Legionbound Achievements Guide
Legionbound has 30 Steam achievements, and most of them come from long term progression, hero unlocks, wave clears, boss kills, and huge lifetime style totals for damage, healing, blocking, enemies, spending, and party size. The harder achievements are the challenge clears, especially the ones that restrict hero type, party size, Ascended Heroes, or Endless Mode wave progress.
How To Get All Achievements In Legionbound
To get all achievements in Legionbound, unlock each hero, clear the required wave milestones, defeat the listed bosses, complete the special challenge conditions, and grind the major totals for damage, healing, blocking, enemies, coins, bosses, items, and party members.
This achievement list is not built around tiny hidden interactions. It is mostly a progression checklist with a few harder challenge achievements near the bottom. The rarest unlocks are not just “play longer” achievements either, they ask for specific clears like defeating the Cryogorgon with only STR heroes, clearing Wave 300 in Endless Mode, and reaching Wave 100 in the Dead Stronghold without Ascended Heroes.
The clean way to think about completion is to split the list into 4 groups: hero unlocks, general progression, grind totals, and challenge clears. That keeps the page from turning into a wall of names, which is usually how achievement guides go to die quietly.
All Legionbound Achievements
| Achievement | How To Unlock |
|---|---|
| Duelist Unlocked | Unlock the Duelist hero. |
| Collector | Purchase 25 items in one run. |
| Peasant Unlocked | Unlock the Peasant hero. |
| Survivor | Clear Wave 100 for the first time. |
| Key to Success | Unlock your first Keystone skill. |
| Dishing It | Deal 1,000,000,000 damage. |
| First Aid | Heal 1,000,000,000 damage. |
| Big Spender | Spend 1,000,000 coins. |
| Herbalist Unlocked | Unlock the Herbalist hero. |
| Monster Slayer | Defeat 100,000 enemies. |
| Priest Unlocked | Unlock the Priest hero. |
| Legion | Have 50 party members active at once. |
| Artificer Unlocked | Unlock the Artificer hero. |
| Lumberjack Unlocked | Unlock the Lumberjack hero. |
| Guardian Force | Block 1,000,000,000 damage. |
| Monk Unlocked | Unlock the Monk hero. |
| Hero | Clear Wave 100 in Endless Mode. |
| Barkeep Unlocked | Unlock the Barkeep hero. |
| Explorer | Clear Wave 100 in a Daily Run. |
| Witch Unlocked | Unlock the Witch hero. |
| Stonewalled | Defeat the Orc Warchief with only DEF heroes. |
| Strike Team | Defeat the Primal Spirit with 10 or less heroes. |
| Tax Collector Unlocked | Unlock the Tax Collector hero. |
| The End | Defeat the Endbringer in Adventure Mode. |
| Boss Rush | Defeat 100 bosses. |
| Force of Will | Reach Wave 100 in the Dead Stronghold without Ascended Heroes. |
| Legend | Clear Wave 200 in Endless Mode. |
| Catch Hands | Mind Control the Left and Right Hand. |
| Perseus | Defeat the Cryogorgon with only STR heroes. |
| Ascended | Clear Wave 300 in Endless Mode. |
Hero Unlock Achievements
A big part of the Legionbound achievement list comes from unlocking heroes. These achievements are straightforward in wording, but they still matter because hero unlocks usually shape the rest of the completion route. More heroes means more build options, and more build options matter for the restricted challenge achievements later.
The hero unlock achievements are:
• Duelist Unlocked, unlock the Duelist hero
• Peasant Unlocked, unlock the Peasant hero
• Herbalist Unlocked, unlock the Herbalist hero
• Priest Unlocked, unlock the Priest hero
• Artificer Unlocked, unlock the Artificer hero
• Lumberjack Unlocked, unlock the Lumberjack hero
• Monk Unlocked, unlock the Monk hero
• Barkeep Unlocked, unlock the Barkeep hero
• Witch Unlocked, unlock the Witch hero
• Tax Collector Unlocked, unlock the Tax Collector hero
These should be treated as core account progression instead of cleanup. Getting more heroes unlocked makes it easier to plan around achievements like Stonewalled, Perseus, and Strike Team, because those depend on team restrictions instead of simple wave progress.
Wave Clear Achievements
Legionbound has several achievements connected to reaching or clearing specific waves. These are the backbone of the list, and they also work as a good measure of how close the file is to full completion.
Survivor is the first big wave milestone, requiring a Wave 100 clear for the first time. Hero then asks for Wave 100 in Endless Mode, Legend pushes Endless Mode to Wave 200, and Ascended goes all the way to Wave 300 in Endless Mode.
Explorer is separate because it requires Wave 100 in a Daily Run, while Force of Will is a special Dead Stronghold challenge that asks for Wave 100 without Ascended Heroes.
The wave achievements are:
• Survivor, clear Wave 100 for the first time
• Hero, clear Wave 100 in Endless Mode
• Explorer, clear Wave 100 in a Daily Run
• Force of Will, reach Wave 100 in the Dead Stronghold without Ascended Heroes
• Legend, clear Wave 200 in Endless Mode
• Ascended, clear Wave 300 in Endless Mode
Ascended is the rarest achievement listed, so it should probably be treated as the final long term Endless Mode goal. It is the kind of achievement that sits there politely until the build is strong enough to stop being polite back.
