Dimraeth Classes Guide: Brawler, Magician & Shadow

Dimraeth Classes Guide: Brawler, Magician & Shadow

Choosing a class in Dimraeth is more complicated than picking Brawler, Magician, or Shadow and committing to a traditional RPG role. Your class is only one half of the decision, because the race you pair with it changes your available weapons, racial abilities, passive bonuses, and parts of the enormous skill tree you'll use afterward.

That makes the character creation screen slightly deceptive. Two players can select the same class and still end up with meaningfully different characters because one chose Human while the other picked Elf or Minotaur.

Jump To Section:
All Classes in Dimraeth
Brawler
Magician
Shadow
How Race Changes Your Class
How Class Skill Trees Work
Which Class Should You Choose?
Are More Classes Coming?

All Classes in Dimraeth

Dimraeth currently has three classes in Early Access: Brawler, Magician, and Shadow. You then combine one of those classes with one of the three currently available races — Human, Minotaur, or Elf — producing nine possible race and class combinations.

The distinction matters because Dimraeth doesn't treat race as a mostly cosmetic choice with a small passive attached. Your race and class together determine your archetype, and that combination feeds directly into how your character's skill tree develops.

In other words, choosing Magician doesn't completely define your character. A Human Magician and Minotaur Magician share the Magician component of their builds, but their racial abilities, weapons, passives, and combination-specific skills create different versions of that class.

Brawler

Brawler is the class I'd look at first if the part of Dimraeth that interests you is its more physical side rather than building primarily around spellcasting or Shadow mechanics.

However, don't assume choosing Brawler also answers the question of which weapon you'll use. Weapon access is tied to race, not simply class, which means the racial half of your Brawler matters considerably.

Humans have access to their Blade and Hunter weapon paths, including a sword and bow, Minotaurs get their heavier battle axe option, and Elves use the much faster twin daggers. That means you should really be choosing the Brawler and race together rather than deciding “Brawler equals this weapon” before reaching character creation.

This is one of the most important differences between Dimraeth and a more conventional class system. Brawler gives you the class side of the build, while your race still determines a substantial portion of how you're actually going to deliver that physical playstyle.

Magician

Magician is the obvious starting point for a spell-focused character, with Fire and Frost appearing as core parts of its class identity. But this is also probably the clearest example of why Dimraeth's classes shouldn't be considered in isolation.

A Human Magician becomes an Elemental Ranger, combining the Human racial side with the Magician's elemental options. A Minotaur Magician becomes an Earthshaker, retaining Fire and Frost from the Magician side while bringing in the Minotaur's battle axe and Earth-oriented racial abilities.

That's a pretty significant difference for two characters technically playing the same class.

Magician also doesn't mean you're restricted to whatever spells appear naturally inside its class tree. Additional spells can be discovered from spellbooks, bosses, merchants, and crafting, with individual spells instead requiring the appropriate attributes to cast them. That creates room to take the basic Magician framework somewhere different rather than simply following every obvious elemental branch to the end.

I'd therefore think about Magician as your starting magical specialization rather than a hard boundary around every spell your character can ever use.

Shadow

Shadow supports the less conventional side of Dimraeth's combat system, with paths built around mechanics such as poison, bleed, shadow effects, and other hybrid options depending on the direction you take through the tree.

This is another class where race can change the character quite substantially. An Elf Shadow can combine the Elf's fast twin-dagger playstyle with its Shadow abilities, while a Human Shadow instead brings Human weapon options and racial attributes into the same class framework.

That can even change what sort of hybrid makes sense. For example, the Human's Adventure-related bonuses can support both physical and magical capabilities while also increasing encumbrance, making a Human Shadow potentially interesting if you want to mix Shadow mechanics with spells rather than treating the class as a pure stealth or melee archetype.

The important takeaway is that Shadow isn't simply Dimraeth's equivalent of picking “Rogue.” Its skill-tree directions can move toward several different damage and utility concepts, and the race paired with it changes the tools available to build around them.

How Race Changes Your Class in Dimraeth

I would actually choose your race and class in the opposite order from how a lot of RPG players normally approach character creation: start with the weapon and broad combat style you absolutely want, then find the race and class combination that supports it.

If you specifically want a battle axe, for example, choosing Magician instead of Brawler doesn't necessarily prevent that. Choosing the wrong race does. The battle axe is tied to Minotaur. Humans instead provide access to sword and bow options, while Elves provide twin daggers.

Once you've settled on that foundation, class determines another major portion of the skill tree. Your eventual archetype is the result of those two decisions meeting in the middle.

This also means there isn't really one universal version of each class. Asking whether you want to play Shadow is only the first question. The more useful question is whether you want to play something like a Human Shadow, Elf Shadow, or Minotaur Shadow, because that's much closer to describing the character you're actually building.

How Class and Race Skill Trees Work

Once you start spending skill points, the reason for separating race and class becomes much clearer. The large skill tree effectively contains branches derived from both halves of your character, with class skills occupying part of the tree and racial skills occupying another.

The most interesting sections, though, are where those systems intersect. The crossover areas contain abilities specific to the particular race and class combination you're playing. An Elf Shadow can therefore have combination abilities built around Elf and Shadow mechanics that aren't simply copied over to a Human Shadow.

That's where I'd look before committing heavily to a character. The obvious branches tell you what the race does and what the class does; the crossover abilities tell you what that particular pairing can become.

The system is also considerably less restrictive than it initially appears. Spells found elsewhere in the world aren't necessarily part of your native class tree, and you can use them as long as you meet their attribute requirements. That means a character whose original skill tree doesn't provide an obvious support spell, for example, isn't permanently prevented from incorporating one later.

Respeccing is possible as well. After bringing Bever back to the Sanctum and upgrading his shop to level one, you can purchase an Elixir of Rebirth for 500 gold. I still wouldn't spend points completely at random, but your first build isn't an irreversible decision.

Which Dimraeth Class Should You Choose?

I wouldn't pick purely between Brawler, Magician, and Shadow. Pick the combination.

If you know you want to lean toward direct physical combat, start by looking at Brawler and then decide whether the Human, Minotaur, or Elf weapon package fits how you want that character to feel. If elemental spellcasting is the main attraction, Magician gives you the clearest Fire and Frost foundation while still allowing your race to reshape the archetype around it. If poison, bleed, Shadow mechanics, or stranger physical/magical hybrids sound more interesting, Shadow is the class I'd investigate first.

Then check what your chosen race contributes. Wanting twin daggers immediately points toward Elf. Wanting a battle axe points toward Minotaur. Wanting the flexibility of sword and bow points toward Human. From there, you're choosing which class mechanics you want layered on top.

That approach makes more sense to me than searching for a universally “best class,” because two characters using the same class can have different weapons, racial branches, passives, and combination-specific abilities. In Dimraeth, the build is really the intersection between race and class rather than either selection on its own.

Are More Classes Coming to Dimraeth?

Yes. Early Access currently begins with Brawler, Magician, and Shadow, but six classes are planned in total. That means three additional classes are still expected beyond the current starting lineup.

The race selection is also planned to expand substantially beyond Human, Minotaur, and Elf. The developers have discussed Centaur, Golem, Dwarf, Fairy, Troll, and Griffon as additional races they hope to add during development.

That expansion is more important than simply increasing the number beside “classes” on the store page. Every additional race or class creates new combinations for Dimraeth's archetype system, so the character-building possibilities can expand much faster than the raw number of individual options suggests.

For now, though, the actual Early Access choice is much simpler: three classes, three races, and nine starting combinations. The complexity comes after that, once you start deciding what those combinations should actually become.


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