Dimraeth Achievements Guide
Dimraeth has 37 Steam achievements, and getting all of them is less complicated than the full list initially makes it look. Several achievements are simply later versions of objectives you'll already complete early on: one side quest eventually becomes 25, one pet becomes nine, your first Sanctum recruit becomes five, and completing a Tier 1 Deed eventually leads into clearing one at Tier 3.
That overlap is the key to an efficient 100% run. Rather than treating all 37 achievements as separate jobs, I recommend progressing through the quests normally while developing your character and Sanctum, then using the late game to clean up whichever counters haven't finished naturally.
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All 37 Dimraeth Achievements
Quest and Boss Achievements
Level Achievements
Sanctum and Crafting Achievements
Deed and Combat Achievements
Pet and NPC Achievements
Best Route to 100% Completion
All 37 Dimraeth Achievements
MacGyvered It — Craft an item for the first time.
Blob Slayer — Kill the monstrous droop.
A New Start — Complete The First Steps Quest.
First Favor — Complete a side quest.
Cutting Teeth — Complete a Tiered Deed at Tier 1.
Light Reading — Find your first ruined spellbook.
Help a Lost Elf — Complete Time Tardy Scout Quest.
Novice — Reach Level 5.
Tools of the Trade — Build your first crafting station.
Village Hero — Complete Village in Crisis Quest.
Tinkerer — Upgrade a combat item for the first time.
Green Thumb — Harvest your first crop.
A New Ally — Recruit your first NPC to the Sanctum.
Timber! — Complete The Corrupted Treant Quest.
Faithful Companion — Unlock a pet.
Patron — Upgrade a facility to its maximum level.
Adept — Reach Level 10.
River Crosser — Complete The Broken Bridge Quest.
Permanent Edge — Upgrade a combat item to its maximum level.
Blood and Bread — Complete Bread and Blood Quest.
Wayfarer's Gate — Build a Waypoint.
Veteran — Reach Level 15.
Long Live the King — Defeat the goblin king.
Death of a Tyrant — Complete Hoard King's Fall Quest.
Corrupted Exploration — Complete Opening the Throne Path Quest.
Chaptered — Reach Level 20.
Workshop — Build a Workbench, an Alchemy Table, and a Woodfire Stove.
Uprooted — Defeat Woldroot the Path Guardian.
The Hart of the Forest — Defeat Aelwynor.
Heavy is the Crown — Complete Crown of Thorns Quest.
Local Help — Complete 25 side quests.
Seasoned Veteran — Reach Level 25.
Sanctum Society — Recruit five NPCs to the Sanctum.
Nine Lives — Unlock nine pets.
Tier Pusher — Push a Tiered Deed to Tier 3 and complete it.
Industrialist — Build seven different production buildings.
Bounty Hunter — Defeat 10 different mini-bosses.
Quest and Boss Achievements Should Mostly Come Naturally
A large portion of Dimraeth's achievement list is tied directly to quests and major encounters, so I wouldn't interrupt progression to deliberately chase these in Steam's listed order. A New Start begins the chain with The First Steps, while Help a Lost Elf, Village Hero, Timber!, River Crosser, Blood and Bread, Death of a Tyrant, Corrupted Exploration, and Heavy is the Crown all require completing their respective named quests.
There are also specific enemy milestones. Blob Slayer requires killing the monstrous droop, Long Live the King requires defeating the goblin king, Uprooted is awarded for defeating Woldroot the Path Guardian, and The Hart of the Forest comes from defeating Aelwynor.
The achievement I'd pay more attention to while doing all of this is Local Help. First Favor only requires one side quest, but Local Help eventually asks for 25. Every side quest you conveniently complete during normal exploration is therefore one less objective you'll have to hunt down during final cleanup.
I wouldn't derail the main quest solely to raise that counter, but I also wouldn't walk past useful side quests with the idea that you'll do all 25 later. The efficient middle ground is to complete the ones that naturally overlap with wherever your current progression already takes you.
Don't Grind to Level 25 Too Early
Five achievements form one simple character-level chain: Novice requires Level 5, Adept requires Level 10, Veteran requires Level 15, Chaptered requires Level 20, and Seasoned Veteran requires Level 25.
These should be among the lowest-priority achievements to deliberately farm. You still need to complete quests, find pets, clear Deeds, defeat different mini-bosses, develop the Sanctum, and finish 25 side quests. All of that gives you reasons to continue progressing the same character.
My approach would be to ignore the level achievements until they're the actual thing holding back 100%. Let all of the achievement hunting you're already doing carry you through as many of those five milestones as possible, then worry about any remaining level grind afterward.
Grinding Level 25 first can actually be inefficient for completion, because you'll still have to return to activities that you could have been doing while working toward that level in the first place.
