Schedule 1 Guide: All Effects and What They Do
Image Credit: TVGS, Schedule I
Note: This guide covers content from Schedule 1, a satirical video game set in a fictional world. All items, recipes, and references are entirely made up and exist only in the game. Please don’t try any of this in real life.
When you're mixing in Schedule 1, each recipe can end up with different effects—some useful, some visual, and some just plain ridiculous. Here’s a complete breakdown of every known effect, what it does, and whether it’s all flash or actually functional.
Read More: Schedule 1 Tips and Tricks
Ability Effects (These do something useful)
Anti-Gravity – Jump higher
Athletic – Run faster
Bright-Eyed – Flashlight eyes (yep)
Explosive - People will explode after using the product
Energizing – Run faster (again, but weaker)
Slippery – Movement becomes... slippery
Sneaky – Possibly stealth-related, nobody’s sure
Cosmetic Effects (Purely visual, but hilarious)
Zombifying – Pale green undead appearance
Balding – Removes hair
Calorie-Dense – Makes user look fatter
Cyclopean – One big eye
Electrifying – Lightning effect on body
Gingeritis – Red hair
Glowing – Radioactive green glow
Jennerising – Makes the Zoi look female
Long-Faced – Neck grows longer
Smelly – Stinky cloud aura
Spicy – Head lights on fire
Thought-Provoking – Enlarged brain/head
Tropic Thunder – Black skin
Laxative – Constant accidents (gross, but real)
Mood or State Effects (Might affect behavior)
Calming – Lowers aggression
Euphoric – Mood boost
Focused – Better performance on tasks
Foggy – Slower reactions
Munchies – Makes NPCs hungry
Refreshing – Light mood perk
Sedating – Slows NPCs down
Sneaky – Maybe makes you harder to detect?
No-Function/Placeholder (or Dangerous) Effects
These exist in the data but don’t seem to do anything... yet.
Disorienting
Paranoia
Schizophrenia
Seizure-Inducing
Toxic
These are either broken, purely cosmetic with no observable behavior, or waiting on future updates.
Final Blurb
Whether you’re after glowing eyes, flaming heads, or just want to sprint like Sonic, effects in Schedule 1 are part of what makes mixing worth the effort. Some make your product more valuable, some just make customers look ridiculous—but either way, they’re worth experimenting with. Just… maybe skip the ones that say “Explosive.”