RuneScape Dragonwilds Trophy & Achievements Guide

RuneScape Dragonwilds has 50 achievements in its 1.0 release, and getting all of them is much more involved than simply finishing the Kuldra storyline. A large portion will unlock naturally through gathering, crafting, combat, and quests, but full completion eventually turns into a genuine RuneScape grind with level 99 requirements across 12 different skills.

Fortunately, there are also plenty of achievements you can deliberately stack together. The best approach is to let the basic trophies unlock through normal progression, complete each region's quest and boss requirements while you're already there, then clean up the more specific spell and combat challenges before committing to the level 99 grind.

Jump To Section:
How Many Achievements Are There?
Easy and Progression Achievements
Combat and Skill Challenge Achievements
Quest and Boss Achievements
Hidden and Easy-to-Miss Achievements
All Level 99 Achievements
Best Route to 100% Completion

How Many Achievements Are in RuneScape Dragonwilds 1.0?

RuneScape Dragonwilds currently has 50 achievements. They cover ordinary progression, specific uses of Skill Spells, combat challenges, side quests, bosses, Agility courses, farming, fishing, and ultimately reaching level 99 in every skill represented by an achievement.

That last part is what makes 100% completion substantially longer than finishing the story. Twelve achievements are tied directly to reaching level 99, so you can clear virtually everything Ashenfall asks of you and still have a considerable amount of skilling left.

One other thing matters for returning players: achievements were originally added during Early Access and weren't fully retroactive for characters created before their introduction. Older characters can still earn achievements, but you may need to repeat certain actions that you already completed before the achievement system existed.

Easy and Progression Achievements

Don't deliberately grind the basic achievements at the start. Nearly all of these represent things Dragonwilds already expects you to do, so hunting them individually just adds extra work to the opening hours.

Swift Pick — Mine an ore.

One Misthalin Star — Cook a food item.

Chop Chop — Chop down a tree.

Stab, Slash, Crush! — Construct a weapon.

Crafting to Your Own Rune — Craft a rune.

Sheltered — Build a base and claim a bed.

Not today! — Successfully parry an attack.

Singed! — Hit an enemy using fire magic.

Strike True — Hit an enemy with a Trick Shot.

Fred would be proud — Plant a seed.

Catch of the Day — Catch a fish.

Medal Winner — Earn your first gold medal.

If you're playing normally, the gathering, cooking, crafting, base, farming, and fishing achievements should effectively take care of themselves. I'd use the remaining achievements as the actual checklist rather than trying to optimize the opening dozen.

Combat and Skill Challenge Achievements

This is where the achievement list becomes more interesting. Instead of simply asking you to level a skill, Dragonwilds starts testing whether you've actually used some of the spells and mechanics those skills unlock.

I'll Just Watch — Have an enemy affected by Confuse defeat another enemy.

Master Huntsman — Hit an enemy trapped in a Snare with an enhanced arrow.

It's all Mine! — Destroy four ore deposits with a single Rocksplosion.

You Axed for It — Cut down three trees with one use of Axtral Projection.

Mend it like... — Repair three items with a single Magical Mending.

Eye can see my house from here! — Build something while using Eye of Oculus.

Two Misthalin Stars — Make an iconic meal.

No Runefunds! — Cast Runes to Rune Essence.

Gotta Patch 'Em All — Harvest 24 farming plots with a single cast of Uproot.

Frenzied — Cast Fishnado on a frenzied fishing spot.

Medal Collector — Earn a gold medal on every Agility course.

Sharp and Shiny — Have a weapon both magically enchanted and honed with a whetstone.

These are better treated as cleanup achievements than early objectives. Several depend on abilities or systems you'll naturally unlock later, so there isn't much value in worrying about them before your character can actually perform the required action.

I'd also deliberately prepare the multi-target achievements instead of waiting for them to happen by accident. Find four suitable ore deposits before using Rocksplosion, line up three trees before Axtral Projection, save three items that need repair for Magical Mending, and build out at least 24 farming plots before attempting Uproot. The requirement is the unusual part, not the underlying activity.

Medal Collector should also be worked into your Agility progression rather than left completely separate. You're eventually going to need level 99 Agility anyway, so completing the courses while they still contribute meaningful progression avoids turning every medal into pure cleanup later.

All Quest and Boss Achievements

Story progression alone isn't enough for every quest achievement. Several regions specifically require three secondary quests, which makes it worth cleaning up local quests while you're already exploring an area rather than planning a giant backtracking session at the end.

Helping around the farm — Complete three secondary quests in Brynmoor.

Bark at the Moon — Complete three secondary quests in Ghornfell.

Dragon Slayer — Defeat Velgar.

Don't fear the Reaper — Complete three secondary quests in Fellhollow.