Grind Achievements
Several Legionbound achievements are pure volume checks. These do not need special wording or hidden conditions based on the achievement list, but they do require enough playtime for the numbers to stack up.
The main grind achievements are Dishing It, First Aid, Guardian Force, Monster Slayer, Big Spender, Boss Rush, Collector, and Legion. These cover damage dealt, healing, blocked damage, enemies defeated, coins spent, bosses defeated, items purchased, and party size.
The main thing with these achievements is that they are likely to progress naturally while working on harder clears. There is no reason to treat them as the first priority unless one of them is close to completion. The challenge clears and wave milestones will feed into these totals anyway.
Boss And Challenge Achievements
The most interesting achievements in Legionbound are the ones that add restrictions. These are where the list stops being simple progress and starts asking for specific setups.
Stonewalled requires defeating the Orc Warchief with only DEF heroes. Perseus requires defeating the Cryogorgon with only STR heroes. Strike Team requires defeating the Primal Spirit with 10 or less heroes. Force of Will requires reaching Wave 100 in the Dead Stronghold without Ascended Heroes.
Those restrictions are the real achievement checks because they limit the usual answer of adding more power until the problem disappears. The game is asking for a controlled setup, not just a bigger pile of bodies.
The restricted achievements are:
• Stonewalled, defeat the Orc Warchief with only DEF heroes
• Perseus, defeat the Cryogorgon with only STR heroes
• Strike Team, defeat the Primal Spirit with 10 or less heroes
• Force of Will, reach Wave 100 in the Dead Stronghold without Ascended Heroes
• Catch Hands, mind control the Left and Right Hand
These are the achievements most likely to need separate planning. The achievement text gives the condition, but the important part is respecting that condition before the fight starts. Accidentally bringing the wrong type of hero into a restricted clear would be a very efficient way to waste time, which is impressive, but not useful.
Adventure Mode And Endless Mode Goals
The End is the main Adventure Mode goal, requiring the Endbringer to be defeated in Adventure Mode. That gives the achievement list a clear campaign style target before the harder Endless Mode milestones become the main focus.
Endless Mode then becomes the long term climb. Hero starts with Wave 100, Legend pushes to Wave 200, and Ascended finishes the visible list at Wave 300. Based on achievement rarity, this is where the list gets serious. Only a small share of players have cleared the deeper Endless milestones, so these should be treated as late game completion goals.
For a clean route, Adventure Mode progress should come first, then Wave 100 goals, then restricted boss achievements, then the deeper Endless Mode push.
Best Completion Order
The smoothest achievement route is not to chase the rarest achievements first. Legionbound has enough progression based unlocks that it makes more sense to build the account outward, unlock heroes, and let the grind totals fill in while working toward harder clears.
A practical order looks like this:
• Unlock heroes as they become available
• Clear Wave 100 for Survivor
• Unlock the first Keystone skill for Key to Success
• Work on Adventure Mode until The End is complete
• Clear Wave 100 in Endless Mode for Hero
• Clear Wave 100 in a Daily Run for Explorer
• Finish restricted boss achievements with the correct hero rules
• Push Endless Mode to Wave 200 for Legend
• Push Endless Mode to Wave 300 for Ascended
• Clean up remaining grind totals afterward
This route avoids wasting time on grind achievements that will likely progress during bigger goals. Damage, healing, blocking, boss kills, enemies defeated, and coin spending can all stack naturally while pushing clears.
Hardest Achievements In Legionbound
Based on the global completion percentages, the hardest Legionbound achievements are the ones near the bottom of the list. Ascended sits at 0.1 percent, Perseus at 0.2 percent, and Catch Hands and Legend at 0.3 percent each.
That lines up with the achievement conditions. Wave 300 in Endless Mode is a major endurance goal, Perseus has a strict STR hero condition, Catch Hands asks for a very specific mind control objective, and Legend still requires Wave 200 in Endless Mode.
The hardest achievements are:
• Ascended, clear Wave 300 in Endless Mode
• Perseus, defeat the Cryogorgon with only STR heroes
• Catch Hands, mind control the Left and Right Hand
• Legend, clear Wave 200 in Endless Mode
• Force of Will, reach Wave 100 in the Dead Stronghold without Ascended Heroes
Those are the achievements to save for when the game’s systems are better understood. Trying to brute force restricted clears too early usually turns a guide into a list of regrets.
Final Blurb
Legionbound has a clean achievement list on paper, but full completion takes more than checking off 30 names. The easy side is hero unlocks, spending, damage, healing, blocking, and early wave clears. The real completion wall comes from Endless Mode milestones and restricted boss clears like Perseus, Stonewalled, Strike Team, and Force of Will. The best approach is to unlock heroes first, clear the main progression goals, then come back for the stricter challenge achievements once the roster and build options are ready.

