All Will Fall Achievements Guide
All Will Fall has 40 achievements & trophies, and they all tie directly into how you manage your settlement, your choices, and how far you push each scenario. There are no weird hidden mechanics here, it is mostly about playing runs in different ways and committing to certain decisions.
Some will unlock naturally, others need you to go out of your way and make specific choices, sometimes bad ones.
Full Achievement List And How To Unlock Them
The list covers progression, events, social systems, and scenario completions.
All Will Fall achievements are tied to survival time, population, moral choices, social groups, scenarios, and specific events.
Here is the full list with what you need to do.
Something Has Fallen | Have something collapse
50 Strong | Have 50 or more people in your settlement
Not so mysterious | Enter the mysterious building and discover what it is
Monster | Throw a grieving parent over the rail
Fresh meat | Eat one of your people
The Influencer | Start gaining Influence from a Social Group
Making Progress | Use the Lab to research and build something
First day | Survive one day
One Month Alive | Survive over a month
All Have Fallen | Have no people left in your settlement
The Junknado | Survive your first Junknado
Don't believe it | Complete Dark Tides without sacrificing anyone
Captain Butt Naked | Walk naked among your people
Pirates Life | Rob a trader
The Engineer | Reach 100 Happiness with Engineers and build their statue
The Sailor | Reach 100 Happiness with Sailors and build their statue
The Worker | Reach 100 Happiness with Workers and build their statue
Science has a price | Use Mad Scientist to permanently upgrade a group
Moon base | Contact the Moon base and decommission a satellite
Beacon of Hope | Use Beacon of Hope to rescue people
Democracy Manifest | Enact Free Elections policy
Personal Project | Fully complete a Personal Project event
I'm not leaving | Refuse to build the tanker ship
Hellrain | Encounter Hellrain weather
The Crumbling | Unlock Crumbling City scenario
Cybertower | Unlock Cybertower scenario
Randomtown | Unlock Randomtown scenario
Dark Tides | Unlock Dark Tides scenario
Oil Rig | Unlock Oil Rig scenario
Rogue Lake city | Unlock Rogue Lake City scenario
Tanker | Unlock Broken Tanker scenario
Tropical Island | Unlock Tropical Island scenario
Master of Disaster | Complete Crumbling City
Cyber Captain | Complete Cybertower
Sailing away | Complete Randomtown
End of Madness | Complete Dark Tides
The oil must flow | Complete Oil Rig
Against all odds | Complete Rogue Lake City
New Dawn | Complete Tropical Island
Capital Punishment | Choose an event option that requires Death penalty policy
Achievements You Will Get Just By Playing
A good chunk of these come from normal progression. Surviving days, building up your settlement, unlocking scenarios, and completing them will stack naturally as you play.
Population growth, early survival, and research based achievements fall into this category. If your runs are stable, these will unlock without you targeting them directly.
Choice Based And Morality Achievements
This is where the game starts pushing you to make decisions you might normally avoid. Some achievements require harsh or unusual choices that you would not pick in a standard run.
Throwing someone over the rail, cannibalism, or robbing traders all fall into this category. These are not mistakes, they are intentional triggers for achievements.
If you want 100 percent, you will need runs where you commit to these decisions.
Read More → All Will Fall Tips and Tricks
Social Group And Happiness Achievements
Reaching 100 Happiness with Engineers, Sailors, or Workers takes focused play. You need to support that group consistently and avoid decisions that upset them.
Building their statue is tied to maxing that relationship, so these are longer term goals rather than quick unlocks.
Scenario Unlock And Completion Achievements
Half the list is tied to scenarios. First you unlock them, then you complete them.
You will progress through these as you expand your playthroughs, but completing all of them takes time and different strategies depending on the scenario.
Dark Tides stands out because of the no sacrifice requirement, which forces a very specific playstyle.
Final Blurb
All Will Fall achievements are built around replaying the game in different ways, not just surviving once. Some runs will be clean and efficient, others will be messy just to trigger specific outcomes. If you lean into that, the full list becomes much more manageable.
FAQ
Are All Will Fall achievements missable
No, you can unlock everything across multiple runs since scenarios and choices can be replayed
What is the hardest achievement
Don't believe it is one of the toughest since it requires completing Dark Tides without sacrificing anyone
Do you need multiple playthroughs
Yes, especially for morality based achievements and social group goals
Can you get all achievements in one run
No, some require opposite decisions so you will need separate runs
What should you focus on first
Focus on survival and unlocking scenarios, then target specific achievements afterward