Withering Heights — Defeat Imaru.

Mages & Knights & Demons, oh my! — Complete three secondary quests in Dowdun Reach.

Black Knight's Fortress — Defeat the Black Knight Titan.

Icthlarin's Bigger Helper — Complete three secondary quests in Umbral Sands.

Scorching Sands — Defeat the boss of Umbral Sands.

Regicide — Defeat Queen Kuldra.

My preference would be to finish the three required secondary quests before permanently moving on from each region. You don't need to exhaust every possible side activity just for these achievements, but knocking out three while the area's Lodestones, enemies, NPCs, and resources are still relevant saves a lot of unnecessary travel later.

Regicide effectively sits at the end of the current main progression path, requiring you to defeat Queen Kuldra in the Scorned Wilderness content added for 1.0.

Hidden and Easy-to-Miss Achievements

A few achievements are particularly easy to overlook because their conditions aren't ordinary progression milestones.

Winner Winner Fish Dinner — Eat any fish-based food.

Honed Edge — Enchant a weapon.

All Buffed Up — Have a food buff, infusion buff, and potion buff active simultaneously.

Doric's Fire Fried Chicken — Kill a chicken with a fireball.

Most of these are extremely quick once you know the requirement. All Buffed Up is the one I'd actually prepare for: save one item from each buff category, then activate the food, infusion, and potion effects together rather than hoping the combination happens naturally.

Doric's Fire Fried Chicken is similarly something I'd pair with your Magic progression. Once you have the appropriate fire attack available, find a chicken and use the fireball to kill it. There's no reason to dedicate a separate trip to it if you remember the requirement while you're still handling other early-game tasks.

All Level 99 Achievements

This is the real wall between simply completing Dragonwilds and getting 100% of its achievements. There are 12 separate level 99 achievements, covering combat, gathering, production, building, and movement skills.

Melee Master — Reach level 99 in Attack.

Dionysius' Disciple — Reach level 99 in Magic.

Thrill of the Hunt — Reach level 99 in Ranged.

Everything is Oresome — Reach level 99 in Mining.

Everything is Treemendous — Reach level 99 in Woodcutting.

The School of Jewels — Reach level 99 in Artisan.

Absolute Planker — Reach level 99 in Construction.

Three Misthalin Stars — Reach level 99 in Cooking.

Altar Native — Reach level 99 in Runecrafting.

Granny's Favourite Farmer — Reach level 99 in Farming.

Maximum Effishiency — Reach level 99 in Fishing.

Amazingly Acrobatic — Reach level 99 in Agility.

I wouldn't make these your first priority just because they're obviously the longest achievements. Do the opposite: push normal progression far enough that you've unlocked the better tools, Skill Spells, movement options, resource regions, farming systems, and other efficiencies that make the eventual grind faster.

For example, gathering levels shouldn't just be viewed as an XP bar. Better Mining and Woodcutting unlock useful gathering abilities, while 1.0 gives those skills additional upgrades. If you're going to spend enough time gathering to reach 99 anyway, anything that increases the amount you accomplish per trip is worth obtaining before the serious grind begins.

The same principle applies to your base. A badly designed storage and crafting setup wastes seconds every time you return home, which becomes a surprisingly large amount of time across twelve level 99 grinds. If you're planning to actually complete every achievement, efficiency improvements stop being quality-of-life luxuries and start becoming part of the completion route.

Best Way to Get 100% of the Achievements

I would split a 100% run into three phases rather than treating all 50 achievements equally from the beginning.

First, play through Dragonwilds normally. Follow the main progression, establish a useful base, explore each region, complete at least three secondary quests wherever an achievement requires them, defeat the regional bosses, and experiment with the skills you unlock. Most of the basic achievements will disappear from the checklist without you ever deliberately targeting them.

Second, clean up the mechanical achievements. This is when I'd deliberately arrange four ores for Rocksplosion, three trees for Axtral Projection, three repairs for Magical Mending, 24 farming plots for Uproot, the three simultaneous buffs for All Buffed Up, and the remaining combat, fishing, Agility, and spell-specific requirements.

Only then would I treat the achievement hunt as a maxing grind. At that point you've removed almost every requirement except the level 99 achievements, and your character has access to far more of the tools that make skilling efficient.

There's another benefit to doing it this way: several achievements naturally overlap the eventual 99 grind. Fishing achievements contribute Fishing XP, farming challenges contribute Farming XP, Agility medals contribute toward Agility progression, spell challenges use skills you'll eventually need to max, and gathering achievements can be completed while accumulating materials you'll use elsewhere.

In other words, don't turn 50 achievements into 50 separate jobs. Whenever possible, make the same action advance an achievement, a skill, and your wider progression at the same time. That's the most RuneScape way to approach the list anyway.


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