Voidling Bound: All Voidlings & Species
Voidling Bound currently has 9 playable Voidling species: Kwipeck, Gilick, Kerapin, Gwigoon, Anami, Ur-Sek, Nimiod, Morfang, and Packuran. Each species has its own Primary, Secondary, Tertiary, Movement, and Ultimate ability, along with two mutation branches tied to different elements.
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All Voidlings And Species
Voidling Species List
Kwipeck
Gilick
Kerapin
Gwigoon
Anami
Ur-Sek
Nimiod
Morfang
Packuran
All Voidlings And Species In Voidling Bound
There are 9 playable Voidling species in Voidling Bound. Each one plays differently, with its own weapon style, movement option, defensive tool, ultimate ability, and elemental mutation paths.
The main thing to understand is that species are not just cosmetic creatures. A species changes how your Voidling fights. Some are safer ranged attackers, some want to fight up close, and some have more unusual mechanics like duplicating, swapping forms, placing turrets, or using stamina-based air movement.
Each species also has two mutation tree branches. These branches are tied to elements, and going down a mutation path changes the Voidling's Primary and Secondary abilities while adding a Mutated Perk at the end of the tree.
For a full breakdown of every playable creature, elements, and ability overview, check the Voidling Bound all Voidlings and species guide.
Voidling Species List
The table below lists every currently playable Voidling species, its elements, and its basic combat role.
| Species | Elements | Basic Playstyle |
|---|---|---|
| Kwipeck | Organic / Pyro | Balanced starter with ranged damage, rockets, dashes, and AoE explosions. |
| Gilick | Pyro / Cryo | Close-range brawler with shotgun pressure, slam attacks, counters, and cone burst damage. |
| Kerapin | Organic / Cryo | Defensive turtle-style species with shields, mines, burst shots, and rolling explosives. |
| Gwigoon | Organic / Plasma | Clone-based fighter that creates duplicates to overwhelm enemies. |
| Anami | Cryo / Cyber | Small mobile attacker with homing pressure, mobility, and elemental harassment. |
| Ur-Sek | Organic / Plasma | Two-form symbiotic species with form swapping, healing, and fast ultimate charge. |
| Nimiod | Organic / Cyber | Airborne area-damage species with turrets, stamina movement, teleporting, and burst setups. |
| Morfang | Pyro / Plasma | Aggressive melee hunter built around ambushes and close-range pressure. |
| Packuran | Plasma / Cyber | Heavy pressure species with beams, hatchlings, wormholes, and battlefield control. |
Kwipeck
Kwipeck is the starter species used in the tutorial. It is the most balanced early Voidling and works well for learning the basic combat flow before moving into stranger species.
Kwipeck's Primary ability is a fast-firing SMG-style attack, while its Secondary ability fires a rocket. Its defensive tool is a dash, giving it simple mobility and a reliable way to avoid damage.
Its Tertiary ability uses two talon slashes followed by a beak attack, giving it a melee option when enemies get too close. Its Ultimate lets you choose spots on the ground and fire multiple large AoE explosions into those areas.
| Kwipeck Detail | Info |
|---|---|
| Elements | Organic / Pyro |
| Primary | Fast-firing SMG-style attack. |
| Secondary | Rocket attack. |
| Defense | Dash. |
| Ultimate | Multiple large AoE explosions at selected ground spots. |
Kwipeck is the safe all-rounder. It is not the weirdest species, but that is the point. It gives you ranged damage, movement, melee backup, and a clear Ultimate without forcing a complicated gimmick immediately.
Gilick
Gilick is the first species you come across after the starter and focuses more on close-range combat. It is much more aggressive than Kwipeck and works best when you are comfortable fighting near enemies.
Its Primary ability acts like a shotgun, making it stronger up close. Its Secondary ability is a high-damage slam that helps bring Gilick into close range, while its defensive ability uses a counter stance.
