

  • Parkour seems unavoidable – Unlike other maps, where movement is mostly about dodging, The Museum looks like it’ll require some actual platforming skills.

  • Loot placement will be tricky – High-value artifacts could be perched in awkward locations, meaning one wrong step sends them (or you) into oblivion.

  • There’s a high chance of watching teammates fall – Whether by accident or “accident,” we’ll let you decide.

2. Enemies in Unexpected Places

It’s a museum, which means creepy statues, mannequins, or displays could very well turn out to be not just displays.

  • We don’t know exactly what’s lurking, but something is – The devs have teased new enemies hiding behind exhibits.

  • Breaking things might be a problem – Whether it’s you or the monsters, expect valuable loot to be at risk.

  • Tight spaces might make escaping harder – Good luck running when there’s a priceless sculpture in your way.

What This Means for Players

  • Master your movement – Rushing will just get you (or your loot) killed.

  • Expect to get ambushed – If something looks suspicious, it probably is.

What We’re Still Waiting to Find Out

  • Are there any new tools or upgrades to help with movement?

  • Will enemies be avoidable, or do we have to fight them?

  • Is there anything special about this map, like a unique mechanic or hazard?

Final Blurb

The Museum is shaping up to be one of R.E.P.O.’s most technical maps yet, with tighter spaces, higher risks, and more opportunities for disaster. If you’ve spent most of the game stumbling around without thinking, now might be the time to practice your parkour—otherwise, expect a lot of falling and frustration.


Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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