Marvel Rivals How to Play Punisher
The Punisher is a Duelist hero in Marvel Rivals with high-powered firearm and area control to dominate mid-range engagements. His abilities allow him to excel in both offense and defense making him a safe strong pick. Here’s how to play him:
Punisher’s Abilities
Adjudication (Left Click - Rifle)
Fires rapid, automatic shots at mid-range with consistent damage.
Stronger with headshots; maintain precision for maximum impact.
Effective for suppressing enemies or focusing down priority targets.
Deliverance (Right Click - Shotgun)
A high-damage shotgun attack for close-range combat.
Perfect for punishing diving enemies or finishing off low-health targets.
Switch to this weapon preemptively when anticipating close-quarters fights.
Scourge Grenade (E)
Throws a smoke grenade that obscures enemy vision while allowing Punisher to see through it.
Use to disorient opponents, obscure objectives, or create opportunities to reposition.
Effective for both offensive flanks and defensive escapes.
Vantage Connection (LShift - Grappling Hook)
Deploys a grappling hook to quickly ascend to high ground or retreat.
Ideal for gaining a positional advantage or escaping dangerous situations.
The hook remains on the map temporarily, allowing re-engagement or further retreat.
Culling Turret (F - Turret Mode)
Deploys a stationary turret or enters a turret mode that unleashes high DPS at mid-to-long range.
Turret mode has 600 HP, making it effective for defending objectives or suppressing enemies.
Best used in strategic areas with good sightlines and cover.
Final Judgment (Q - War Machine - Ultimate)
Equips dual machine guns and rocket launchers for massive burst damage.
Rockets automatically target enemies, dealing heavy AOE damage.
Devastating in team fights or against grouped enemies.
Warrior’s Gaze (Passive)
Retains vision of enemies who leave Punisher’s line of sight for a short time.
Helps track opponents through smoke or during chaotic skirmishes.
How to Play Punisher
Positioning is Everything
Use Vantage Connection to take high ground for better visibility and tactical advantage.
Stay mid-range to optimize your rifle’s accuracy while avoiding melee threats.
Control the Battlefield
Use Scourge Grenade to disorient enemies or block their vision around objectives.
Deploy Culling Turret in well-covered areas to hold choke points or defend critical zones.
Switch Weapons Strategically
Use Adjudication for sustained damage at mid-range.
Swap to Deliverance in close-range engagements, especially against melee heroes like Spider-Man or Wolverine.
Maximize Ultimate Impact
Activate Final Judgment in team fights or when enemies are grouped near objectives.
Position yourself safely before using the ultimate to avoid interruptions.
Combos for Success
Smoke and Shoot
Use Scourge Grenade to disorient enemies, then engage with Adjudication for mid-range damage.
Follow up with Deliverance if the enemy gets too close.
Control and Defend
Deploy Culling Turret to control key areas.
Pair with Scourge Grenade to create a kill zone while maintaining vision.
Ultimate Burst
Grapple to a safe, high-ground position.
Activate Final Judgment and focus on clustered enemies for maximum damage.
Tips for Playing Punisher
Adapt to the Situation
Use your kit to handle both mid-range firefights and close-quarters combat.
Switch between Adjudication and Deliverance based on your proximity to enemies.
Don’t Overcommit
Always have an escape route planned using Vantage Connection.
Avoid prolonged fights where you could be flanked or overwhelmed.
Focus Priority Targets
Eliminate squishy enemies like healers and DPS first to cripple the enemy team’s output.
Avoid tanks unless they’re isolated or low on health.
Position Your Turret Smartly
Place Culling Turret in spots with good sightlines and cover to maximize its effectiveness.
Use it to defend objectives or create pressure during team fights.
Use Smoke Strategically
Block enemy vision with Scourge Grenade to make flanking easier or protect retreating teammates.
Combine with Deliverance to surprise enemies in close-range fights.
Strengths and Weaknesses
Strengths
High Damage Output: Excels at dealing sustained damage at mid-range and burst damage up close.
Area Control: Culling Turret and Final Judgment dominate objectives and choke points.
Tactical: Scourge Grenade and Grappling Hook allow for creative plays and quick repositioning.
Beginner-Friendly: Straightforward mechanics make him easy to pick up and play.
Weaknesses
Stationary Vulnerability: Poorly placed Culling Turret can leave Punisher exposed.
Low Mobility: Grappling Hook has a cooldown, limiting escape options in extended fights.
Recoil Management: Requires controlled bursts with Adjudication for accurate damage.
Susceptible to Dive: Melee heroes can overwhelm him if caught off-guard or out of position.