During the counter stance, Gilick deals minor damage around itself, then unleashes a small burst when hit and becomes temporarily invulnerable. Its melee chain uses two claw attacks before finishing with a tail spin. Its Ultimate fires a high-damage cone burst in front of you.
| Gilick Detail | Info |
|---|---|
| Elements | Pyro / Cryo |
| Primary | Shotgun-style attack. |
| Secondary | High-damage slam attack. |
| Defense | Counter stance with burst and temporary invulnerability. |
| Ultimate | High-damage cone burst. |
Gilick is for players who want to stop politely shooting from across the room and start turning fights into a personal space problem.
Kerapin
Kerapin is a turtle-based species built around defense, control, and safer fighting. It is a better fit if you want a sturdier Voidling with tools that help manage enemy pressure.
Kerapin's Primary ability fires a medium-range burst of shots. Its Secondary ability throws a mine that explodes after a short delay, giving it area control and setup damage.
Its defensive ability creates a shield that you can attack through, which makes Kerapin much safer than more reckless species. Its Tertiary ability is a single slam in front of it, while its Ultimate turns Kerapin into a high-speed rolling threat. Pressing the Ultimate again ends the roll and throws explosive charges in all directions.
| Kerapin Detail | Info |
|---|---|
| Elements | Organic / Cryo |
| Primary | Medium-range burst shots. |
| Secondary | Mine that explodes after a short delay. |
| Defense | Shield that can be attacked through. |
| Ultimate | High-speed rolling attack that can end with explosive charges. |
Kerapin is the defensive pick. It still deals damage, but it gives you more room to survive mistakes instead of demanding constant aggression.
Gwigoon
Gwigoon is a clone-based Voidling species built around duplication. Its Secondary ability lets it create duplicates, which can turn fights into controlled chaos very quickly.
This makes Gwigoon useful if you like indirect pressure. You can stay farther back while duplicates do some of the work, or move with them and flood the battlefield with bodies and damage.
| Gwigoon Detail | Info |
|---|---|
| Elements | Organic / Plasma |
| Main Mechanic | Creates duplicates with its Secondary ability. |
| Playstyle | Clone pressure, battlefield disruption, and minion-style damage. |
Gwigoon is not just about raw attacks. It is about adding more problems to the screen than enemies want to deal with. Very rude. Very useful.
Anami
Anami is a small, agile species built around mobility and pressure from safer positions. It is designed to stay out of danger while harassing enemies with homing attacks and elemental abilities.
This species is a strong fit if you like fast movement and constant pressure without committing to heavy close-range combat. It is more about staying active, avoiding danger, and letting its attacks keep enemies under pressure.
| Anami Detail | Info |
|---|---|
| Elements | Cryo / Cyber |
| Main Strength | Mobility, homing attacks, and elemental harassment. |
| Playstyle | Agile ranged pressure and hit-and-run fighting. |
Anami is for players who would rather annoy enemies to death than stand there trading hits like a brick with opinions.
Ur-Sek
Ur-Sek is one of the more unusual species because it is actually a symbiotic pair. Ur is the larger, heavier half, while Sek is smaller, faster, and more nimble.
Because of this setup, Ur-Sek has two forms for each ability. Its Ultimate lets it swap between forms and heal, and it also has the fastest Ultimate charge time of the currently available species.
| Ur-Sek Detail | Info |
|---|---|
| Elements | Organic / Plasma |
| Main Mechanic | Two-form symbiotic playstyle. |
| Ultimate | Swaps forms and heals. |
| Special Trait | Fastest Ultimate charge time among current species. |
Ur-Sek is best for players who want flexibility. You are not locked into one speed or rhythm, because the species is built around swapping between two different forms.
Nimiod
Nimiod is one of the most mechanically different species in Voidling Bound. It focuses on area damage, elemental effects, turrets, stamina movement, and airborne attacks.
Unlike other species, Nimiod has infinite jumps that cost stamina. The tradeoff is that Nimiod cannot reload until it lands on the ground. To support that playstyle, it can place turrets that link to it, restore stamina while nearby, and attack alongside its own attacks.
