Winning Ticket Build Guide | Uma Musume Pretty Derby

Written by Priya Kapoor

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Winning Ticket is built best as a Medium or Long Betweener with high Power, decent Speed, and just enough healing to survive URA in Umamusume: Pretty Derby. Her stat growth favors Power, and her pass skills only trigger if she stays behind until the final stretch.

If you try to run her as Front or Pace, she loses almost everything that makes her strong.

Stat Priorities

Speed

Push to 1000+. She has no Speed bonus, so you’ll need at least two Speed cards.

Stamina

Go for 500+ or a bit more. Use one recovery skill if you can’t hit 600+.

Power

This is her best stat. Reach 800 or higher. Helps her pass cleanly once skills trigger.

Wit

Keep it at 400+. Boosts skill consistency and prevents mood issues.

Guts

Leave it at ~300. Helps in Long races but doesn’t need more than that.

Best Support Card Layouts

Balanced Betweener Deck

3 Speed, 1 Power, 1 Stamina, 1 Wit
Good for early clears. Covers all core stats while keeping room for one healing skill.

Late Surge Skill Setup

2 Speed, 2 Power, 1 Wit, 1 Stamina
Focuses on Power drills to unlock her main skill triggers and pass potential.

Safer Bond Build

2 Speed, 2 Wit, 1 Power, 1 Friend
Helps hit orange bond faster. Use borrowed Super Creek for recovery if needed.

Training Tips

  • Build bond early to unlock rainbow drills by Summer Camp

  • Prioritize Speed and Power in Year 2 and 3

  • Learn healing skills before Long races if under 600 Stamina

  • Only Rest if energy is red or you’re flashing failure

  • Use Recreation or Wit drills to recover safely

Inheritance Notes

  • Inherit Long A and one recovery skill

  • Power Sparks help more than Speed due to her growth bonuses

  • Stick to Medium or Long traits, skip Mile and Short entirely

Race Style Options

She should always run as a Betweener. Her passives only activate if she’s not in the front.

Pace is okay in emergencies, but she loses too many pass bonuses. Avoid Front completely.

Final Blurb

Winning Ticket looks like a balanced runner but wins by holding back. If you try to push her forward too early, she fades out. But if you build Power, keep her calm, and let her surge late, she sweeps through the pack clean.

Let her hang back: she knows what she’s doing.

TL;DR

  • Winning Ticket is a Medium/Long Betweener with high Power growth

  • Needs 1000+ Speed, 800+ Power, 500+ Stamina, 400+ Wit

  • Use 3 Speed, 1 Power, 1 Wit, 1 Stamina support setup

  • Inherit Long A and a recovery skill like Corner Recovery or Tempo Up

  • Never run her as Front or Leader

  • Focus on unlocking rainbow drills by Summer Camp

  • Recovery is required unless you go high on raw Stamina

  • Her unique skill activates after the Final Corner if she’s not in front

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