R.E.P.O. Weapons and Guns Guide
Image Credit: semiwork, R.E.P.O.
In R.E.P.O., violence is sometimes the best answer. Doesn’t matter if you're bashing in doors, stunning enemies, or just making sure a particularly annoying alien stops floating around, you’ll need the right tools for the job. Here’s a breakdown of all the actual weapons in the game—because while a Rubber Duck might be funny, it’s not exactly practical in a fight.
Melee Weapons – Smack Your Problems Away
Frying Pan ($24K-27K) – A kitchen classic. Surprisingly effective. Smacks enemies with a satisfying clang.
Sledge Hammer ($44K-48K) – Hits like a truck, swings like one too. Slow but powerful.
Baseball Bat ($24K-29K) – A reliable, well-balanced weapon. Ideal for when you want to knock some sense into things.
Inflatable Hammer ($9K) – It looks fun, but it’s mostly just annoying. Pushes enemies back but does little damage. Think of it as the weaponized version of passive aggression.
Sword ($25K-26K) – It’s a sword. You slash things with it. No fancy tricks, just good ol’ medieval-style problem-solving.
Firearms – When Melee Just Won’t Cut It
Gun ($46K) – Basic, reliable, and deadly. Just don’t go full trigger-happy—your aim turns into a mess if you spam it.
Tranq Gun ($17K) – Not lethal, but useful. Puts enemies to sleep for a bit, which is great for when you need a break from panicking.
Shotgun ($92K) – Unlimited ammo, high damage, massive recoil. Basically, the game’s way of saying, “Are you sure you can handle this?”
Click here to see all items and what they do in R.E.P.O.
Final Blurb
R.E.P.O. gives you a decent mix of weapons, whether you prefer getting up close and personal or taking things down from a distance. Just remember: money is tight, so choose wisely. Oh, and try not to miss—ammo isn’t infinite, but your regrets sure will be.