Stack Your Sanctum, Crafting, and Upgrade Achievements
The Sanctum-related achievements start small but eventually become one of the largest completion categories, which makes it worth planning your development rather than constructing things randomly.
Tools of the Trade requires your first crafting station, while Green Thumb unlocks after harvesting your first crop. Wayfarer's Gate requires a Waypoint, and Workshop has a specific three-building requirement: construct a Workbench, an Alchemy Table, and a Woodfire Stove.
Industrialist then expands the objective considerably by requiring seven different production buildings. If you're going for every achievement, that makes variety valuable. Building duplicates isn't the same thing as adding another different production building toward that seven-building requirement.
Patron works in the opposite direction. Instead of asking for variety, it requires upgrading one facility all the way to its maximum level. Once you know which facility is worth investing heavily into for your character, concentrating enough upgrades there can advance your normal Sanctum progression and Patron at the same time.
Equipment has a similar pair of objectives. Tinkerer unlocks the first time you upgrade a combat item, while Permanent Edge requires taking a combat item all the way to its maximum level.
That gives you a useful rule for a 100% run: diversify buildings, but concentrate at least one facility and one combat item. Industrialist rewards breadth, while Patron and Permanent Edge reward depth.
Tier Pusher and Bounty Hunter Are Better Saved for a Strong Build
Cutting Teeth introduces the Deed side of the achievement list by requiring you to complete a Tiered Deed at Tier 1. Tier Pusher eventually asks much more from the same system: push a Tiered Deed to Tier 3 and successfully complete it.
I wouldn't rush the Tier 3 requirement immediately after earning Cutting Teeth. Dimraeth gives you plenty of character progression between those points, and tackling the harder objective with a developed build is more sensible than forcing it simply because you've already unlocked the Deed system.
Bounty Hunter is another achievement where the exact wording matters. You need to defeat 10 different mini-bosses.
That means repeatedly farming one convenient mini-boss isn't advancing the achievement toward 10 unique kills. If you're farming a particular target for equipment or another reward, that's fine, but separate repeated farming from Bounty Hunter progress in your head.
I'd use the late-game cleanup phase to compare the mini-bosses you've already defeated against that 10-target requirement, then deliberately seek out different ones for whatever progress remains.
Keep Collecting After Faithful Companion
Faithful Companion and Nine Lives are another pair that should be treated as one long objective rather than two unrelated achievements. Faithful Companion unlocks with your first pet, while Nine Lives requires nine pets in total.
I wouldn't immediately collect eight more just because the first achievement popped. Pets can be useful parts of an actual build, so there's more value in progressively unlocking ones you want while keeping the nine-pet target in mind.
The Sanctum NPC achievements work almost identically. A New Ally requires your first recruited NPC, but Sanctum Society eventually increases that requirement to five NPCs recruited to the Sanctum.
In both cases, the early achievement is basically confirmation that you've entered a progression system you'll eventually need to explore much further for 100% completion. One pet becomes nine; one recruit becomes five.
Best Route to 100% of the Dimraeth Achievements
The fastest-looking route isn't necessarily the most efficient one. I'd start by prioritizing normal quest progression and allow the easy achievements to unlock around it. Craft an item, complete side quests when they're conveniently on your route, interact with the Sanctum systems, upgrade useful equipment, collect pets you actually want, and let the Level 5, 10, and 15 milestones take care of themselves.
As your Sanctum grows, start thinking about the achievements as connected targets. You eventually need five NPCs, seven different production buildings, one maximum-level facility, a Waypoint, and the specific Workbench, Alchemy Table, and Woodfire Stove combination. At the same time, keep one worthwhile combat item in mind for Permanent Edge rather than spending all of your upgrade investment across equipment you'll quickly abandon.
I'd then continue through the named quests and bosses while letting the Level 20 and Level 25 achievements accumulate. Side quests remain particularly valuable because Local Help needs 25 of them, so that's one counter worth advancing throughout the entire playthrough instead of leaving untouched until the end.
Deeds, unique mini-boss kills, and unfinished collection targets make more sense as the final layer. By then your build should be considerably more developed, making the Tier 3 Deed requirement and Bounty Hunter's 10 different mini-bosses easier to approach than they were when you first encountered those systems.
Once the major progression is finished, the remaining Steam achievements can be divided into counters rather than individual mysteries: reach Level 25, finish 25 side quests, collect nine pets, recruit five Sanctum NPCs, construct seven different production buildings, complete a Tier 3 Deed, and defeat 10 different mini-bosses.
That's the route I'd use for 100%. Dimraeth's achievement list rewards breadth more than it first appears, so the goal isn't to grind one system until it's completely exhausted. Keep several long-term counters moving together, let the quests handle their own achievements, and only turn the list into a dedicated grind once normal progression stops completing objectives for you.