Its Primary ability creates a constant area around it that automatically attacks when enemies are nearby, draining stamina as it works. Its Secondary ability places turrets. Its defensive ability is a short-range teleport that leaves Nimiod temporarily invulnerable at the end, and teleporting near turrets causes them to burst for nearby damage.
Nimiod's Tertiary ability charges while it is airborne. The longer it stays in the air, the stronger the attack becomes. Using it consumes all charges and sends Nimiod straight down to the ground for high damage. Its Ultimate teleports it around while invulnerable, places 6 turrets, and gives a temporary attack and crit buff.
| Nimiod Detail | Info |
|---|---|
| Elements | Organic / Cyber |
| Main Mechanic | Infinite stamina-based jumps and turret linking. |
| Primary | Stamina-draining aura that attacks nearby enemies. |
| Secondary | Places turrets that restore stamina and attack with you. |
| Defense | Short teleport with temporary invulnerability and turret burst synergy. |
| Ultimate | Invulnerable teleporting, 6 turrets, and temporary attack and crit buff. |
Nimiod is not the simple pick. It is the “I brought a turret network and a stamina problem” pick. Strong, weird, and probably not what you choose when you want your first run to be calm.
Morfang
Morfang is a savage close-range hunter built for aggression. It focuses on melee pressure, ambush damage, and overwhelming enemies before they can settle into a fight.
This is not a passive or defensive species. Morfang wants to be close, violent, and active. Its value comes from relentless pressure rather than sitting back and playing safely.
| Morfang Detail | Info |
|---|---|
| Elements | Pyro / Plasma |
| Main Strength | Close-range aggression and ambush pressure. |
| Playstyle | Melee-focused hunter that overwhelms enemies up close. |
Morfang is the species for players who see distance as a personal insult.
Packuran
Packuran is the heaviest Voidling species currently listed and specializes in pressure, beams, hatchlings, wormholes, and battlefield control.
Its kit mixes aggression with control. Packuran can pressure enemies with continuous laser beams, summon hatchlings, and create miniature wormholes. That gives it a more layered style than simply walking forward and hitting things, even though it still brings plenty of close-range threat.
| Packuran Detail | Info |
|---|---|
| Elements | Plasma / Cyber |
| Main Strength | Radiation beams, hatchlings, wormholes, and battlefield control. |
| Playstyle | Heavy pressure with a mix of ranged damage, summons, and control tools. |
Packuran is the heavy specialist. It is big, strange, and built to make the battlefield feel like it belongs to you.
Best Voidling Species To Choose
The best Voidling species depends on how you want to fight. Kwipeck is the best starter pick because it is balanced and easy to understand, while Kerapin is better if you want defense. Gilick and Morfang are stronger fits for close-range players, and Nimiod is better for players who want a more complex turret and air-control style.
| Want This? | Try This Species |
|---|---|
| Balanced starter gameplay | Kwipeck |
| Close-range brawling | Gilick |
| Defense and safer fights | Kerapin |
| Clone pressure | Gwigoon |
| Fast movement and harassment | Anami |
| Two-form flexibility | Ur-Sek |
| Turrets and airborne area damage | Nimiod |
| Pure melee aggression | Morfang |
| Heavy control and beam pressure | Packuran |
Once you know which species you want to use, the Voidling Bound best build guide explains which Voidlings are best to build around for damage, defense, mobility, clones, and control.
Final Blurb
Voidling Bound currently has 9 playable Voidling species: Kwipeck, Gilick, Kerapin, Gwigoon, Anami, Ur-Sek, Nimiod, Morfang, and Packuran. Each one has its own ability set, elements, combat role, and mutation paths.
Start with Kwipeck if you want the cleanest learning curve. Move to Gilick, Morfang, or Kerapin if you want a clearer combat identity. Try Nimiod, Ur-Sek, Gwigoon, Anami, or Packuran when you want something stranger than “shoot enemy until enemy stops being alive.”

